RimWorld

RimWorld

ED-Embrasures (Continued)
44 kommentarer
Ryn 13. aug. kl. 9:15 
The vanilla expanded cannons (The early level ones), and the Imperial turrets in another one of their mods too.
GanjaMan [NL]  [ophavsmand] 13. aug. kl. 9:13 
what modded ones don't shoot through?
Ryn 12. aug. kl. 16:10 
Upon testing, turrets can indeed shoot through the Embrasures.
Not some modded ones, but vanilla turrets work just fine.
GanjaMan [NL]  [ophavsmand] 12. aug. kl. 14:25 
@Ryn i think they should be able to, i havent tested those actually tbh
Ryn 11. aug. kl. 21:10 
Can turrets shoot though these too??
If so, hell yeah.
GanjaMan [NL]  [ophavsmand] 9. aug. kl. 12:48 
@caverman2001 should just be under the structures tab
caverman2001 9. aug. kl. 12:21 
how do i build these i dont se in game
Latex Santa 6. aug. kl. 4:23 
@GanjaMan [NL]
Thank you. This mod has been essential to every one of my mod lists ever since I started playing.
GanjaMan [NL]  [ophavsmand] 25. juli kl. 21:06 
will take a look at it
Bernau31 23. juli kl. 6:30 
If you use the mod [MUS]捕鱼装饰 FishingDecorative, you have to load him at the end, otherwise it will kill the definition of walls, so that you cant build the embrasur out of stone anymore, among other thinks.

So could @GanjaMan [NL] make it so that this mod is loaded befor the other one?, so that other people dont have the same problems.:cozyovercooked2:
GanjaMan [NL]  [ophavsmand] 18. juli kl. 23:38 
@irrelevantredundancy should be fixed now, thank you for bringing this to my attention
irrelevantredundancy 18. juli kl. 16:54 
Hey -- @GanjaMan. I get this error message when I launch the game. Do you have any idea what 's going on? Here is a link [pastebin.com] to the full stack trace / debug log.

Error in ED-Embrasures (Continued), assembly name: ED-Embrasures, method: ModSettings_Embrasures:DoSettingsWindowContents, exception: System.MissingMethodException: Method not found: UnityEngine.Rect Verse.Listing_Standard.Label(string,single,string)
ShadowX116 7. juli kl. 8:45 
I suppose that makes sense. Thanks, Kashi. :)
Kashi 7. juli kl. 1:08 
@CieńX116 Obecnie nie używam bo jestem na etapie człowieka pierwotnego w grze tak dla odmiany ;). Natomiast z tego co pamiętam od którejś aktualizacji są traktowane jak barykada, a nie jak ściana tzn. blokują przejście ale nie są traktowane jako wspornik dachu i rozdzielacz pomieszczenia.
ShadowX116 17. juni kl. 17:47 
I noticed an odd quirk with the Embrasures from Medieval Overhaul. When using them in places like bedrooms for temp regulation, they would count all the bedrooms as one room.

Do these Embrasures "connect" the rooms, or respect the individual spaces?
GanjaMan [NL]  [ophavsmand] 16. juni kl. 14:35 
@GeekyRaptorStudios hehe i see what you did there
GeekyRaptorStudios 16. juni kl. 7:25 
Every time I read ED I can't help but giggle to myself.
GanjaMan [NL]  [ophavsmand] 15. juni kl. 14:36 
oh yeah the comment on the original one was in reference to this one being updated to 1.6
squegeemcgee 15. juni kl. 14:10 
Or is your comment on the original in reference to THIS one working on 1.6, and the original doesnt?
squegeemcgee 15. juni kl. 14:08 
What's the difference between this one and the original? Because the original is also on 1.6 , so what does "continued" mean
Bakker Joop 13. juni kl. 22:03 
You have indeed. Great work, thanks!
GanjaMan [NL]  [ophavsmand] 13. juni kl. 15:01 
should be fixed joop
GanjaMan [NL]  [ophavsmand] 13. juni kl. 14:18 
oh my bad, left something in 1.5 when i was updating to 1.6 xD
Bakker Joop 13. juni kl. 3:43 
XML error: <isAirtight>false</isAirtight> doesn't correspond to any field in type ThingDef.
GanjaMan [NL]  [ophavsmand] 12. juni kl. 15:24 
@frission i'll take a look at it
GanjaMan [NL]  [ophavsmand] 12. juni kl. 15:24 
Updated to 1.6!
Frission 2. juni kl. 13:45 
I wanted to set up embrasures in my prison as cell walls but turns out these don't delineate rooms like walls do :( For some reason rooms go right through them... :<
avyrammc 28. apr. kl. 4:14 
How have you never used combat extended bro... it def makes the game more fun and balanced, gone the days of losing to 2 tribal mfs with knives when you got a gun.
GanjaMan [NL]  [ophavsmand] 11. apr. kl. 14:43 
@Vaarelsauce I personally never used or use Combat Extended so i have no idea what it does outside of guns needing ammo xD
GanjaMan [NL]  [ophavsmand] 11. apr. kl. 14:42 
@avyrammc i don't think so, unless the game just uses whatever structures are available through installed mods
Vaarelsauce 9. apr. kl. 12:37 
Just curious but does this function the same as Combat Extended's embrasures? (if I have the latter mod installed)
avyrammc 30. mar. kl. 21:20 
Does this also make other factions have embrasures?
KeplersConjecture 26. mar. kl. 7:47 
GanjaMan saving the day
CosmicAggressor 17. mar. kl. 12:33 
Finally. This was a surprisingly hard mod to find. Probobly because I kept searching for gun ports.
GanjaMan [NL]  [ophavsmand] 20. feb. kl. 13:13 
Im not sure, you'd have to try
[RTB] Sarianos 20. feb. kl. 7:29 
@GanjaMan [NL] Does this happen to generate embrasures for modded walls?
Diamonds 13. dec. 2024 kl. 3:39 
Thank you!:steamhappy:
GanjaMan [NL]  [ophavsmand] 27. sep. 2024 kl. 10:06 
it should be compatible to add mid-save
Spearton 27. sep. 2024 kl. 2:33 
Can I add this to an existing save?
The_Man_of_Sex 23. sep. 2024 kl. 9:58 
to: dungeonmaster, probably for 1.5
GanjaMan [NL]  [ophavsmand] 6. aug. 2024 kl. 10:32 
They should be in the structure tab
𝓪𝓵𝓴𝓪𝓼𝓱 6. aug. 2024 kl. 9:17 
where can I find them in the game?
[59er]ʕ•ᴥ•ʔDungeonmaster 14. juli 2024 kl. 15:18 
what did you updated here?
jambastar 29. juni 2024 kl. 16:44 
Thank you!