Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Is it strictly tied to colonist's construction level, or are there other attributes taken into account?
Apart from bringing in more people, is there anything you can do to speed construction up(Besides not using AISR2G)?
Do higher construction levels, via Endless Growth mod impact the speed past lvl20?
Thanki in future ^-^
Happens when the caravan is on the world map and you press Construct button, spawns the moment construction menu with road types opens up.
https://gist.github.com/HugsLibRecordKeeper/f4ddc01a79f0c322d264df8c64cdb270
Error is in line 108 of the log
Most mood problems*
Once you have one of those two types of "roads" built, then vehicles (from any mod or just your vanilla caravan) can traverse that section of impassable terrain.