Project Zomboid

Project Zomboid

[B42/B41] Bandits NPC (v2)
6.350 kommentarer
Testest For 35 minutter siden 
@Landscaper Hey, not yet, im anxiously waiting for a fix, i haven't got any input from anyone yet but i believe Slayer is doing his thing to fix this
Landscaper For 3 timer siden 
@postal just download Bandits Creator, the settings you change there also work in multiplayer
Landscaper For 3 timer siden 
@Testest did you fix that?
Landscaper For 5 timer siden 
Bandit are naked zombies, last update ruined this mod
Testest For 22 timer siden 
@Chill808 Thanks Chill, i was thinking about it but it says on the description to use it only for the day one mod, i was really thinking about the last week version but i guess if the problem persist i might try to the legacy when the server get empty
Chill808 For 23 timer siden 
@Testest look for Bandits Legacy it's in the workshop
Testest 23. aug. kl. 12:07 
Any chance i could have the earlier version of the mod?
Im running it on a server
Testest 23. aug. kl. 12:02 
after the last update all my bandit spawns are naked zombies
postal 23. aug. kl. 10:15 
bandits lowkey dont spawn enough so im just manually spawning them in and lying to my friend, feel kinda bad
Seeker 23. aug. kl. 9:52 
Hey dev, check compatibility with WanderingZombies. Thanks in advance.
algi 23. aug. kl. 8:27 
hey i have issues where bandits, friendlies mainly trample my crops without me being able to do anything about it. just pathing over them destroy them and it's kinda frustrating actually
Amīr al-Umarā 23. aug. kl. 2:14 
zombies broken unplayable
LikeABith 22. aug. kl. 20:28 
Also, like @BigBubbaE, I keep getting sniped through an entire house. There's no gunshot noise but I can clearly see the tracer going across my screen. It's quite terrifying actually
LikeABith 22. aug. kl. 20:26 
Yeah I played this on 8/20 just fine and now I keep crashing to main menu. I go into the logs and there's little context as to why it's booting me aside from this message: WARN : Script f:0, t:1755918195016> ModelScript.check > no such model "???.CigarettePack_Ground DisplayName" for Bandits.Cigarette.
Muskrat1234 22. aug. kl. 19:57 
Okay the Week One mod works fine but Bandits V2 just doesn't work by itself for some reason, also now my game crashes on a black screen when I quit to the main menu. This is all on Build 42.
Muskrat1234 22. aug. kl. 19:34 
They literally just won't spawn
Raven 22. aug. kl. 16:48 
Anyone else getting random crashes with this mod ?
rafanegow 22. aug. kl. 15:10 
Hello, I am from Brazil, so I am using a translator and I hope you can understand me.
When I use your mod, it works perfectly, but the zombies in the game get stuck underground, with only their heads showing. However, when I get close to them, they come up to the surface because they notice me, and I died because of that.
So I disabled your mod and started another world, and the zombies were normal. I hope I'm not the only one who experienced this. If you manage to fix it in an update, please let me know. (Your mod makes Project Zomboid a different game, because a naked guy with a machete in his hand changes the whole feel of the game lol.)
BigBubbaE 22. aug. kl. 13:41 
a bandit just shot me through a wall ;(
Jam 21. aug. kl. 17:33 
I think "!one kebab please!" is jealous that hes not making any money from anything.
Keep up the good work Slayer.
Lodzar 21. aug. kl. 13:17 
why when shooting at different parts of the body the bandits' things are not damaged
Max Payne 21. aug. kl. 11:08 
@JUNKWOLF right. I'm frustrated I can't donate due to region restrictions. So I can only hope Slayer keeps up the great work and wish him a steady development of the mod.
JUNKWOLF 21. aug. kl. 10:42 
The issue zombie freezing and curling into little balls still persists to me even with the latest patches!
JUNKWOLF 21. aug. kl. 7:43 
Please donate to this amazing mod maker. He deserves our support for making such a good mod and keeping it maintained for us while we complain if any issue arises.
Modders are what keep this game alive for many.
!one kebab please! 21. aug. kl. 7:20 
(to the disclaimer when starting the game) No one asks or forces modders to spend their precious hours of life creating add-ons. This is a voluntary basis. Everyone appreciates good mods, but if you want to demand (or very intrusively remind) payment for your work, please stop being a part of the game's community. Without negativity, slayer, I respect your work, but intrusively begging for donations does not add you respect from users.
If you want your work to be paid, get a job at a company.
!one kebab please! 21. aug. kl. 7:19 
(к дисклеймеру при запуске игры) Никто не просит или заставляет моддеров тратить свои драгоценные часы жизни на создание аддонов. Это добровольная основа. Все ценят хорошие моды, но если вы хотите требовать (или очень навязчиво напоминать) о плате за ваш труд, перестаньте пожалуйста быть частью коммьюнити игры. Без негатива, slayer, я уважаю твой труд, но навязчиво клянчить донаты не прибавляет тебе уважение со стороны пользователей.
Если хочешь чтобы твой труд оплачивали, устройся в компанию.
HadesGodofGold 21. aug. kl. 5:52 
i disabled the mod today for a test (solving the zombie freeze/clipping problem) , and noticed it is not possible to enable it anymore i nthe main menu's modlist.
Charmando 21. aug. kl. 2:25 
does this work with the b42 multiplayer mod?
Slayer  [ophavsmand] 20. aug. kl. 11:35 
yea i was trying to fight the freeze problem. i believe its fixed to a degree
Lad 20. aug. kl. 5:13 
Does this update fix the zombie freeze and spawn into texture bug ?
Maxx75 20. aug. kl. 3:00 
Can i added it Safe to Midgame or needs a fresh start?
El Grasón 20. aug. kl. 0:39 
HI, there's a persistent error with Purchase traits system, I think it says it has something to do with the kill count, is there a way to fix this? Is the error harmless or are thes two mods incompatible? I found out that loading the game first without the kill count mod and reactivating it fixes this problem temporalily, I died and started a new character and the error poped out
CatBonned 19. aug. kl. 13:52 
it's just me playing with this mod for days by now, exploring kilometers and being loud af and still without seeing a single one bandit?
SevereSavant 19. aug. kl. 5:05 
Thx for your hard work!

