RimWorld
Concrete Walls - Forked
81 comentarios
NuanKi  [autor] 25 OCT a las 7:57 
My bad I did not see the link haha
mnlg 25 OCT a las 3:47 
NuanKi, I posted it in my very first message on the topic, you can find it down the comment list :-)
NuanKi  [autor] 24 OCT a las 15:07 
could you post the link to the reinforced walls mod pls?
mnlg 24 OCT a las 12:46 
NuanKi: I understand, I actually used concrete slabs for some modded turrets in 1.5 😅
I guess another way would be to ask the author of Reinforced Walls to accept concrete along with metallic. I hoped I could do that with some rough xml tinkering just like I did for this mod, but I can't seem to find the appropriate place. At any rate, no hurry, even though my solution is not ideal, it satisfies my immediate needs, at this point I am happy to wait for a better solution.
NuanKi  [autor] 24 OCT a las 11:21 
That works, but what it does is it makes the concrete metallic, so it could be used to make turrets of concrete, with ultra high HP
What would have to be done is a patch like the ones I have for VFE
I haven't had time to update several mods this week because of work, but they'll probably all be updated tomorrow.
mnlg 24 OCT a las 10:15 
Hello NuanKi, I managed to have Concrete Slabs appear as a valid material for Reinforced Walls. What I did was modifying the file Items_Resource_concrete.xml and add Metallic as a category under ThingDef > stuffProps > categories. It seems to work fine, my pawns have built a few walls and they look OK. It's the first time ever I try any kind of modding so I might have involuntarily skipped steps or did something unorthodox, still, it seems to work and I thought I'd let you know. Thank you for your attention and have a nice day.
NuanKi  [autor] 22 OCT a las 17:59 
probably, i will look into it
mnlg 22 OCT a las 15:30 
Hello NuanKi, re: Reinforced Walls, How does it look like, do you think it is possible to implement concrete slabs as a material for those walls? Thank you.
NuanKi  [autor] 8 OCT a las 14:29 
Sure, I'll check it out
mnlg 8 OCT a las 13:36 
So I have been using this mod along with Reinforced Walls - https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3215305656 - for quite some time. Up until 1.5 I was able to create the other mod's heavy reinforced walls/embrasures using this mod's concrete slabs, which allowed for extremely high HP walls/embrasures. With 1.6 I don't seem to be able to use concrete slabs as a material anymore. I can see other materials, even those provided by different, other mods, but no longer concrete slabs. Is this new behaviour expected, and in case it's not, can it be corrected? Thank you for your attention.
태피피 26 AGO a las 8:43 
Can you add a beauty?
NuanKi  [autor] 12 AGO a las 22:27 
Unless another mod you have modifies something
NuanKi  [autor] 12 AGO a las 22:27 
That seems pretty impossible, since the XML specifies it's impassable
Arnokill57 12 AGO a las 21:44 
I seem to have found a small glitch, but it is hard to call it one because there is no error message at all. It seems that when building Embrasures out of Steel, all pawns can pass through/jump over the structure as if it was just a simple barricade. My colony was almost wiped out by a tribal rush just walking through the wall of my kill-box. I used Impassable Furniture Mod to manually set the Embrasure as impassable, trying to work around the issue, but all pawns try to path through the embrasure and get stuck. Using Developer Mode I rebuilt the Embrasures in different materials and suddenly the issue was gone. Seems building out of Steel causes something weird.
NuanKi  [autor] 10 AGO a las 20:22 
You can add me on Steam if you want
Noboribetsu 10 AGO a las 20:08 
I want to provide a Taiwanese Chinese translation for your module, but when I try to modify your files and directly insert the translated Chinese, I run into many issues. I can help create a built-in translation — how should I contact you?
V ! P 10 AGO a las 10:43 
version X.X\Defs\ThingDefs\ThingDefs_Items
Items_Resource_Concrete.xml
and i used Dub's Paint Shop for easy RGB colors

