Wildfrost

Wildfrost

161 ratings
Snowfall
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Tags: Mod
File Size
Posted
Updated
31.026 MB
10 Jun, 2024 @ 3:37pm
21 Feb @ 10:27pm
11 Change Notes ( view )

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Snowfall

Description
Join the tribes of the Shade Emperor in their goal of tearing down Snowdwell!



Although the Snowdwellers are no match for the emperor, their luck is growing, and it may only be a matter of time.
It's time to overtake them and spread the power of the Frost across the land!

A proper warning to those attempting to take down Snowdwell: It is not an easy task.
Snowfall's difficulty is a bit higher than that of base game Wildfrost, with enemy fights using key mechanics that will be new to handle (such as Overburn and Bom). As we look to making the final modded product, the difficulty will most likely increase at its peak.
If you're looking for a mod to breeze through, this ain't it chief. However, we encourage you to join in the cause and help us make the best modded project we possibly can.

Included in the beta:

  • 10 Brand New Fights (8 Minibosses and 2 Act Bosses).
  • 3 New Areas to enrich the the story.
  • A Brand New playable tribe: The Beasts! Containing 4 leaders based on the bosses from the original game and a new banner!
  • 45 New Allies to gather for your journey.
  • 48 New Items to collect amidst the snow (including 3 that can be unlocked from the Inventor's Hut)
  • 16 New Charms to decorate and enhance your builds (and 12 to dismantle them)
  • 3 New Challenge Bells to add a new form of difficulty to your runs.
  • 16 New Keywords (and 3 new statuses) to explore and utilize.

And more to come in future updates!

If you wish to contact the team or keep in touch with the progress of the mod, come join our discord at https://discord.gg/dqqQWHj3JA
Thank you, and we hope to see you out there taking those Snowdwellers down!


Current Version: Beta 1.2a
Popular Discussions View All (1)
0
16 Jun @ 5:32am
mod on new platforms
bone courtier enjoyer
55 Comments
Van_Akenstein 1 Aug @ 5:54pm 
I am loving this mod. Is there any way to use the regular campaign while this mod is enabled?
Doctor Gumba 1 Jul @ 4:06am 
How is the modding doing?
Really just asking cause I am curious and it is hard to keep track of modding teams in multible games heh, which ones are still going and which ones aren't
Hope you're doing good, cause I was a massive fan when playing what was already there
Aemaeth 11 Jun @ 5:48pm 
Wow! What an incredible mod!
So many elements are fantastically creative.

The difficulty is very high and it was extremely rewarding to finish a 4th tribe run with storm strength 10. Thanks so much for like, 20 more hours of fresh entertainment!
JG Mosh 10 Jun @ 10:45am 
There is a bug (I think) with the clobb item, it does not increase the item's damage by 1 but instead increases the damage of the unit hit by clobb by 1.
sauferious.vandroy 5 May @ 5:18pm 
Quick bug report: I equipped the charm that gives a random card in hand zoomlin upon kill, and if there aren't enough cards in hand for each kill (I had barrage, frenzy and a lot of damage) the game shows an error message and doesn't finish the turn.
Other than that, good mod, pretty fun.
jacorb90  [author] 1 Apr @ 8:46am 
The mod dependency issue has been fixed, sorry about that ._.
pokeniner 28 Mar @ 1:14pm 
Hello everyone, Mod leader here. Apologies for some folks having troubles loading up the mod, there have been changes that were announced and discussed on the Discord site, but should be updated onto the page. Our main coder is currently on vacay until Monday and should update the description and notice for dependencies. If you're crashing right now, this mod does need Hopeful's VFX effects mod to run smoothly.
CheezBallz 10 Mar @ 10:10am 
Does it just not work with other mods in general?
Phantom Guard 9 Mar @ 8:27pm 
interesting mod pretty inventive although a bit buggy at times limit for instance doesn't seem to stack despite certain cards having synergy for it so i assume its not intended to work like it does

as for balance it clearly aims to be harder then the base game by a long shot until you win if you get some synergy going it just becomes easy witch is bizare

it makes me feel like my expeirence is an outlier comparied to everyone else but i think the main issue is the balancing of the player mostly being all the content is behind a single faction thus no filter for cards with so many cards its just hard to get a build going in the first place and the lack of testing

all in all i think for the most part this beta version of the mod is 6/10 witch is pretty impressive for a start i look forward to checking back on it as it has many cool ideas even if i vastly perfer goobers mod i think it could stand side by side with it somday keep up the good work
Hex: Main Killer 4 Mar @ 2:00am 
it always crack at the start