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I guess another way would be to ask the author of Reinforced Walls to accept concrete along with metallic. I hoped I could do that with some rough xml tinkering just like I did for this mod, but I can't seem to find the appropriate place. At any rate, no hurry, even though my solution is not ideal, it satisfies my immediate needs, at this point I am happy to wait for a better solution.
What would have to be done is a patch like the ones I have for VFE
I haven't had time to update several mods this week because of work, but they'll probably all be updated tomorrow.
Items_Resource_Concrete.xml
and i used Dub's Paint Shop for easy RGB colors
TY!!
<color>(150,205,210)</color>
Verse.PatchOperationAdd(xpath="Defs/ThingDef[defName= "RB_GravshipGlassHull"]/stuffCategories"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=2
Verse.PatchOperationFindMod(ReBuild: Doors and Corners)
...
[Concrete Walls - Forked] Patch operation Verse.PatchOperationFindMod(ReBuild: Doors and Corners) failed
file: I:\Software\Steam\steamapps\workshop\content\294100\3275682316\1.6\Patches\CompatibilityPatches.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
...
https://gist.github.com/HugsLibRecordKeeper/c2d233d0dbe0caffeb480ab6883cc06c
But as you can see in the image, it is a simple wall with 70% fill that is impassable
https://imgur.com/a/M31v41u
– https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3024527775
— https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3521404421&searchtext=Blood+Animations
not sure if's really about this mod or not, but anyways.
thanks for 1.6, by the way!
"Yep, sorry for that, I changed the defnames from something generic to something more unique, to prevent mod conflicts in the future "
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2569778304
- XML Extensions is now optional. It's only required to access the mod settings; the mod will function properly without it.
- Embrasures are once again enabled by default (XML Extensions).
Could not find type named XmlExtensions.ApplyPatch from node <Operation Class="XmlExtensions.ApplyPatch"><patchName>ConcreteWallsMain</patchName><arguments><li>Embrasures</li><li>Disable Embrasures?</li><li>true</li></arguments></Operation>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)...
XML error: <patchName>ConcreteWallsMain</patchName> doesn't correspond to any field in type PatchOperation. Context: <Operation Class="XmlExtensions.ApplyPatch"><patchName>ConcreteWallsMain</patchName><arguments><li>Embrasures</li><li>Disable Embrasures?</li><li>true</li></arguments></Operation>