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Over many painful days of loading in and out (many saves as well) faction and race mods, oh so much painful testing with loading in and kicking different mods out of the scenario over and over again, faction and race mods such as Ancient Rim, Star Wars, UNSC, the Covenant, Doom Factions, Rimsenal, Rim Reborn, Rimhammer, etc., I found the mods that added races mainly to be the problem, but it is possible I suppose that even just faction mods that have vanilla races only could also be an issue, although that has not been the main pointer problem I have seen.
Hopefully this information will help to at least guide in the right direction to solve this issue, as this mod is excellent to keep, but a hurtful dealbreaker against beloved modded faction and/or race mods. Thank you so much for your work and your VE mods. :)
My hypothesis is right now that it is RACE mods (could also be faction mods, but many of them inter-work together) that add a whole new race making some type of hard conflict with things like ideos in some cases as was more of a problem in the past, but for this mod which is a whole separate issue now concerning aspirations... types of aspirations which the game is trying to put aspirations on a pawn of a modded race (or perhaps generally a modded faction member, if that is also going on, ) for example, but it will not work and eventually just crashes, as @hottt3 has said on this thread before here the idea as this was more of a problem with ideos in the past, same concept for aspirations here.
https://gtm.steamproxy.vip/app/294100/discussions/0/3598968030040277675/
Having the same problems as @Mind The Spectrum
For the last week I have tested many added faction and race mods and had only one major red error that continually freezes my game after about 3 to 5 minutes and major lag spikes up until that point, then after forcing me to force crash the game. This same red error generates every half of a second just about. Only after I have added faction, but more importantly and mainly, "adds a new RACE" mods, is when this error occurs, it does not occur otherwise.
The general beginning of the red error message is this:
[VAspirE] Exception while checking completion of VAspirE_BecomeAnAndroidLover: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 2A85E941] Duplicate stacktrace, see ref for original
[Prepatcher, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.Log.Error_Patch7(System.String)
[Vanilla Aspirations Expanded, VAspirE.dll] VAspirE.Need_Fulfillment.CheckCompletion()
[Vanilla Aspirations Expanded, VAspirE.dll] VAspirE.SatisfactionPatches.CheckGeneral(Verse.Pawn ___pawn)
RimWorld.MemoryThoughtHandler.TryGainMemory(RimWorld.ThoughtDef def, Verse.Pawn otherPawn, RimWorld.Precept sourcePrecept)
[Vanilla Expanded Framework, VEF.dll] VEF.AnimalBehaviours.HediffComp_ThoughtEffecter.CompPostTickInterval(System.Single& severityAdjustment, System.Int32 delta)
[Core, Assembly-CSharp.dll] Verse.HediffWithComps.PostTickInterval(System.Int32 delta)
[Prepatcher, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.Pawn_HealthTracker.HealthTickInterval_Patch1(Verse.Pawn_HealthTracker, System.Int32)
World Traveler - Satisfied upon visiting 5 different biomes
[Odyssey] Enter low orbit - Satisfied upon arriving in low orbit
[Odyssey] Land a big catch - Reel up an item instead of a fish while fishing
[Odyssey] Wield a unique weapon
The Very Best - Satisfied upon reaching level 20 in a skill
I want to meet a [animal] - Satisfied when in the vicinity of desired animal
I want to visit a [biome] - Satisfied upon arriving in desired biome
[Biotech] Gene Editor - Satisfied when their xenotype is changed.
Would it be possible to add an option to set that to a fixed value?
I also frequently get pawns with only 4 aspirations
Also the mod issue causing aspirations to change once resurrected was due to Character Editor - in case anyone else runs into the same issue.
More variety? Sure. But for harder aspirations
When duplicated by the corrupted obelisk (Anomaly), the copy of the pawn that already completed their aspirations will get yet another growth moment, essentially making it possible to abuse this system by duplicating non-stop, getting double passion on everything and like 20 traits lol.
@Z3ro: Not caused by this mod, already tested several times
[VAspirE] Exception while checking completion of VAspirE_GetEntombed: System.NullReferenceException: Object reference not set to an instance of an object
https://gist.github.com/HugsLibRecordKeeper/ff8e9515318da4e119616e8709173fc0
– https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3305504186
it throws errors on pawn generation using both mods, I've posted them there.
here are my logs {LINK REMOVED}https://gist.github.com/HugsLibRecordKeeper/b5a8913e93b9f1df8e7a152c07dfbc8f
[Anomaly Fleshbeasts or Sarg Fleshbeasts?] Patch operation