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Items_Resource_Concrete.xml
and i used Dub's Paint Shop for easy RGB colors
TY!!
<color>(150,205,210)</color>
Verse.PatchOperationAdd(xpath="Defs/ThingDef[defName= "RB_GravshipGlassHull"]/stuffCategories"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=2
Verse.PatchOperationFindMod(ReBuild: Doors and Corners)
...
[Concrete Walls - Forked] Patch operation Verse.PatchOperationFindMod(ReBuild: Doors and Corners) failed
file: I:\Software\Steam\steamapps\workshop\content\294100\3275682316\1.6\Patches\CompatibilityPatches.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
...
https://gist.github.com/HugsLibRecordKeeper/c2d233d0dbe0caffeb480ab6883cc06c
But as you can see in the image, it is a simple wall with 70% fill that is impassable
https://imgur.com/a/M31v41u
– https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3024527775
— https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3521404421&searchtext=Blood+Animations
not sure if's really about this mod or not, but anyways.
thanks for 1.6, by the way!
"Yep, sorry for that, I changed the defnames from something generic to something more unique, to prevent mod conflicts in the future "
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2569778304
- XML Extensions is now optional. It's only required to access the mod settings; the mod will function properly without it.
- Embrasures are once again enabled by default (XML Extensions).
Could not find type named XmlExtensions.ApplyPatch from node <Operation Class="XmlExtensions.ApplyPatch"><patchName>ConcreteWallsMain</patchName><arguments><li>Embrasures</li><li>Disable Embrasures?</li><li>true</li></arguments></Operation>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)...
XML error: <patchName>ConcreteWallsMain</patchName> doesn't correspond to any field in type PatchOperation. Context: <Operation Class="XmlExtensions.ApplyPatch"><patchName>ConcreteWallsMain</patchName><arguments><li>Embrasures</li><li>Disable Embrasures?</li><li>true</li></arguments></Operation>
I once built concrete walls at the other end of the map for defense. When the attack was over, I stored the walls on shelves. I suspect the patch couldn't handle the fact that I had "packed walls" in storage. I couldn't think of anything else to do.
As I said, this is how a new story begins; there are worse things. Thanks for your help :)
That's weird mmmm
It only killed the save game, but I can live with that.
The error indicates that the patch cannot be performed (that's because that type of patch is not vanilla and is introduced by XML Extensions).
In itself the error is not dangerous, nor would it break the game, it only indicates that there is something wrong with the mod settings, and you would not be able to remove embrasures from the architect tab.
If you don't have it installed and don't want to install it or the problem persists even if you have it installed, you can delete the following files from the mod folder to make the error disappear:
From Defs:
ConcretePatch.xml
SettingsMenuDefs.mxl
From Patches:
XMLPatches.xml
If the error persists, I would appreciate it if you could send me the log generated by HugsLib (you can use the standalone version).
I'm not quite sure what could be causing the problem.
After launching, it looks like this:
https://www.directupload.eu/file/d/8955/g4y4lm84_jpg.htm
Which is what happened here, since I cleaned up the code and moved several things around
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