RimWorld

RimWorld

61 ratings
Desire Paths (Continued)
   
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Mod, 1.5
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484.379 KB
8 Jun, 2024 @ 8:44am
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Desire Paths (Continued)

Description


Desire Paths by Fluffy (Continued)
Creates packed dirt paths when colonists frequently take the same path.
Original mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2072410063

Created by Fluffy
Continued by DimonSever000
Commissioned by AbbyTheFoxx





Original English translation
Original Russian translation
Original Chinese simplified translation
Original Japanese translation
Original Portuguese brazilian translation




Need start new game : No
DLC required : No
CE: ...




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21 Comments
Philistine Swine 25 Aug @ 5:58pm 
@Mlie GOAT
Mlie 24 Aug @ 2:27pm 
Made an update of this:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3555461401
Hope it helps anyone!
Philistine Swine 18 Aug @ 11:42pm 
Perhaps I was trying to be less forceful, because I certainly notice its absence
TitaniumTurtle 11 Aug @ 5:38pm 
In agreement with Shinoskay. This is a key tool in designing natural looking colonies. Without this my colonies feel too well planned, which they are, but they don't look like real towns. This shows me where traders come in, and also highlights what obstacles change the direction the travel. I hadn't realized how much I relied on this until updating 1.6. Please update ASAP.
Shinoskay 26 Jul @ 12:49pm 
this is NOT a niche mod, it performs a critical role in the colony.

One, it creates a clear view of where pawns frequently travel. This can allow critical planning for paving and trapping.

Two, it can also be used to smoothen stone without extra laboring. Easily improving the beauty inside a base and making travel faster where there is stone.

Three. its an exceptional story tool where you can have a realistic sense of foot pathing and dirt compacting and stone erosion from travel. one of my favorite aspects of this mod. Thinking about rocky surfaces smoothening, and dirt compacting, because of frequent travel makes me happy.
Tyrant 23 Jul @ 6:37pm 
There is now a mod in 1.6 that showcases how to do path prioritizing for 1.6 in a performant way: https://github.com/llunak/rimworld-pathfindingavoidance

Hopefully this allows you to update to update the mod to 1.6 when you have the time.
TheOneTrueDemoknight 13 Jul @ 2:08am 
This mod does not work on 1.6
Philistine Swine 11 Jul @ 11:55pm 
More of a niche mod, but would love to see it updated
SghHanzMullerSW 5 Jul @ 5:35am 
is it compadeble whit owl´s clean pathfinding 2
lol 8 May @ 3:12am 
Works great. Thank you!