Victoria 3

Victoria 3

1.9.6 Unofficial Hotfix Mod
1,352 Comments
ExpedientFalcon 14 hours ago 
Take our energy, Ferrous
Sapnor 28 Sep @ 5:26pm 
His computer literally exploded a month ago. So, we shall wait.
FeelsAmazingMan 28 Sep @ 4:13pm 
This mod currently bricks at least some of the progress bars in JEs, like the Serbian "Throne of Thorns", causing event spam, so I'm assuming it may ruin some others too. Hoping for an update at some point, much love to the project :)
Kim JW 24 Sep @ 10:54pm 
for the korea bugfix
bill21203 24 Sep @ 4:01pm 
cant wait for Ferrous to open vic3 and find the bugs nest
Shoggy 23 Sep @ 9:07am 
For the 1.10 version, I want Elmo either looking like the end of The Shining, or maybe standing in front of a burning house like that meme with the little girl.
Guy Fawkes 10 Sep @ 12:03pm 
Edit: or the monopoly should force the foreign owners to sell it to my company with the monopoly, ty :)
Guy Fawkes 10 Sep @ 12:02pm 
Can you fix not beeing able to nationalize foreign buildings if i gave my company a monopoly?
I think i should still be able no nationalize stuff my pops dont own, im on interventionism after all.
Thank you
GoatMutt 16 Aug @ 7:38pm 
Don't think it needs an update, works fine.
Ferrous  [author] 12 Aug @ 8:49am 
ehh i might get to it this weekend
弥漫星尘 12 Aug @ 7:47am 
还更新吗
EatTheRich 12 Aug @ 5:27am 
Give Elmo a coat, you monster.
Ferrous  [author] 4 Aug @ 8:44am 
@Jigsaw1157
should work still
Jigsaw1157 4 Aug @ 4:11am 
@Ferrous working for 1.9.7?
Wubbbi 3 Aug @ 10:09am 
Is this still working fine and needed for 1.9.7?
Scanz 31 Jul @ 10:37am 
crash

[20:08:15][pdx_data_factory.cpp:1088]: Failed converting statement for 'State.GetOwner.GetMarket.GetAdjectiveNoFormatting'
[20:08:15][pdx_data_localize.cpp:136]: Data error in loc string 'TOOLTIP_STATE_MIGRATION_PULL_HIGH'

missing loc ?
[20:01:59][pdx_data_callstack.cpp:24]: Wrong context supplied, wanted context of type 'Pop' for 'Pop.GetReligion.GetCustom('RU_RL_ADJ_IE')', got context 'Container'
[20:01:59][pdx_data_localize_helper.cpp:286]: FetchData failed for 'Pop.GetReligion.GetCustom('RU_RL_ADJ_IE')'
Álvuaru 29 Jul @ 1:23pm 
Since this new update and the new DLC lauching the country's UI (where's showed the country's name, GDP, enter others...) is tottaly bugged
GAMERFANAT1C 29 Jul @ 10:21am 
@Mycelia I do find it funny that 1.9.6 was meant to be the last hotfix before summer and we're already beta testing 1.9.8
Thiago 28 Jul @ 6:31pm 
Is anyone else having problems with unpaid obligations at the end of treaties?

I've made some treaties with countries requesting an obligation to secure beneficial treaties in the future, but I haven't received the obligation under one of the treaties that ended.

The other treaties haven't ended yet; they're still a few months away. I ran some tests by manipulating the 'MAX_TREATY_OBLIGATIONS_DELAY_DAYS' and 'BINDING_PERIOD_THRESHOLD_TO_EFFECTUATE_TREATY_OBLIGATIONS_DAYS' variables in the 'common\defines\00_defines.txt' file. I managed to get the treaties that haven't yet ended to grant me the obligation early (always on the next week change after the date of the loaded save). With the treaty that ended, I tested with saves months before, in the end month, and later, but I wasn't able to receive the obligation due.
RavenDaas 19 Jul @ 9:32pm 
There's a bug with treaties not enforcing properly when an AI unconditionally surrednders.
eDen Jack970 18 Jul @ 7:08am 
https://discord.com/channels/831406775416782868/1394600710615859243/1395680875210866769

Hi Ferrous !
Do you know if this is fixable ?

