RimWorld

RimWorld

Vanilla Aspirations Expanded
509 Comments
Shark 23 Aug @ 3:01pm 
My understanding is that some have 4, while others have 5.

Also the mod issue causing aspirations to change once resurrected was due to Character Editor - in case anyone else runs into the same issue.
Jet 23 Aug @ 11:26am 
how come some pawns have only 4 aspirations despite being full grown adults? is there a gameplay reason for it?
Shark 22 Aug @ 2:06pm 
Thank you, I'll look into it.
Sarg Bjornson  [author] 22 Aug @ 2:05pm 
Mod conflict. That doesn't happen with this mod on its own
Shark 22 Aug @ 1:46pm 
Hey so weird thing - my pawn had an aspiration to be resurrected. Killed in a glorious battle with the mechs, we revived them, only for them to not only not have the aspiration to be revived any longer, but their entire list of aspirations, including ones I had already completed, changed. I did use the resurrect ability from VRE Sanguophages instead of a Res Serum if that has anything to do with it.
Chilli Dog Dave 16 Aug @ 2:35pm 
some extras wouldn't hurt if there of the weird, DLC or ending kind like kill and eat a lover , get addicted to 3 different drug, end the mechanoid threat (odyssey), defeat the anomaly, attack an empire settlement, etc rare but hard ones
Snuggy 15 Aug @ 12:59am 
What the hell is a concert and how do i do it?
Ascythian 13 Aug @ 7:29am 
@Sarg Bjornson The difference between this mod and https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2697015438 is that in Dream and Desire unfulfilled wishes had debuffs applied to pawns over time. Your one has no real negatives applied to a pawns unfulfilled aspiration, you can safely ignore their aspirations if you so wish.
toetruckthetrain 12 Aug @ 5:54pm 
i find the robussy lover one funny
Sarg Bjornson  [author] 11 Aug @ 12:29am 
Smaller aspirations would make this mod SUPER unbalanced, though. Just extra growth moments left and right willy nilly.

More variety? Sure. But for harder aspirations
joe 10 Aug @ 3:00pm 
I'm agreeing with Ascythian, and think there should be more variety in general. Three of my colonists want to be sanguiphages, two want to be revived, two more want to be mechinators. It's a good system when you have 5 or so colonists, but once you have a few more the all seem to have the same big dreams. Maybe not to the extent of sleeping being enough, but maybe more like "use a luxuriantly comfortable chair" or "kill someone with my bare hands". Lots of smaller, but still interesting things to sprinkle in among the big ones.
Ascythian 9 Aug @ 9:06am 
Wonder if you could add some less extreme aspirations? Like ate a luxury meal, ate a simple meal, had 7 hours sleep, played darts. Kind of what the Dream and Desires mod had.
Sarg Bjornson  [author] 4 Aug @ 8:17am 
It's on you. This mod doesn't cause that
Probe1 4 Aug @ 1:54am 
I have the same issue as Z3R0. If a pawn dies and is resurrected they get new aspirations. Lame.
Cappuccino 1 Aug @ 9:47am 
Sorry if this has been reported before:

When duplicated by the corrupted obelisk (Anomaly), the copy of the pawn that already completed their aspirations will get yet another growth moment, essentially making it possible to abuse this system by duplicating non-stop, getting double passion on everything and like 20 traits lol.
Sarg Bjornson  [author] 1 Aug @ 1:09am 
@тетеря, блин: No idea what that would entail. As for Paniel, adding compatibility would be on their end

@Z3ro: Not caused by this mod, already tested several times
Z3R0 31 Jul @ 4:59pm 
one of my pawns aspires to experience resurrection but when they die and come back they have a completely different set of aspirations?
тетеря, блин 31 Jul @ 12:39pm 
on loading a Paniel pawn from the mod I linked below:

[VAspirE] Exception while checking completion of VAspirE_GetEntombed: System.NullReferenceException: Object reference not set to an instance of an object

https://gist.github.com/HugsLibRecordKeeper/ff8e9515318da4e119616e8709173fc0
тетеря, блин 31 Jul @ 9:59am 
please, if possible, add compatiblity with RimDialogues, so these aspirations could be fed to LLM.
BigDorbo 31 Jul @ 8:34am 
Rimworld Mod Users when confronted with Pawns that have equally unreasonable expectations as themselves think it's gotta be a bug or something.
Sarg Bjornson  [author] 31 Jul @ 8:23am 
Yep, fullfilling these is NOT needed. It's a little extra. Some people will have unreasonable aspirations
GrandPa 31 Jul @ 5:33am 
to many want to become vampire mushrooms or get joy wired and die if not just inhuman alone. and they are the very common ones. im just damn lucky if some want become parents... or something normal.
тетеря, блин 30 Jul @ 3:24am 
please, add a compatibility with this one:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3305504186

it throws errors on pawn generation using both mods, I've posted them there.
Sarg Bjornson  [author] 26 Jul @ 10:53pm 
@PKPenguin: Just tested, working fine
Vulkandrache 26 Jul @ 7:30pm 
Are you using a message mod to supress the Legendary notification?
PKPenguin 26 Jul @ 6:37pm 
The "craft a legendary item/furniture" aspiration is broken, never fulfills
Sarg Bjornson  [author] 25 Jul @ 12:39pm 
Not ours, no
Hades the King 25 Jul @ 12:15pm 
hello i dont know if this is a va aspirations fix or a ferny mod fix but i get a red error on startup i think because of the VA aspiration getting confused on the names

