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This means that i can not have one item unlock other items. And i do not want it to be unlocked from the start.
And a seperate building you place will need to take up space to be able to build else it crashes!
not sure what dirt pattern your talking about can you link to an image and show what your meaning
7.0.1
* Boost Metal Staircase Movmentspeed
* Lower pillar cost by around 1 per pillar type
* Fix Emberpelts Log staircase
Know that pillars can be used instead of platforms that cost planks so it was a cheaper platform that cost no planks, this was why prices was changed to planks and increased.
But I may need to lower the plank cost some.
I assumed it was your mod because it was the only one updated recently but it was not, everything is ok and that is great as this mod is great!
Thank you for your work!
Lost bullet are you sure its from this mod as this is codeless!
ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
Could not resolve type with token 01000029 from typeref (expected class 'Timberborn.Persistence.IObjectSerializer`1' in assembly 'Timberborn.Persistence, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null')
at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool)
Thanks for ur answer. when i know its intended and not a bug u need to be notified of, its fine for me.
https://timberborn.fandom.com/wiki/Developer_Mode
use ctrl to place fully built stair
I filed my own support ticket, and they said no one else has the issue so they closed my support ticket and ignored me. Every single person needs to report the bug in order to prove its an issue.
If your mods do not auto update on their own, report it to Valve at the very least. All mod devs should be adding this message to their descriptions to get this bug mass reported till its fixed.
no I don't ... but it seems this was solved after restarting the game (had a really long session :D)