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And the "last best west" JE isn't activated because my country isn't "upper canada" even though it is. Is there something I'm missing or is there like a hidden requirement? Do I have to be independent or something?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3305050932
with this mod on.
Working on updating the last best west (LBW) JE
Feel free to take a look at what I have planned for the coming months.
Progression is as follows:
20 mines of any type
5 logging camps
2 government buildings
1 military building
Does not have the development state modifier
Once modifier is gone - a ticking progress bar will fill up after 60 months as long as the previous conditions are meant.
The save you're on might be old. Unfortunately whatever changes I make to states isn't save game compatible. You might be able to edit it through the save game file but Im not really familiar with that.
Also - I think it was mentioned before, but I can't build farms in Columbia. Great to see this mod back again for 1.7!
luckily i still have a backup of 1.6 mod laying around. No idea how compatible 16 and 1.7 node networks are but I guess it's time to find out
Other than that, you just need to give me some of your patience while I debug this lol
One more bug i noticed: the Hudson's bay sea node seems disconnected from the rest. AI was still able to naval invade Ontario, but their fleet & army was doing it from the Mediterranean sea node? And sending my fleet to the Med did not block the naval invasion
-All partials get upgraded to moderate (and final state - this is to show that albeit there is heavy focus on the west, geography unfortunately will inhibit their growth compared to the east. like IRL)
-Ont/Quebec get upgraded to their final trait
As for Ontario and Quebec, they weren't given their own for now. The St Lawrence lowlands historically required very little in to build up compared to the march west. What I am thinking is having a JE that will require a tonne of lumber camps to be built in both provinces. Since a big part of their early economies and colonisation towards manitoba was the lumber trade and how that facilitated settlers to keep pushing west (since rivers were a major transportation hub early on).
If the event and journal chain wasn't broke (sorry!), what is supposed to happen is:
You finish the railroads.
-Undeveloped to partial development
-Unlocks western dev missions
Development of western canada is finished
-Expensive early on - inhibits growth all at once. Ideally, you go in order
--MN -> SK -> AB -> BC
-Western provinces get a large arable land boost
-Industrialisation of Canada is unlocked
-Fixed
Also ran into the "no agriculture in BC" problem. Makes it impossible to complete the develop BC JE.
-Fixed
Not sure if intentional: Newfoundland is back to being directly controlled by Britain at game start, and the starting lumber industries in upper & lower Canada aren't there anymore.
-Will be fixed. Causing crashes atm that Im trying to fix
Also ran into the "no agriculture in BC" problem. Makes it impossible to complete the develop BC JE.
Not sure if intentional: Newfoundland is back to being directly controlled by Britain at game start, and the starting lumber industries in upper & lower Canada aren't there anymore.
Also doesn't seem to be a "develop Ontario or Quebec" option in the development JE? Are you not supposed to be able to get rid of the "Partially developed terrain" modifier?
Great to see this mod back! Looking forward to seeing what you do with it!