RimWorld

RimWorld

Rails and Roads of the Rim (Continued)
122 Comments
bunx2021 2 Sep @ 10:03am 
Hi! I'm curious how the work per second is calculated during working hours on roads?
Is it strictly tied to colonist's construction level, or are there other attributes taken into account?

Apart from bringing in more people, is there anything you can do to speed construction up(Besides not using AISR2G)?
Do higher construction levels, via Endless Growth mod impact the speed past lvl20?

Thanki in future ^-^
Cat Kraken 31 Aug @ 8:25am 
thanks for answering have a nice day
Mlie  [author] 30 Aug @ 10:52pm 
@Cat Kraken No idea, never used that mod
Cat Kraken 30 Aug @ 4:51pm 
does this mod work well with empire?
Mlie  [author] 24 Aug @ 7:03am 
@Tzeentch Bot Again, you will have to link to these various mods that add these custom mech types.
Tzeentch Bot 24 Aug @ 6:57am 
Also, is it supposed to be that my constructoids and all the other similar mechs for construction from various mods ( for example, the Dead Man's Switch ) contribute zero to road construction while LIFTERs and other hauling mechs do?
Tzeentch Bot 22 Aug @ 9:42am 
@Mlie It is from Vanilla Race Xpanded Android https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2975771801
Mlie  [author] 22 Aug @ 1:09am 
@Tzeentch Bot I dont know what mod that is. Perhaps if you linked to it I could take a look what skull system it uses
Tzeentch Bot 22 Aug @ 1:00am 
why is my 16-construction-skill VRE-Android Colonist stated as 0-construction-skill so it can't build anything better than stone road+ as though this mod cannot correctly detect gene-related skill offset. it builds really fast though just as a master builder.
Mlie  [author] 20 Aug @ 9:56pm 
@Frostridge_Dragoone Please see the Reporting Issues section described above
Frostridge_Dragoone 20 Aug @ 8:50pm 
how bout not makeiing the map reload every single tile were the rail is built?
Mlie  [author] 4 Aug @ 1:16am 
@Drunken Eagle Please see the Reporting Issues section described above
Drunken Eagle 4 Aug @ 12:36am 
Found a error:

Happens when the caravan is on the world map and you press Construct button, spawns the moment construction menu with road types opens up.

