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Items_Resource_Concrete.xml
and i used Dub's Paint Shop for easy RGB colors
TY!!
<color>(150,205,210)</color>
Verse.PatchOperationAdd(xpath="Defs/ThingDef[defName= "RB_GravshipGlassHull"]/stuffCategories"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=2
Verse.PatchOperationFindMod(ReBuild: Doors and Corners)
...
[Concrete Walls - Forked] Patch operation Verse.PatchOperationFindMod(ReBuild: Doors and Corners) failed
file: I:\Software\Steam\steamapps\workshop\content\294100\3275682316\1.6\Patches\CompatibilityPatches.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
...
https://gist.github.com/HugsLibRecordKeeper/c2d233d0dbe0caffeb480ab6883cc06c
But as you can see in the image, it is a simple wall with 70% fill that is impassable
https://imgur.com/a/M31v41u
– https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3024527775
— https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3521404421&searchtext=Blood+Animations
not sure if's really about this mod or not, but anyways.
thanks for 1.6, by the way!
"Yep, sorry for that, I changed the defnames from something generic to something more unique, to prevent mod conflicts in the future "
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2569778304
- XML Extensions is now optional. It's only required to access the mod settings; the mod will function properly without it.
- Embrasures are once again enabled by default (XML Extensions).
Could not find type named XmlExtensions.ApplyPatch from node <Operation Class="XmlExtensions.ApplyPatch"><patchName>ConcreteWallsMain</patchName><arguments><li>Embrasures</li><li>Disable Embrasures?</li><li>true</li></arguments></Operation>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)...
XML error: <patchName>ConcreteWallsMain</patchName> doesn't correspond to any field in type PatchOperation. Context: <Operation Class="XmlExtensions.ApplyPatch"><patchName>ConcreteWallsMain</patchName><arguments><li>Embrasures</li><li>Disable Embrasures?</li><li>true</li></arguments></Operation>
I once built concrete walls at the other end of the map for defense. When the attack was over, I stored the walls on shelves. I suspect the patch couldn't handle the fact that I had "packed walls" in storage. I couldn't think of anything else to do.
As I said, this is how a new story begins; there are worse things. Thanks for your help :)
That's weird mmmm
It only killed the save game, but I can live with that.