Wildfrost

Wildfrost

Snowfall
55 Comments
Van_Akenstein 1 Aug @ 5:54pm 
I am loving this mod. Is there any way to use the regular campaign while this mod is enabled?
Doctor Gumba 1 Jul @ 4:06am 
How is the modding doing?
Really just asking cause I am curious and it is hard to keep track of modding teams in multible games heh, which ones are still going and which ones aren't
Hope you're doing good, cause I was a massive fan when playing what was already there
Aemaeth 11 Jun @ 5:48pm 
Wow! What an incredible mod!
So many elements are fantastically creative.

The difficulty is very high and it was extremely rewarding to finish a 4th tribe run with storm strength 10. Thanks so much for like, 20 more hours of fresh entertainment!
JG Mosh 10 Jun @ 10:45am 
There is a bug (I think) with the clobb item, it does not increase the item's damage by 1 but instead increases the damage of the unit hit by clobb by 1.
sauferious.vandroy 5 May @ 5:18pm 
Quick bug report: I equipped the charm that gives a random card in hand zoomlin upon kill, and if there aren't enough cards in hand for each kill (I had barrage, frenzy and a lot of damage) the game shows an error message and doesn't finish the turn.
Other than that, good mod, pretty fun.
jacorb90  [author] 1 Apr @ 8:46am 
The mod dependency issue has been fixed, sorry about that ._.
pokeniner 28 Mar @ 1:14pm 
Hello everyone, Mod leader here. Apologies for some folks having troubles loading up the mod, there have been changes that were announced and discussed on the Discord site, but should be updated onto the page. Our main coder is currently on vacay until Monday and should update the description and notice for dependencies. If you're crashing right now, this mod does need Hopeful's VFX effects mod to run smoothly.
CheezBallz 10 Mar @ 10:10am 
Does it just not work with other mods in general?
Phantom Guard 9 Mar @ 8:27pm 
interesting mod pretty inventive although a bit buggy at times limit for instance doesn't seem to stack despite certain cards having synergy for it so i assume its not intended to work like it does

as for balance it clearly aims to be harder then the base game by a long shot until you win if you get some synergy going it just becomes easy witch is bizare

it makes me feel like my expeirence is an outlier comparied to everyone else but i think the main issue is the balancing of the player mostly being all the content is behind a single faction thus no filter for cards with so many cards its just hard to get a build going in the first place and the lack of testing

all in all i think for the most part this beta version of the mod is 6/10 witch is pretty impressive for a start i look forward to checking back on it as it has many cool ideas even if i vastly perfer goobers mod i think it could stand side by side with it somday keep up the good work
Hex: Main Killer 4 Mar @ 2:00am 
it always crack at the start
worldbent 20 Jan @ 11:20pm 
I was actually having alot of fun with this mod until I got to the Chika battle. Challenge is one thing, But the fact that Chika not only has like 9 phases, but also is paired with a blatantly ridiculous 'on ally death, all allies get +1 frenzy'... It feels as if this boss was created for the sole purpose of killing build creativity and forcing players to run ink/bom spam or else get filtered.
Sonder 8 Jan @ 4:40pm 
I'll continue to keep an eye on this, but as is it's crashing after the main menu. Only other thing installed was config manager. Looking forward to it updating in the future!
Drewdler 11 Dec, 2024 @ 11:29pm 
The peppernut charm doesn't work on Flaxylia, and I assume the same is true for other companions who use spice.
musicmanryan 6 Nov, 2024 @ 6:47pm 
the later fights in this mod at 10 storm strength simply become a matter of "save scumming" in order to get how all the mechanics stack for the enemy decks. I really appreciate the work that went into this but gotta uninstall at this point. The cultist fight and the snow fight are just brutal especially if some of those enemies get charms that multiply their turns. Appreciate the effort and will check this out if it ever gets balance updates
mailcs06 8 Oct, 2024 @ 7:40pm 
Excited for the final mod :3

Also happy to have inspired the Frost Cake
EpriL 17 Aug, 2024 @ 8:44am 
Wildfrost released, everybody complained it was too difficult. Snowfall released, everybody complains it's too difficult. I've just finished my very first run (bell 0), which I won. Maybe I got lucky, maybe I played well, probably a bit of both.