https://gist.github.com/HugsLibRecordKeeper/f4ddc01a79f0c322d264df8c64cdb270

Error is in line 108 of the log
KomejiKoishi 3 Aug @ 6:11am 
thanks for update
Alandauron 24 Jul @ 1:00pm 
@Mlie, apologies. I read over everything but didn't look at the big "buttons" at the top where it should have made it more obvious...
Vampiresbane 22 Jul @ 1:50pm 
@BLAZE_WRAITH Submit a bug ticket to Mlie according to the bug submittal description in the mod description. If he cannot do it here, you may have to contact the folks that work on Vehicles Expanded or the Vehicle Framework. It might be their mod or this mod that does not support it.
BLAZE_WRAITH 22 Jul @ 7:39am 
is there a possibility to allow vehicles to go across ocean roads, cause my island colony cant really get across even a glitter road over the ocean
Mlie  [author] 21 Jul @ 11:31am 
@Alandauron The description has that info
Alandauron 21 Jul @ 11:29am 
Can this be added later on in a save? I love building roads, but typically wait until later in a run to build roads anyway. As long as this can load mid-save it's a non-issue.
BLAZE_WRAITH 20 Jul @ 8:46am 
great, not even glitter roads allow my vehicle caravan to cross over
Mlie  [author] 18 Jul @ 11:15pm 
@Rovstam Good that youve found a way to enjoy the came
Rovstam 18 Jul @ 10:37pm 
Taids -> Raids
Most mood problems*
Rovstam 18 Jul @ 10:37pm 
If you bought the game, you can just... you know... But I can't say more without getting beheaded. I did it myself and am ENJOYING that damn ship so much. And for tech, if taids get big just lower the threat scaling and get some researcher pawn. Ideology gets rid of mod mood problems and allows you to "summon" new pawns magically. Save scum until you get said pawn, done.
Mlie  [author] 18 Jul @ 10:12pm 
@Rovstam Sure, unless you dont have bought the dlc, or dont have the tech.
Rovstam 18 Jul @ 10:06pm 
Nah with the new shuttle caravans and literally useless now.
Mlie  [author] 17 Jul @ 9:43pm 
@Rovstam Ive already answered this
Rovstam 17 Jul @ 12:41pm 
When will 1.6 come i need a god daemn road :cozybrawlhalla3:
Mlie  [author] 16 Jul @ 3:49am 
@rafaeloo See my last comment
rafaeloo 16 Jul @ 2:45am 
1,6?
BLAZE_WRAITH 14 Jul @ 3:04pm 
havent tried that. though my colony is a vehical focused one
Vampiresbane 14 Jul @ 9:32am 
@BLAZE_WRAITH Hmm, can you walk across them using a regular caravan? Might be something you submit as a bug to either Mlie or to the folks that do the Vehicle Framework mod.
BLAZE_WRAITH 14 Jul @ 1:13am 
yep, but i cant travle across them with a vehicle caravan
Vampiresbane 13 Jul @ 7:50am 
@BLAZE_WRAITH You should be able to. Do you have all the resources you need and the research unlocked?
BLAZE_WRAITH 13 Jul @ 4:59am 
ooooook, it seams i cant build across the ocean with rails...damn
Mlie  [author] 11 Jul @ 9:16pm 
@EpicRider Updating all my mods, see Discord for progress
EpicRider 11 Jul @ 10:12am 
any plans for a 1.6 port? no worries if not
greatorder 11 Jul @ 8:18am 
Do rails not do anything given the railway mod's not up to date?
Vampiresbane 26 Jun @ 10:47pm 
@EinsteinYH Haha reread my own mod description. Asphalt is coded to be built through impassable terrain. I'm fairly sure that's how it worked with the original RotR mod as well.
BLAZE_WRAITH 24 Jun @ 5:13am 
ok then, thanks
Mlie  [author] 24 Jun @ 5:11am 
@BLAZE_WRAITH Its the same, just includes rails
BLAZE_WRAITH 24 Jun @ 5:10am 
i doubt this is compatible with roads of the rim
Vampiresbane 23 Jun @ 12:00pm 
@EinsteinYH Rail tunnels and glitterroads can be built through and over impassable terrain. I don't believe I coded asphalt to be build-able through impassable terrain.

Once you have one of those two types of "roads" built, then vehicles (from any mod or just your vanilla caravan) can traverse that section of impassable terrain.
EinsteinYH 22 Jun @ 2:37pm 
Nice mod, just a question, are road vehicles intended to be unable to traverse impassable tiles with asphalt or glitter roads? Is it a known issue or something that only happens to me? Thank you.
Mlie  [author] 6 Jun @ 9:16pm 
@Cletus Sounds like you havent researched the other types
Cletus 6 Jun @ 3:18pm 
wont let me build anything but dirt roads and paths
Cryopse 6 Jun @ 5:49am 
Hell yeah !!
Vampiresbane 5 Jun @ 4:26pm 
@eaglegundam It should already be compatible with vehicle framework. 1.4 version was and I believe both the author of VF and Mlie have made 1.5 compatible. If not, you should let Mlie know on the github repo or through discord.
Vampiresbane 5 Jun @ 3:55pm 
@bedab96 I don't remember the minimum construction skill needed. 5? It's not super high and you only need one colonist that has the minimum construction skill needed. Adding more colonists at that point helps speed up the construction. If it is really frustrating and you still have issues, let me know. I can check the xml files to see what is written.
bedab96 5 Jun @ 11:26am 
What are the building skill requirements for each type of road? I think thats why its not letting me build an asphalt road
eaglegundam 25 May @ 7:50pm 
damn cant wait for compat with vehicle framework