Victoria 3

Victoria 3

Canada Rework
33 Comments
David 23 Aug @ 12:40am 
Fantastic mod dude!
TricksterDAC 20 Dec, 2024 @ 3:00pm 
Sorry to bother but any news on an update? also Merry Christmas!
Roein  [author] 29 Aug, 2024 @ 8:36am 
Yeah sorry about that - there's a tonne of tags I need to add the the JE's to actually make that more clear lol
Heliandros 29 Aug, 2024 @ 1:24am 
Oh my bad ignore my last comment. I didn't realize you have to actually form Canada for the events to fire!
Heliandros 29 Aug, 2024 @ 12:54am 
Hey I'm liking the mod so far but I've run into a couple issues. 1-The Labrador Trough event is not firing even though I have all the requirements checked off. Does it not do anything?
And the "last best west" JE isn't activated because my country isn't "upper canada" even though it is. Is there something I'm missing or is there like a hidden requirement? Do I have to be independent or something?
Roein  [author] 8 Aug, 2024 @ 2:05am 
I made a lite version of the mod just containing resources and traits. You can find it here:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3305050932
Roein  [author] 4 Aug, 2024 @ 12:00am 
Posted a quick blurp up top. Things are coming along well enough
Roein  [author] 30 Jul, 2024 @ 12:47pm 
Looks like I forgot to add country only tags. I'll have that fixed on the next update. Thanks Bill!
bill21203 30 Jul, 2024 @ 12:02pm 
got a little compatibilityissue, Despite not being/playing in Canada I still got the Canadian JE
with this mod on.
Sum Sine Regno 26 Jul, 2024 @ 7:17pm 
Nice to see this mod back. I am going to have to give it a play-through to see what new suggestions I might have.
Roein  [author] 20 Jul, 2024 @ 6:37am 
Still here everyone.

Working on updating the last best west (LBW) JE

Feel free to take a look at what I have planned for the coming months.
Roein  [author] 15 Jul, 2024 @ 5:45am 
Should be - hail columbia doesn't directly change anything in map_data and most of my changes are their own files now so hopefully it's compatible with most mods
bill21203 14 Jul, 2024 @ 3:36pm 
is this comaptible with Hail Columbia?
PACO689GAMER 12 Jul, 2024 @ 12:56am 
ok
Roein  [author] 11 Jul, 2024 @ 8:25pm 
Thank you - that should be fixed soon
PACO689GAMER 11 Jul, 2024 @ 3:20pm 
Alberta´s state progress is still bugged isn´t it?
Roein  [author] 8 Jul, 2024 @ 12:08pm 
Making progress on the journal bugs - should have a patch out later today
Roein  [author] 4 Jul, 2024 @ 2:36pm 
No such thing as a stupid question :)

Progression is as follows:
20 mines of any type
5 logging camps
2 government buildings
1 military building
Does not have the development state modifier
Once modifier is gone - a ticking progress bar will fill up after 60 months as long as the previous conditions are meant.

The save you're on might be old. Unfortunately whatever changes I make to states isn't save game compatible. You might be able to edit it through the save game file but Im not really familiar with that.
Dayman 4 Jul, 2024 @ 4:53am 
This might be a really stupid question, but what are the criteria for development progressing? For Alberta I completed all the criteria but it was just stuck at 0% - Whilst Manitoba progressed.