Just like in my review of Wildfrost, I will say that the balancing is really not bad. Some items do feel underpowered, but then I like that this mod is a bit more challenging than the rest of the game, especially since I've already finished all the achievements. It serves as a nice ramp up to the usual Wildfrost difficulty.

Good job devs!
MrDowner 11 Aug, 2024 @ 2:59pm 
I agree with the people the enemies are way too over tuned yeesh that munch cultist fight was some bs ngl. everything player side needs buffs imo
3vol2 10 Aug, 2024 @ 10:52pm 
I don't like how messy the starter decks are. Some of the effects feel very "build around" and should be in card rewards instead.
Krazytre 9 Aug, 2024 @ 9:39pm 
Yeah, the balance seems almost nonexistent in this mod. You're severely punished for killing enemies (constant ink/bom effects for instance), and the decks that you have access to seem incredibly under-performing. Enemies attack constantly, gaining Frenzy with fairly low cooldown for their attacks.

I'm not the best at Wildfrost, by any means, and I get that this was supposed to be made as a difficulty increase mod, but what you're promoting and what's in the actual game seems incredibly different.


"Snowfall's difficulty is a bit higher than that of base game Wildfrost."

It's not just a "bit" higher in difficulty, it's leagues higher because enemies are buffed to high hell while the leaders and allies are stuck shooting pea shooters.
zethdune 7 Aug, 2024 @ 2:35pm 
Who knew Beastmode was also Hardmode?
AceofSpades5757 5 Aug, 2024 @ 5:13pm 
Loving it. Wish the cards were stronger. Didn't think switching sides would actually make me feel weaker. Especially piggies. They're particularly weak.
Minehater 5 Aug, 2024 @ 11:10am 
Almost every player card did nothing useful , while enemies have 50/50 stats, 1 countdown and 8 frenzy. Yes, companions is original, good and useful, but cards really needs buffs. And Munch nerf, of coursу
CakeySnakey 4 Aug, 2024 @ 8:44am 
PSA:
Potential turns the unit into a more powerful one from that bossfight at the cost that they can no longer equip charms. You are able to do this after the Lord Makakra? bossfight.
Eg, gromble turns into bigfoot as its the more powerful enemy from that base game fight
Ruler Kun 1 Aug, 2024 @ 4:34pm 
Okay, I really like what you did, but after playing for a few hours, I have a few things to say.

Firstly; Why do you hate money ?
I get that with the spawning mechanics of the first combat, you don't want the player to farm too much, but with the base deck, farming is near impossible (except maybe for the crab).
And it's quite risky, with the only snowball card you start with being a one snow only.
Still, pulling off good moves should be rewarded.
You don't need to hate money that much.


There are oblivious balance issues, but I'm sure you will be able to fix that with time and advice from the community. I have not played the game enough to give a valid opinion on how to handle it.

Thank you for your work, don't let minor mistakes crush your resolve o/
深夜飞鸟D 30 Jul, 2024 @ 4:32pm 
国区不能玩的来看一眼嗷,切成英文版就能玩了,不支持中文
Tygan 29 Jul, 2024 @ 12:24pm 
Can you make Monch kill his boss ? Happen to me a few times but seeing the ennemi be immune is rly bad and it could be a alternative to fighting a 48x9 damage Monch and a 45hp 22x4 damage Demicro.

Yes, the balancing shoud rly be revisited, don't take the player tools to put on boss, because we (the player) can't have the tools of boss (Waves and Waves of ennemies / big HP), wich can be harmfull for strategies revolving around it (Hello Razor/King Moko) so it can be rly unfair for the player

Good Luck in that task, and pls put a real desciption to potential, being mysterious about gameplay is not a good idea . :D
Zilloy 29 Jul, 2024 @ 6:34am 
really love the concept but MY GOD the balancing is awfull.