here are my logs {LINK REMOVED}

[Anomaly Fleshbeasts or Sarg Fleshbeasts?] Patch operation
Sarg Bjornson  [author] 24 Jul @ 1:39am 
We don't have enough time right now to post changelogs for every small bugfix. You can see the commits in our GitHub
Clover Schicksal 24 Jul @ 1:18am 
Forgive me if its a dumb question, but where can i see the change logs for this? (+Other Vanilla Expanded stuff). The Change Notes section seems to be an automated message with no real details. :sleepyjill:
Sarg Bjornson  [author] 23 Jul @ 11:07pm 
Anomaly specific aspirations only load if the DLC is there
Eric_Kei 23 Jul @ 4:36pm 
Is there a way to force each pawn to have five inspirations? I'd like them to have better chances of fulfilling four of them.

Also, one oddity: One of mine has an aspiration to consume a body part of a fleshbeast (or something similar), which I presume is from Anomaly - but I don't even have the DLC. I know how to disable that; are there any other Anom-specific ones I should turn off while I'm at it?
Sarg Bjornson  [author] 23 Jul @ 11:32am 
Will be fixed as soon as Oskar can push today's update
Zaximus 23 Jul @ 11:01am 
Could not resolve cross-reference to Verse.GeneDef named PsychicAbility_Deaf (wanter=invalidGenes)

Does this mod have a requirement that's not listed? I'm just using the vanilla expanded mods and the framework required.
Kaschey 22 Jul @ 4:34am 
@Boatmurdered, Just open the list of commands in devmode and type "asp" in the search bar - you'll immediately be shown two obvious options for adding and removing aspirations.
Boatmurdered 21 Jul @ 6:12am 
I love this mod so much even though I never really chased the aspirations it's always nice when they happen.

However for my latest playthrough I'm planning to do very specific ones, and I know you can change it through the dev mode, but is there actually a short guide on the commands that you use. I usually end up flailing around until I can find it.
Sarg Bjornson  [author] 19 Jul @ 11:18pm 
No, only the car from Tier 3 VVE
Insanity100% 19 Jul @ 12:05pm 
I'm having a problem with the "Ride in the classic car" aspiration. What vehicle even counts a classic car? I tried the Rolls Royce Silver Ghost from Alpha Vehicles - Early cars but it doesn't work
JleRstvie 14 Jul @ 5:24pm 
Real great ideas @The Atomic Option, i hope they will add some of them in the future
The Atomic Option 14 Jul @ 4:18pm 
I really like this mod, but one thing it's missing is an aspiration for every skill. There's the create legendary work for the crafter, but there should be things like:
"mine gold" for the miner,
"cook a lavish meal" for the cook,
"construct a monument" for construction (e.g. finish a construction quest),
"tame a thrumbo" for animals,
"harvest ambrosia" or "plant a bonsai" for plants,
"succeed as the negotiator at a peace talk" or "recruit someone from a hostile faction" for social,
"land a shot from 35 tiles" for shooting,
"research a spacer technology" or "find gold with the deep scanner" for intellectual
PetLoverSpy 14 Jul @ 7:20am 
A colonist I recruited has the aspiration to join the deserters, which I think should count as completed considering I took in the Chased Deserter early on in the game?

I adore this mod so much for bringing colonists to life even more, it makes me do a lot of weird stuff I normally wouldn't consider!
Sarg Bjornson  [author] 13 Jul @ 10:37am 
Only base game Bionic Spine
Gender Bender 13 Jul @ 10:36am 
for some reason giving my pawn advanced bionic spine from EPOE doesnt satisfy the get bionic spine aspiration. is it bugged or only bionic spine work for this aspiration
Naucetaaq 13 Jul @ 10:28am 
@moo Some Odyssey related content that overlaps with VE hasn't been fully accounted for in all the mods yet and will have to be corrected in future updates but most likely will sometime soon. I have similar issues with VE mods interacting with each other.
RandomHero 12 Jul @ 11:30am 
Not sure if it's intended, but I keep getting Aspiration messages in the top left that are auto-completed while randomizing starting colonists before the game starts. I guess it isn't really hurting anything.. Just seems weird. (iirc it is growing old and being married and having kids, etc, basically things that happen automatically through generating a new pawn)
moo 11 Jul @ 11:30pm 
Three XML errors in Aspirations_VAERoyal.xml

These animals do not exist in VAE-Royal Animals as thingdefs_races:

Could not resolve cross-reference to Verse.ThingDef named VAERoy_Peacock (wanter=thingDefsForRelation)
Could not resolve cross-reference to Verse.ThingDef named VAERoy_Quail (wanter=thingDefsForRelation)
Could not resolve cross-reference to Verse.ThingDef named VAERoy_Swan (wanter=thingDefsForRelation)
Amnaa 10 Jul @ 2:00am 
Can I create my own aspirations? Like, I want to taste thrumbo meat or I Want to achieve a 20 in a skill I'm passionate about. Or would compiling assemblies by necessary?
vortexhelios320 7 Jul @ 10:55am 
Oops, I meant Insector, not Insectoids 2.
vortexhelios320 7 Jul @ 10:52am 
Are there plans to integrate Insectoids 2 flight-giving gene(s) with the "Fly" aspiration?
Kaschey 4 Jul @ 4:06am 
@Ziyad, In the list of actions in dev mode, just type "aspiration" in the search bar and you'll see it.