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Grenade launcher is shockingly balanced better than most vanilla stuff, like it is DEADLY but slow and needs to be deployed correctly.
IMO, remove the explosive component, it makes the gun too strong and causes issues with projectiles hitting trees and friendlies right next to the shooter. Also higher armor penetration and stopping power to suit its role as anti-mechanoid. Even without the explosive part it still outperforms the vanilla sniper rifle.
Wouldn't be so bad if they only showed up at higher point levels when my guys had some decent armor.
twas inevitable it would be nerfed
but glad to see this mod updated to 1.6
- Added the Grenade Launcher.
- Reluctantly, nerfed the Combat Shotgun.
- Tweaked various textures.
Nitpicking on the balance side, chain gun is superior to mini gun in every aspect. The .03 less move speed doesn't compensate.
I'll just keep the sprites for personal use then lol
Can you make a bad guy race next? Like a warrior race or space pirate/slaver design? Think Klingons or Sangheili for warriors, and Eliksni, Pfhor, or Batarians for pirates (Either way, we REALLY need an option to give people a whole bunch of eyes in Rimworld).
A: "Iit should be on their GitHub."
Seems not to be working with CE. Burst pistol causing errors, looks to be not patched for CE.
Added the Thermorifle, a long-range heavy anti-mech rifle that fires thermobaric projectiles. The projectiles create blunt explosions, making it an ideal choice to face mechanoids.
Added the Stun Grenades, simple and effective grenades which stun pawns in a 3x3 range.
Tweaked the stats of the Combat Shotgun, lowering range by 2 tiles and editing cooldowns.