1st boss already forces you to make owerpowered deck and i have no clue on how you're supposed to win in the cultists fight, everyone deals 50 damage and attacks 5~10 times and you're heavily punished for killing enemies (and not killing enemies as they kill each other too).

i also really don't like the chest enemy in the 2nd battle.

in general all enemies attack way to quick for how little snow you have access to and have way too powerfull effects while your companions are way too weak. leaders also have very underpowered stats (outside of numskull (but krab is pathetic tho))
NO NAME 26 Jul, 2024 @ 1:39am 
This MOD is completely unbalanced and the game experience is very painful.
ASURA520 25 Jul, 2024 @ 8:38pm 
ArgumentNullException: Value cannot be null.
Parameter name: key
System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) (at <75633565436c42f0a6426b33f0132ade>:0)
System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <75633565436c42f0a6426b33f0132ade>:0)
SceneManager.GetActive () (at <a454e49456d146bcb96bd37d1ad09a6b>:0)
PauseMenu.OnEnable () (at <a454e49456d146bcb96bd37d1ad09a6b>:0)
UnityEngine.GameObject:SetActive(GameObject, Boolean)
Menu:Open()
PauseMenu:Open()
Menu:Toggle()
UnityEngine.Events.UnityEvent:Invoke()
InputAction:Run()
UnityEngine.Events.UnityEvent:Invoke()
RewiredHotKeyController:Invoke()
RewiredHotKeyController:Release()
RewiredHotKeyController:Update()
无法游玩这个mod,请问如何解决
flantict 25 Jul, 2024 @ 5:48pm 
cant play this mod for so many error
and need chinese ,or I can help translate it
BroadAxe 25 Jul, 2024 @ 10:10am 
For the people who can't play the mod, it was fixed for me by veryfying integrity of the cache :3
Minesteper 24 Jul, 2024 @ 3:36pm 
Please make it a little easier its so hard
萧吹线在索亚感性 24 Jul, 2024 @ 9:45am 
ArgumentNullException: Value cannot be null.
Parameter name: key
System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) (at <75633565436c42f0a6426b33f0132ade>:0)
System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <75633565436c42f0a6426b33f0132ade>:0)
SceneManager.GetActive () (at <a454e49456d146bcb96bd37d1ad09a6b>:0)
PauseMenu.OnEnable () (at <a454e49456d146bcb96bd37d1ad09a6b>:0)
UnityEngine.GameObject:SetActive(GameObject, Boolean)
Menu:Open()
PauseMenu:Open()
Menu:Toggle()
UnityEngine.Events.UnityEvent:Invoke()
InputAction:Run()
UnityEngine.Events.UnityEvent:Invoke()
RewiredHotKeyController:Invoke()
RewiredHotKeyController:Release()
RewiredHotKeyController:Update()
无法游玩这个mod,请问如何解决
UNIS.S 24 Jul, 2024 @ 7:14am 
i can`t play this MOD

ArgumentNullException: Value cannot be null.
Parameter name: key
System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) (at <75633565436c42f0a6426b33f0132ade>:0)
System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <75633565436c42f0a6426b33f0132ade>:0)
SceneManager.GetActive () (at <a454e49456d146bcb96bd37d1ad09a6b>:0)
PauseMenu.OnEnable () (at <a454e49456d146bcb96bd37d1ad09a6b>:0)
UnityEngine.GameObject:SetActive(GameObject, Boolean)
Menu:Open()
PauseMenu:Open()
Menu:Toggle()
UnityEngine.Events.UnityEvent:Invoke()
InputAction:Run()
UnityEngine.Events.UnityEvent:Invoke()
RewiredHotKeyController:Invoke()
RewiredHotKeyController:Release()
RewiredHotKeyController:Update()

What should I do?
DreamDruid 24 Jul, 2024 @ 1:44am 
This mod is honestly a little disappointing- It's ALMOST Amazing- The storyline, and concepts are great! ....But the balancing makes it REALLY Hard to give a positive rating to, I'm sorry. The new decks are either busted strong, or absolute dogwater with no in between, meanwhile the enemy set ups are absurd at points
Hopefully Nameless 23 Jul, 2024 @ 9:58pm 
Looks cool but isn't balanced in the least bit.
i can`t play this MOD