TY!!
NuanKi  [autor] 10 AGO a las 10:06 
Change this line inside the concrete slabs:
<color>(150,205,210)</color>
V ! P 10 AGO a las 8:20 
Q. do u know how to change the core color(blue) to another? TY! for the update :chug:
NuanKi  [autor] 17 JUL a las 20:15 
Fixed
NuanKi  [autor] 17 JUL a las 16:39 
Seems like they changed something in the rebuild mod, will fix it when I get home
тетеря, блин 17 JUL a las 16:21 
[Concrete Walls - Forked - Start of stack trace]
Verse.PatchOperationAdd(xpath="Defs/ThingDef[defName= "RB_GravshipGlassHull"]/stuffCategories"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=2
Verse.PatchOperationFindMod(ReBuild: Doors and Corners)
...
[Concrete Walls - Forked] Patch operation Verse.PatchOperationFindMod(ReBuild: Doors and Corners) failed
file: I:\Software\Steam\steamapps\workshop\content\294100\3275682316\1.6\Patches\CompatibilityPatches.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
...
https://gist.github.com/HugsLibRecordKeeper/c2d233d0dbe0caffeb480ab6883cc06c
NuanKi  [autor] 14 JUL a las 16:28 
I'm at work right now, and I don't know how they implement the broken walls.
But as you can see in the image, it is a simple wall with 70% fill that is impassable
https://imgur.com/a/M31v41u
тетеря, блин 14 JUL a las 14:51 
I guess, that would require drawing new variants of broken walls, too many mods out there – that guys said he won't do it. However, dynamically changing walls is a too cool idea not to have it.
NuanKi  [autor] 14 JUL a las 14:42 
I'll check if it's possible, but it's better if the compatibility comes directly from them
тетеря, блин 14 JUL a las 10:23 
could you please add a compatibilty for this one?

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3024527775
NuanKi  [autor] 14 JUL a las 2:03 
Added compatibilty with my new mod: Odyssey: Grav Field Extender Hulls
NuanKi  [autor] 13 JUL a las 23:45 
Added compatibility with ReBuild: Doors and Corners gravship walls
NuanKi  [autor] 12 JUL a las 9:32 
And thanks for the support 😋
NuanKi  [autor] 12 JUL a las 9:27 
If there is any bug it is probably that they do not have an animation of the "Concrete" material being destroyed, which they can fix there easily over there by patching the "concrete" material to give the animations of others material like "Stony" or "metallic".
NuanKi  [autor] 12 JUL a las 9:22 
I'm not sure why they said that, both mods do totally different things, this mod adds a new material and a new wall (embrasures), while the other mod adds animations
тетеря, блин 12 JUL a las 6:38 
here someone says that it may conflict with that mod:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3521404421&searchtext=Blood+Animations

not sure if's really about this mod or not, but anyways.

thanks for 1.6, by the way!
NuanKi  [autor] 11 JUL a las 21:36 
thank you very much :steamhappy:
mza1 11 JUL a las 21:35 
I sent you a coffee ; ]
NuanKi  [autor] 11 JUL a las 21:35 
its done already, it was a simple patch, dont worry :D
mza1 11 JUL a las 21:33 
ok, awesome, thanks ! (hope it works and isn't too much of a pain)
NuanKi  [autor] 11 JUL a las 21:33 
Done
NuanKi  [autor] 11 JUL a las 21:22 
sure, i will look into it
mza1 11 JUL a las 21:12 
Hi. Love the mod. Anyway to make it work with the new Spaceship Hull? If not, still love it, thanks for forking and updating it !!
NuanKi  [autor] 27 JUN a las 17:37 
Since XMLExtensions has been updated to 1.6, 1.6 version now has mod settings to disable embrasures
NuanKi  [autor] 24 JUN a las 14:01 
Yeah, as I said before:
"Yep, sorry for that, I changed the defnames from something generic to something more unique, to prevent mod conflicts in the future "
BloodBlight 24 JUN a las 12:00 
After the update, all of my walls have disappeared. :(
BHZRD_guy2 23 JUN a las 19:30 
Alr thanks!
NuanKi  [autor] 23 JUN a las 10:14 
@Sigillite I dont know what changes he made to IA and what is considered a embrasure in that mod, so you probably should ask over there
BHZRD_guy2 22 JUN a las 23:33 
Is this mod compatible to breachable embrasures?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2569778304
Dracko Rithermort 21 JUN a las 15:16 
thanks, i installed the xml extensions mod and the problem solved
NuanKi  [autor] 20 JUN a las 22:24 
Changes:
- XML Extensions is now optional. It's only required to access the mod settings; the mod will function properly without it.
- Embrasures are once again enabled by default (XML Extensions).
NuanKi  [autor] 20 JUN a las 18:51 
That error means you don't have XML Extensions installed
Dracko Rithermort 20 JUN a las 17:16 
Since the mod update, start given me error during the game load

Could not find type named XmlExtensions.ApplyPatch from node <Operation Class="XmlExtensions.ApplyPatch"><patchName>ConcreteWallsMain</patchName><arguments><li>Embrasures</li><li>Disable Embrasures?</li><li>true</li></arguments></Operation>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)...



XML error: <patchName>ConcreteWallsMain</patchName> doesn't correspond to any field in type PatchOperation. Context: <Operation Class="XmlExtensions.ApplyPatch"><patchName>ConcreteWallsMain</patchName><arguments><li>Embrasures</li><li>Disable Embrasures?</li><li>true</li></arguments></Operation>
NuanKi  [autor] 20 JUN a las 11:44 
Yes they are, but disabled by default, check the mod settings