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Remember to take advantage of brushes and opacity to make blood.
Gimp has a brush that looks like a splatter, and I reduce the opacity, to create a sort of gradient for the blood.
Without gradient blood can look too cartoony.
Krita should have a similar thing.
I have a tutorial in one of my collections.
It would likely be easier to start from scratch with a photoediting software.
The Rage infected have a form of Rabies, they are disoriented, and hyper aggressive.
Pine Maddness infected, are scared, and confused. Crying, and whimpering is something I want to add as the sounds they make.
Their aggression comes from the fact they aren't the one at the wheel anymore, something is puppeting them while they feel all the pain.
I tried to make them have a worried expression in the earlier stages, then mute their expression in the later stages to make them appear blank.
I'm still waiting for a few more patches.
I do want to get a Dying Light retexture done first, once I'm able to play the game again.
I've been putting it off since it's gonna be very difficult, but I want to give it my best shot.
I'll look into it to see if it can be done.
I also used medical images of the hemorrhagic rashes caused by Ebola to get a good idea of the colors, and symptoms to use.
I'm not squeamish so I can use the disease itself as reference.
I also learned alot about Ebola's history while making this. So it was a petty good learning experience as well.
I'd need a new zombie and new textures.
I'll need to do this when I finally figure out blender and Lua.
Once I do that there's alot I plan to do, once I'm no longer limited to 2d.
I'm glad someone added volatiles, it gives me even more motivation to do a Dying Light themed retexture.
Speed should be able to be adjusted through a mod.
I'll need to find one to use.