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Thanks for info!
summon manticore was changed the duration 1800 to 600.
also acid spit was replaced with sprint and rend.
However, another problem has arisen. The manticore AI is not set up correctly. Ive used it 5 times now and it will simply *never* engage on anything..In point of fact, it flees battle as fast as it can.
Yes, the duration can be lengthened with an amplifier.
However, it only has a duration of 2-3 seconds (lol).
SpiralRazor
thank you! yeah red ivy seems like flowermancer's one. haha.
I'll change it to something different when I have time.
Manticore summoning is buggy? I'll look into it a bit. If I can fix it, I will.
Great idea!
Will add it in the future.
Mods cannot be added or removed during game play on specific world.
With this mod, you will be able to make paper from level 1!
Adventuring level 22 unlocks Paper recipe.
Also destroys bookshelves to gain a paper.
It means "You can harvest crops without a sickle or a scythe"
Unfortunately...
Undead should be able to be summoned by the necromancy that will be added in the future, so I have refrained from doing so in this mod.
added 2 craftable companions
Little Medusa
(3x weaker version of original)A beautiful girl with deadly snakes in place of hair.
Gryphon Jr.
(3x weaker version of original)A beautiful creature with cub of lion's body and head and wings of an eagle.
Added 3 Craftable Companions(like golem, can be crafted in building menu)
・Swamp Guardian It is a tall fish-like creature walking on two long legs.
・Macehand Macehand was created using black magic. Instead of one hand, he has a club that can deal a lot of damage.
・Cyclone Wyrm A beautiful wyrm seemingly made out of pearly substance.
Summoned Chicken HP 10 > 10.
Summoned Chickens gain new Charge skill
Summoned Wolf HP 50 > 35.
Summoned Wolves gain new Charge and Bleeding Bite skills
Summoned Spider HP 180 > 120.
Summoned Spider gains new Charge and Weaken Body skills
Summoned Bear HP 300 > 220.
Summoned Bear gains new Charge and Challenge skills
Summoned Eagle HP 90 > 70.
Summoned Eagles gain new Charge and Blind skills
Summoned Wisp HP 60 > 45.
Summoned Wisps gain new Break Mind skill
Summoned Bush Worm HP 65 > 55.
Summoned Worms gain new Charge and Disarm skills
Summoned Animated Scarecrow HP 120 > 120.
Summoned Animated Scarecrow gains new Charge, Silence! and Invulnerability skills
・Changed the way to raise the level of summoning techniques using animal corpses to using minerals .(This is a temporary fix.)
corpses cannot used as craft's material.
I hope you'll try to play this mod! And let me know further where adjustments are needed!
・reduced the experience gained when gathering materials.
・Changed the level required to create a book to 42.
・Added a new way to raise the level of summoning techniques using animal corpses.
collecting resources mean Gatharing the spots where you can get food that are even on the map. like banana trees, apple trees, fruit bushes etc...
not includes mine minerals, harvest crops, fising, craft something, etc...
So I would think that casting spells would be a better way to gain exp.
Newly, you can gain experience in summoning skill by collecting resources.
What resources are you meaning here? I am not trying to be rude just curious. Because if its ALL then it will level way too fast imho. But if its like magical items? Then its fine I think lol
>>Just my two cents, making it too easy to level would be a bit much. What the research mod does is increase potential (max level of a skill) not the actual skill itself. Me personally I would recommend reversing that change, but yet again have not tried this mod so dont know for sure.
-make sense. I'll play around with it myself regarding this place and see if I can make some good adjustments.
However, I don't think there is that much difference in experience gain time compared to the other 2 magic skill trees.(pyro and flower )
Really Thank you for helpful advices!
>>Hmm still haven’t tried it but do you mean all resources? Might be a bit too easy to level at that point maybe?
-Gain summoning exp from Gathering Resources like banana tree, fruit bushes etc...
>>Also as for combat with that mod, it makes it hard to make the books and they take forever but that’s kinda the point I think. You might look up Elektromancy and then it’s research add on and look at their code? I’m sure you could just copy that, just have to change the name of the skill items? Just a thought.
- I've checked the Electromancy's research and seems some as my mod's one so maybe okay...? *book of Summoning increase only one of max potential.
Just my two cents, making it too easy to level would be a bit much. What the research mod does is increase potential (max level of a skill) not the actual skill itself. Me personally I would recommend reversing that change, but yet again have not tried this mod so dont know for sure.
Also as for combat with that mod, it makes it hard to make the books and they take forever but that’s kinda the point I think. You might look up Elektromancy and then it’s research add on and look at their code? I’m sure you could just copy that, just have to change the name of the skill items? Just a thought.
Ty for ur Suggestions!.
Unfortunately, I don't know how to add compatibility with that mod,
so I have added an alternative solution!
1.added leaning book to summoning level 9(cool time is 1 day)
2.Newly, you can gain experience in summoning skill by collecting resources.
It adds books to level up skills, time consuming but it allows you to not have to hunt for trainers which is nice
Hehe I'd be happy to do my bit for this great game.
Thanks!