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IMO, remove the explosive component, it makes the gun too strong and causes issues with projectiles hitting trees and friendlies right next to the shooter. Also higher armor penetration and stopping power to suit its role as anti-mechanoid. Even without the explosive part it still outperforms the vanilla sniper rifle.
Wouldn't be so bad if they only showed up at higher point levels when my guys had some decent armor.
twas inevitable it would be nerfed
but glad to see this mod updated to 1.6