Victoria 3

Victoria 3

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Canals Add Company Capacity
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28 Jun, 2024 @ 4:53am
9 Oct @ 5:12am
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Canals Add Company Capacity

Description
This mod was made to change canals so they added max company capacity to offset the company slot being used for the canal company. This mod has gone through a number of iterations as the game has been updated and this current version is probably the most flexible.

This mod adds two game rules that change the modifiers on canal companies and buildings. The "Canal Companies increase" rule chooses what additional benefit canal companies give as a prosperity bonus and the "Canal Buildings increase" rule chooses the additional benefits for the canal buildings.

Both rules have 4 options: add a company slot, add a free company charter slot, add both a company slot and a free company charter slot or add nothing. The page for this mod has images showing each rule and how it affects canal companies / buildings.

Feel free to leave a comment if you have better translations for the game rules text.
Popular Discussions View All (1)
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27 Feb @ 12:16pm
German Translation
kindum
61 Comments
ca1igula 10 Oct @ 6:15am 
To anyone who already had a game running (like myself), and wants to keep the extra company slot: You must add this to the bottom of the text "zz_canals.txt" inside "common" --> "production_methods" (should have only one file inside there):
pm_canal = {
texture = "gfx/interface/icons/production_method_icons/canals.dds"

country_modifiers = {
workforce_scaled = {
country_prestige_add = 100
}
level_scaled = {
country_max_companies_add = 1
}
}

state_modifiers = {
level_scaled = {
state_migration_pull_mult = 0.2
}
}

building_modifiers = {
workforce_scaled = {
# input goods
goods_input_tools_add = 10
goods_input_coal_add = 15
}

level_scaled = {
building_employment_clerks_add = 2000
building_employment_machinists_add = 2500
building_employment_bureaucrats_add = 500
}
}
}
Morglom  [author] 9 Oct @ 9:03pm 
@Thoralf Good call. I forgot to mention that you'll need to start a new save with the new version of the mod if you want to benefit. What you've posted is a good workaround.
Thoralf 9 Oct @ 1:40pm 
If anyone else had a game running with this mod, you need to modify the file "add_canal_company_capacity_rules.txt" and update this part:

canal_buildings_add_neither = {
flag = disable_pm_canal
flag = disable_pm_canal_add_free_charter
flag = disable_pm_canal_add_company_capacity

flag = force_pm_canal_add_both

Otherwise you will now get the double nerf of no charter and no slot as per the new default, which cannot be changed in a running game
Berecles 9 Oct @ 1:19pm 
Thanks!
Borklund 9 Oct @ 11:15am 
Thank you!
Morglom  [author] 9 Oct @ 5:15am 
@darkgebus @Borklund Sorry for the delay, been a bit busy. I've updated the mod so now the game rules are back and you can control whether you want the canal companies and buildings to increase company capacity, free company charters, both or none.
Borklund 8 Oct @ 11:24am 
Please update
darkgebus 2 Oct @ 4:58am 
Hello, hello, seems that we will need this mod again :) Can you update him?
Osium 7 Aug @ 8:02pm 
:)
Morglom  [author] 7 Aug @ 6:59pm 
@Osium Fixed.