There's 2 quite serious bugs:
1. Zombies spawn into textures or often freeze.
2. Sometimes newly appeared raiders turn into zombies when you see them for the first time.
UsedBabyWipe 18. aug. kl. 19:56 
Can we change the settings in sandbox?
JUNKWOLF 18. aug. kl. 11:52 
The zombies and bandits freeze from time to time, and I see some zombies curled up into a ball on the floor!
ozilla 18. aug. kl. 6:53 
Does it work in coop mode?
Spirit Eagle 18. aug. kl. 6:44 
Can i run the one week mod with this on B41 or do I need the legacy bandits for it?
El Tapicero 18. aug. kl. 6:18 
mod doesnt download anymore. says 3268487204 workshop id doesnt exist. LOG : General , 1755522913625> 684,853,193> Workshop: item state DownloadPending -> Fail ID=3268487204
Fix: You have entered Steam Workshop IDs that do not exist. You will need to check that you have entered the correct ID.
rataholic 16. aug. kl. 17:12 
Does anyone know how to turn off the music that the week one mod adds? I can't find an option within the settings to disable it. If it's something I have to do manually, would anyone be willing to tell me the files I need to delete to get rid of the main menu music and the cues that play during scheduled events? Thanks in advance
Ayako-Chan (Piotrek0909) 16. aug. kl. 13:30 
Bandits spawn on rooftops and stay there for a while until they fall. When they fall, one of three things happens:

They just get back up and keep fighting like normal.

They don't get up for a long time and turn into a regular zombie.

They don't get up, become immortal, and can attack and kill the player. Only zombies or another bandits can kill them
Fine shyt 16. aug. kl. 10:40 
I can’t let my friendly companion ride in my car. Any fixes on this?
Joy Boy 16. aug. kl. 10:04 
@Slayer Thank you fixing the freezing zombies , is the game still broken to fix the zombie lunge
Nesano 15. aug. kl. 14:15 
Are there supposed to be friendly NPCs in this mod?
Johnny Rico 15. aug. kl. 9:48 
I should have included this in my last post. I guess what I am looking for is more to see the bandits out in the world, even frequently if possible, but not attacking my based every five minutes lmao.
Johnny Rico 15. aug. kl. 9:43 
First, I want to thank you for this excellent mod, I use it all the time. My only suggestion is to make an option in the Bandit Creator or the sandbox settings, if possible, for bandits to not attack the player's base, or change the rate at which they do, and also make it to where they can't kill animals.

If anyone knows if there's a way to do this already, please let me know!
AJABOOBOO 15. aug. kl. 5:37 
@aleczaender you have to kill the occupant and they will fall out. try to open the door and beat the driver location. you will hear npc pain sounds and eventually they will fall out dead
Aleczaender 14. aug. kl. 20:07 
In the Week One mod, how do I carjack cars? Always just says 'seat occupied' for me
Ava J Taylor 14. aug. kl. 17:18 
I had to give up Bandits in B42 because of the zombies breaking, but B41 works great.
Dragon_ao_sky 13. aug. kl. 18:37 
not sure if I'm the only person who got this error
Sometimes the bandits will transfer to zombie immediately right after I found them, and it happen more and more at the middle of the game