RimWorld

RimWorld

Desire Paths (Continued)
21 kommenttia
Philistine Swine 25.8. klo 17.58 
@Mlie GOAT
Mlie 24.8. klo 14.27 
Made an update of this:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3555461401
Hope it helps anyone!
Philistine Swine 18.8. klo 23.42 
Perhaps I was trying to be less forceful, because I certainly notice its absence
TitaniumTurtle 11.8. klo 17.38 
In agreement with Shinoskay. This is a key tool in designing natural looking colonies. Without this my colonies feel too well planned, which they are, but they don't look like real towns. This shows me where traders come in, and also highlights what obstacles change the direction the travel. I hadn't realized how much I relied on this until updating 1.6. Please update ASAP.
Shinoskay 26.7. klo 12.49 
this is NOT a niche mod, it performs a critical role in the colony.

One, it creates a clear view of where pawns frequently travel. This can allow critical planning for paving and trapping.

Two, it can also be used to smoothen stone without extra laboring. Easily improving the beauty inside a base and making travel faster where there is stone.

Three. its an exceptional story tool where you can have a realistic sense of foot pathing and dirt compacting and stone erosion from travel. one of my favorite aspects of this mod. Thinking about rocky surfaces smoothening, and dirt compacting, because of frequent travel makes me happy.
Tyrant 23.7. klo 18.37 
There is now a mod in 1.6 that showcases how to do path prioritizing for 1.6 in a performant way: https://github.com/llunak/rimworld-pathfindingavoidance

Hopefully this allows you to update to update the mod to 1.6 when you have the time.
TheOneTrueDemoknight 13.7. klo 2.08 
This mod does not work on 1.6
Philistine Swine 11.7. klo 23.55 
More of a niche mod, but would love to see it updated
SghHanzMullerSW 5.7. klo 5.35 
is it compadeble whit owl´s clean pathfinding 2
lol 8.5. klo 3.12 
Works great. Thank you!
chris_atola 15.4. klo 9.49 
There's a bit of a bug where the game decides to form dirt paths - on solid stone! Or wooden flooring. Or pretty much any flooring, really.
Jermbo 18.3. klo 7.33 
is it safe to remove mid game?????
Nirahiel 18.2. klo 15.20 
There's a bug where desire paths create packed dirt ... from sand !
Sapphire_Da_Fox 24.11.2024 klo 10.18 
😭 why do traders always go stand in my crop fields 😭 😭 😭
Giant Metal Devil 26.8.2024 klo 16.50 
🇺🇦
Depresso-dono 23.8.2024 klo 22.05 
Love this mod just wish you could turn it off for animals so they dont trample their whole enclosure. No idea if thats possible but would be cool
Viper 20.8.2024 klo 8.37 
i'm personally OK with the position of the two stuck sliders in settings, but yes, they are stuck.

It would also be handy if the slider resolution was increased for the smoothing stone slider. Unless I want to go find the config file and manually enter a figure and then reboot Rimworld, I'm stuck with 2467 instead of a flat 2500. Really only a problem for autists like me.

REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
VelxraTV 24.7.2024 klo 15.42 
any news on fixing the issue mentioned by @simplephysics?
SimplePhysics 22.6.2024 klo 10.04 
Hmm, follow up: it seems this version of the mod has the same problem that NPS has, and in the mod settings, I can't move the slider for the "snow path clearing speed". Changing the value in the config manually also crashes the game after launch, so it seems I'm up a creek on this one. :KSad:
SimplePhysics 22.6.2024 klo 7.51 
Thank you for this update! The version included in "Nature's Pretty Sweet" is OP in cold biomes because it instantly tramples all snow layers... so thank you for this version's revival!
auberraco 13.6.2024 klo 15.44 
Ah yes,traders may trample my corn once more