Ty and have a nice day ! :)
GoatMutt 17 Jul @ 1:18pm 
I don’t think anything they fixed will conflict with this
Mycelia 17 Jul @ 9:07am 
We're gonna be on 1.9.20 by the time we get to 1.10, we shouldn't be beta testing paid content LOL
awesomeadam217 17 Jul @ 7:29am 
30 mins since 1.9.7 released, and the 1.9.6 fix mod isn't updated? How dare you.

(thnx for all your great work!!)
fakeemail89842 16 Jul @ 5:30am 
If you nationalize every asset that a foreign regional company HQ has in your country, (having revoked that countries investment rights, obviously) the company's regional HQ disappears, but its home HQ will continue purchasing levels in your country no matter what, It just can't build new buildings.
[Nr.2] Manfred von Richthofen 12 Jul @ 12:15pm 
Very well-known problem in the paradox Forum
Odie 12 Jul @ 12:03pm 
there is a nasty bug that sometimes crashes your game when you open your local state POP tab
what should we do while you are gone?
Ferrous  [author] 11 Jul @ 8:04pm 
thank you all for your offers, i am financially stable so there is no need, but i appreciate the thought!
ari.dacy 11 Jul @ 12:47pm 
If you need money to purchase the adequate PC components for your damaged computer so you can continue improving this mod I would love to venmo you
[Nr.2] Manfred von Richthofen 11 Jul @ 11:43am 
What kind of PC components do you have? Can we help?
洪世友-害兽退治者 11 Jul @ 11:04am 
The Taiping Rebellion seems impossible to occur, and there are some issues with the Christian missionary activities in China because the British have no intention of opening up the Chinese market.
mairao 11 Jul @ 4:59am 
Ferrous, sorry that you had issues with your computer. Thank you so much for all you keep doing for Vicky 3 and the community :)
Ferrous  [author] 11 Jul @ 2:36am 
ok for 1.9.6

My gaming computer is completely unrepairable, so for now i can only do maintenance updates. I'm going to be building a new one that hopefully can run vic3 better so modding/testing is faster for me in the future.
Ferrous  [author] 11 Jul @ 2:15am 
@无铭
on it
无铭 10 Jul @ 11:50pm 
earn_recognition_progress_bar needs update
Mycelia 10 Jul @ 10:10am 
1.9.6 out
Einherjar 7 Jul @ 4:02am 
There is a bug since 1.6 where the Barracks don't refill properly, maybe you could integrate the fix?
Ferrous  [author] 6 Jul @ 6:05pm 
@MinagamiSakuya
should work still
Gaspote 6 Jul @ 8:45am 
@[Nr.2] Manfred von Richthofen
This bug is there since ever, I tried to mod it at some point and give up because no matter what I do, you can achieve anything with conscripts number. Basically if you half conscript number of csa it halve those of USA. Numbers are link somehow and the fact USA use national militia means most of US army is conscripts and csa too. Altough secession (and revolution in general) give a crazy conscript bonus so CSA is basically OP like you said, manpower and mobilization speed are buffed. Also even if you give an edge to USA, they won't push and just accept white peace as the game doesn't deal with "long war" and objective of CSA aren't considered as taking something from USA somehow, so they war balance is very favorable to CSA for white peace resolution.
MinagamiSakuya 5 Jul @ 9:37pm 
Is it possible to use in 1.96 beta?
I just tested it, and the way the kids immediately start a civil war, the US doesn't stand a chance. I just noticed that in my last game, only the CSA wins. I'm playing with Kuromi AI and Tech & Res, but those mods change the entire AI and not a specific country. I noticed this behavior in vanilla, too.
Ferrous  [author] 3 Jul @ 10:14am 
@[Nr.2] Manfred von Richthofen
That is interesting because back when i made the USA civil war mod the north still wins every time, are you sure its not your mod list that causes this
No, this bug has existed forever. The bug is as follows: When the US and CSA are in a civil war, the CSA always wins because the CSA's volunteer battalions always have full manpower, while the US doesn't. (The US is like any other country; recruits have to be recruited first.) I hope it's written clearly. Sorry for my English.
Ferrous  [author] 3 Jul @ 7:39am 
@[Nr.2] Manfred von Richthofen
That is interesting, is this new in 1.9?
Can you fix the annoying bug that makes the CSA always win against the USA?
McMuster 2 Jul @ 1:57pm 
think you could integrate the 1.9.6 fixes to ai trade center construction, without breaking ai trade center construction like pdx did?
ab128 2 Jul @ 12:41pm 
Update on 1.9.6? The criterias of Earning recognition have been changed
Ferrous  [author] 1 Jul @ 5:54am 
@Rabid
thank you