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pm_canal = {
texture = "gfx/interface/icons/production_method_icons/canals.dds"
country_modifiers = {
workforce_scaled = {
country_prestige_add = 100
}
level_scaled = {
country_max_companies_add = 1
}
}
state_modifiers = {
level_scaled = {
state_migration_pull_mult = 0.2
}
}
building_modifiers = {
workforce_scaled = {
# input goods
goods_input_tools_add = 10
goods_input_coal_add = 15
}
level_scaled = {
building_employment_clerks_add = 2000
building_employment_machinists_add = 2500
building_employment_bureaucrats_add = 500
}
}
}
canal_buildings_add_neither = {
flag = disable_pm_canal
flag = disable_pm_canal_add_free_charter
flag = disable_pm_canal_add_company_capacity
flag = force_pm_canal_add_both
Otherwise you will now get the double nerf of no charter and no slot as per the new default, which cannot be changed in a running game
Thanks for your great mod!
Still appreciate you replying to me thanks.
File 'common/game_rules/add_canal_company_capacity_rules.txt' should be in utf8-bom encoding (will try to use it anyways)
I'm sorry I can't accommodate what you're looking for. If you're just looking for extra company capacity there are probably other mods out there for that. If you really want to have it done using canals then you can probably go into the files for this mod and manually change values. Your changes would probably be erased each time I update this mod, but that shouldn't happen too frequently.
And no subsidize button https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3372375962
Beyond that I cannot provide anything else, as I have already removed everything related to errors I was able to find
I am certainly not an expert and understand little about modding, but that is certainly sloppy
I looked at the canal, no added company. The company itself also didn't have it, so it's got to be a mod conflict then. The active mods I've used for the entire campaign with no additions or removals are:
shaded relief map Ver 2
GDP Plotline Plus
Canals Add Company Capacity (this mod)
Compact Army & Navy
Only One Statue
1.7.5 Unofficial Hotfix Mod
in that order from top to bottom. I think it's the unofficial hotfix mod, since that modifies the canal building to employ bureaucrats, but idk if that mod redefines the entire canal, or tweaks it. Not sure with how modding works in this game