ArgumentNullException: Value cannot be null.
Parameter name: key
System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) (at <75633565436c42f0a6426b33f0132ade>:0)
System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <75633565436c42f0a6426b33f0132ade>:0)
SceneManager.GetActive () (at <a454e49456d146bcb96bd37d1ad09a6b>:0)
PauseMenu.OnEnable () (at <a454e49456d146bcb96bd37d1ad09a6b>:0)
UnityEngine.GameObject:SetActive(GameObject, Boolean)
Menu:Open()
PauseMenu:Open()
Menu:Toggle()
UnityEngine.Events.UnityEvent:Invoke()
InputAction:Run()
UnityEngine.Events.UnityEvent:Invoke()
RewiredHotKeyController:Invoke()
RewiredHotKeyController:Release()
RewiredHotKeyController:Update()

What should I do?
CeladonRam 23 Jul, 2024 @ 12:12pm 
Really fun conceptually, but infuriatingly unbalanced. Enemy counters are very low compared to your units, and unlike base Wildfrost you don't have many stall tactics (snow or ink), just ways to lower attack, which doesn't help with how frequently you're getting hit and how many effects enemy cards have. Also, bankrupt and Chester feel unfun for no reason. I know it's a beta so this is likely to change, but it feels a little like both of the Act warmup fights (the two before the boss) should be alts for each other, with a new, simpler fight for rounds 1 and 4.
Yoshi 23 Jul, 2024 @ 12:03pm 
there seems to be a problem with the wild mechanic
two Hogs died but Razor didnt get any frenzy and he wasnt inked. but another character with feral got two frenzy
Also the pebble pig keeps triggering whenever i draw a card or an enemy spawns

Otherwise fun mod would like to have more leader choices and more appropriate sprites for other stuff like Blessing from the darkness and a new merchant
AsierX 23 Jul, 2024 @ 11:41am 
managed to beat a run through the power of HOG GAMING. Even if it is still in beta, it was pretty funny having a Razor vs. Razor after beating Mazkrak.
ADM 23 Jul, 2024 @ 8:54am 
Amazing mod ! Got tons of fun and beautiful cards to use and fight against. :HatHealth:

The new route is fun, if I can make a random suggestion for it, I would like to see changes or re-sprite to the Shop / Merchant to fit a bit more that we play the bad guys :>
97gabs 23 Jul, 2024 @ 5:18am 
It's a fun concept, but I can't get past the first fight. IDK what I'm doing wrong
Baguetteguy 22 Jul, 2024 @ 11:08pm 
i cant play even with mods enabled am i doing something wrong?
N.C.V. 22 Jul, 2024 @ 10:13pm 
Can you get achievements with mods?
SirLoathing 22 Jul, 2024 @ 9:23pm 
Great mod, looking forward to seeing what happens next. Cleared first run on beast no bells, ran back with 10 bells. Balance seems fine to me.
doomd21 22 Jul, 2024 @ 5:26pm 
anyone figure out potential yet?
Amnorasmus 22 Jul, 2024 @ 4:10pm 
I very much enjoy a lot of what this mod offers, but honestly the fights seem very overtuned, especially when trying the beast deck who doesn't get a companion.

There have been several runs where trying even remotely similar tactics(with good luck on rewards too) to builds that virtually dominated the original game and they struggle to even survive against half of these fights.
Most notably, the Devicro fight's Shade Brewers, Monch and Chikichi all combining into an absolutely absurd "I sure hope you can survive 30+ damage with frenzy 6 every single turn, and it hasn't made it past the Monch yet"
The only time I survived was by using the shade copy on their Chikichi.
Joyous Theta 22 Jul, 2024 @ 2:42pm 
I appear to be encountering an error when killing Shade Wisps with Minimoko (equipped with Beetle Charm and Pinch Charm, as well as Wrath 1, Gift, and 2 Frenzy from other cards. Killing with other cards worked fine.)
SirBonely 22 Jul, 2024 @ 11:54am 
Awesome mod, very well done. Maybe a bit unbalanced, but I had same issues when playing base game for the first time when everything felt unfair. After a few tries and some time learning new cards winning isn't that hard. Very happy a lot of new and cool ideas and a ton of new mechanics and synergies between items and units, from both modded and unmodded cards.
Hope this mod gets finished!
Exas4000 22 Jul, 2024 @ 11:48am 
Great mod! It is practically a new game!
The team did not pull any punches since they started working on this!

I'l warn users in general to try enabling mods 1 by 1 to avoid crashes. Not all mods are compatible with the others!