Also - I think it was mentioned before, but I can't build farms in Columbia. Great to see this mod back again for 1.7!
Almaclean 3 Jul, 2024 @ 9:10am 
Hey, it's all good. Not saying its unplayable or anything, just letting you know about stuff I've come across for future fixes.
Roein  [author] 1 Jul, 2024 @ 3:50am 
Which also means that I can not add visual infra networks to any hudson ports (assuming the map editor lets me recreate them)
Roein  [author] 1 Jul, 2024 @ 3:45am 
after doing some more digging - fixing the hudson is impossible until PDX fixes their map editor.
luckily i still have a backup of 1.6 mod laying around. No idea how compatible 16 and 1.7 node networks are but I guess it's time to find out
Roein  [author] 30 Jun, 2024 @ 9:16pm 
If it's unplayable, you can turn off the hudson by going into map_data (within the mod) and deleting province_terrain, default.map and go into state_regions folder and delete 99_sea

Other than that, you just need to give me some of your patience while I debug this lol
Roein  [author] 30 Jun, 2024 @ 9:13pm 
Whatever change they made to sea tiles broke the hudson. Going to take some time trying to sift through a bunch of generated files
Almaclean 30 Jun, 2024 @ 9:06pm 
Ah ic, gotta finish industrialising before you can upgrade ON and QC, makes sense.

One more bug i noticed: the Hudson's bay sea node seems disconnected from the rest. AI was still able to naval invade Ontario, but their fleet & army was doing it from the Mediterranean sea node? And sending my fleet to the Med did not block the naval invasion
Roein  [author] 30 Jun, 2024 @ 6:13am 
Industrialization is done
-All partials get upgraded to moderate (and final state - this is to show that albeit there is heavy focus on the west, geography unfortunately will inhibit their growth compared to the east. like IRL)
-Ont/Quebec get upgraded to their final trait

As for Ontario and Quebec, they weren't given their own for now. The St Lawrence lowlands historically required very little in to build up compared to the march west. What I am thinking is having a JE that will require a tonne of lumber camps to be built in both provinces. Since a big part of their early economies and colonisation towards manitoba was the lumber trade and how that facilitated settlers to keep pushing west (since rivers were a major transportation hub early on).
Roein  [author] 30 Jun, 2024 @ 6:13am 
"Also doesn't seem to be a "develop Ontario or Quebec" option in the development JE? Are you not supposed to be able to get rid of the "Partially developed terrain" modifier?"

If the event and journal chain wasn't broke (sorry!), what is supposed to happen is:

You finish the railroads.
-Undeveloped to partial development
-Unlocks western dev missions

Development of western canada is finished
-Expensive early on - inhibits growth all at once. Ideally, you go in order
--MN -> SK -> AB -> BC
-Western provinces get a large arable land boost
-Industrialisation of Canada is unlocked
Roein  [author] 30 Jun, 2024 @ 6:13am 
Bug report: Parliament Hill is able to be constructed anywhere by anyone! In my game the USA, Britain and France have all built a bunch of them.
-Fixed

Also ran into the "no agriculture in BC" problem. Makes it impossible to complete the develop BC JE.
-Fixed

Not sure if intentional: Newfoundland is back to being directly controlled by Britain at game start, and the starting lumber industries in upper & lower Canada aren't there anymore.
-Will be fixed. Causing crashes atm that Im trying to fix
Almaclean 29 Jun, 2024 @ 6:02pm 
Bug report: Parliament Hill is able to be constructed anywhere by anyone! In my game the USA, Britain and France have all built a bunch of them.

Also ran into the "no agriculture in BC" problem. Makes it impossible to complete the develop BC JE.

Not sure if intentional: Newfoundland is back to being directly controlled by Britain at game start, and the starting lumber industries in upper & lower Canada aren't there anymore.

Also doesn't seem to be a "develop Ontario or Quebec" option in the development JE? Are you not supposed to be able to get rid of the "Partially developed terrain" modifier?

Great to see this mod back! Looking forward to seeing what you do with it!
Siris 28 Jun, 2024 @ 9:08pm 
Alright thank you!
Roein  [author] 28 Jun, 2024 @ 5:57pm 
@Siris *cough* .... I'll push an update for that in about 30 mins lol
Siris 28 Jun, 2024 @ 3:53pm 
Is British Columbia not being able to produce any agriculture intentional?
Almaclean 27 Jun, 2024 @ 9:04pm 
Its back! Woo! Cant wait to try it out again :D