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A global version which means also removing the restriction of special missions that are originally designed to have 2 or three mechs?
I can work/prepare it for the next big update, so it makes sense to prepare it for this special version.
Can you give me more description? in what kind of missions did you encounter the issue?
Some missions are specific that deploys 2-3 mechs.
As in the description, some mission are INTENTIONALLY not affected by the mod for balancing purpose.
I am planning to make a set of this mod that affects literally scenario for that.
Actually I have no plan to make more than 6-mechs version. But I can think about it once 1.4 will be released. Making it now would mean having a good risk to have the new one broken, but I'll take it in consideration. Thank you for your feedback! :)
I have never thought about making a global version of this mod, so I can take account of making a separate version for this for a hypotetical plan.
Thanks for the feedback, would be useful :>
I really hope you consider the feedback and thank you for the mod.
This are the mission type that have the bug.
mission - Liberation
mission - Garrison Sweep
mission - Break in
Ya that all the type of Mission type that have the bug hope this help.
Again thanks for the mod i use you mod back when it was only have 5 Mechs vesion only.
Have a nice days.
Ps sorry have to edit the 3 time because add Ostbager-Wiel by mistake
region - Fyrland also have Break in.
As stated in the disclaimer, Ostbager-Wiel is one of the first regions that usually hosts introductory missions (tutorials), means that is intentional that squad size are still at default.
However what surprises me is that, as far as I remember, Vremmel, Fyrland and Balekin are not properly first-stage regions. The mod doesn't affect the first two regions after a new start to avoid unfair balance (as stated, these are tutorial missions that introduce the various type of missions).
Rather than the place, I'd like to know more about what kind of mission is (mech interecept? assassination? and so on), so that'd be a great help if you remember them, so I can look down at the issue fair quickly :) I will get to this issue AFAIK (IRL issues prevent me to do it quickly).
Again, thanks for the feedback and the endorsment! glad you like the mod!
they are all near Hedmark at the beginning of the game location
region - Ostbager-Wiel
Reinforced Camp
Hidden workshop Cache
Base
region - Vremmel
Farm
Enegrgy Storage Plant
OutPost
region - Fyrland
Cache
Farm
region - Balekin
logging Site
Border Outpost
Logistics Center
if there any more otther location that have the bug i will report later
thanks for the mod btw
(belated reply, so I am sorry I reply just now)