RimWorld

RimWorld

Visible Cybernetics
198 Comments
ghastlyskull  [author] 10 Oct @ 9:56pm 
They can but the game would mush them all together, since they are on the same layer. I can't recall all the steps to do so but if you take a look in any of Mr. Samuel Streamers mod collections they have a guide
RiqueGaming 10 Oct @ 9:48pm 
how do I delete the config file? And can multiple things not share the same layer?
ghastlyskull  [author] 9 Oct @ 4:41pm 
Currently there is no true way to remove a graphic, only push it down a layer (each graphic in game is set at a specified layer so you could display a graphic below the face)
Shaw_de_pig 9 Oct @ 3:06pm 
How do I pick and choose what cybernetics I can and dont want to see? the Psycic sensitizer looks silly. I tried looking at the mod options but I have no idea what any of it means.
ghastlyskull  [author] 4 Oct @ 7:51pm 
Have you tried deleting the config file and loading back into rimworld?
RiqueGaming 4 Oct @ 4:31pm 
Is it working on your end? Still struggling to get implants to properly change layers
ghastlyskull  [author] 30 Sep @ 6:08pm 
@RiqueGaming There isn't a way currently to just disable the implants from rendering, you can move them downwards but with the case of the psych stuff they will still stick out
RiqueGaming 30 Sep @ 1:44pm 
Tried restarting the game, removing and reinstalling, but they insist on rendering in front
RiqueGaming 30 Sep @ 1:40pm 
Is there any way to disable some of these implants from rendering? I have a pawn with a bionic jaw, psych reader & sensitizer. Even though all 3 are set to the same layer (56), only the jaw is being rendered behind their helmet
RiqueGaming 10 Sep @ 1:52pm 
epic
ghastlyskull  [author] 10 Sep @ 1:18pm 
@RiqueGaming I'll see what I can do
RiqueGaming 10 Sep @ 11:07am 
i see that you had to hire an arist, and that might take a while
RiqueGaming 10 Sep @ 11:07am 
could you temporarily make it so kids have no spine texture?
ghastlyskull  [author] 9 Sep @ 2:24pm 
@RiqueGaming I see, that's because children have a different body type that I'll need to get textures for
RiqueGaming 9 Sep @ 1:25pm 
I ran into an issue where I had to give a kid a bionic spine, and ended up with them walking around with a big missing icon square
Alex_ 27 Aug @ 1:41am 
Don't archotech parts perfectly mimic real human parts?
AyaCat24 25 Aug @ 3:18pm 
Would really be awesome if this also made Archotech level prosthetics visible from VBE, or if there were Archotech equivalents
Eclipse 22 Aug @ 5:41am 
Yes
Womack334 21 Aug @ 7:36pm 
I also have the issue where I cannot close the mod settings menu that Terallis mentioned. I know that's not very helpful, but just wanted to throw it out there in case there was a fix for it.
ghastlyskull  [author] 21 Aug @ 6:52pm 
@Eclipse are you talking about making a texture for the Nice hands retexture?
Terallis 19 Aug @ 7:45pm 
I do wonder if maybe my issue could be related to load order, mind you. I noticed the actual bionic visuals were in very weird spots, too. Like an eye bionic that was below the character's chin. That was an already existing bionic eye, though, so unsure. I'll try fiddling around. Mod list comes close to 1000 mods, though, and the startup time is usually around 80 minutes *cough*. So it really may very well be due to my own mods. Just hard to check, as the log doesn't tell me anything aside from its relation to the GUI of this mod erroring out when I try to close out of the mod options menu for it.
ghastlyskull  [author] 19 Aug @ 6:43pm 
@Dr. Kaine (Shadow Gamer) I'll add it onto the list for potential new additions

@Eclipse Me too, me too. Tbh I have thought about making a Visible Scars mod, maybe in the future once a couple of other projects in the background get completed
Eclipse 19 Aug @ 5:53pm 
If only there were graphics for scars too
Dr. Kaine (Shadow Gamer) 19 Aug @ 5:22pm 
As a huge Admech fan and general cybernetics enthusiast, this is one of my favorite mods for Rimworld, especially the bionic appendages. It would be really cool to have some sort of medical appendage, with a bonesaw or syringe on the end.
ghastlyskull  [author] 19 Aug @ 2:57pm 
@Terallis Strange. . . Though That's the first I heard of that issue going on
Terallis 19 Aug @ 10:51am 
Unsure if others are getting this, but every time I open the mod options for this, it errors out when I try to close the options window, and it doesn't close. Have to end the process of the game and start it back up just to get out of the menu for it.
ghastlyskull  [author] 13 Aug @ 1:55pm 
@Lil Guy its a discord server called Rimworld Mod Market

Usually on their board they include their prices
Lil Guy 13 Aug @ 1:14pm 
where can I look to comission the same people? and if possible their costs?
Victor 11 Aug @ 1:04pm 
Apparently it has to do with changes in the base game.
ghastlyskull  [author] 11 Aug @ 12:28pm 
@Victor If I remember correctly when the mod was updated show me their hands wasn't updated to 1.6 yet, so I'll add it onto the board for the updates
Victor 11 Aug @ 9:39am 
I'm using Show Me Your Hands but the hands don't seem to change texture no matter the arms I install, it should change for Royalty's Drill Arms, right? I'm also trying to add a custom texture but it doesn't seem to change anything.
Fenc 8 Aug @ 5:20pm 
alright thenn
ghastlyskull  [author] 8 Aug @ 4:48pm 
@Aracoa maybe some day since it is a official DLC item

@Fenc Prob not, since most objects in it already have graphics that will display (Back when I asked the mod author if they had any implants that could appear for the pawn)
Fenc 8 Aug @ 2:50pm 
can we get a compatability for integrated implants?
Aracoa 8 Aug @ 2:05pm 
@ghastlyskull Will we get a texture for it one day? If not, do you know a mod that does add it?
ghastlyskull  [author] 3 Aug @ 5:39pm 
@Aracoa The revenant vertabre implant does not have a texture
Aracoa 3 Aug @ 3:58pm 
Just curious, but does the revenant vertabre implant have a texture?
тетеря, блин 28 Jul @ 4:05am 
is it possible to add a compatibility with face animation mods?
Geisthander 25 Jul @ 12:34am 
I, too, am having the issue where the layer adjustments do not seem to do anything. I even started a fresh save where this is the only mod enabled, but even when all cybernetics are set to layer 0, they display over the top of the pawn's hair and equipment. Tried closing the game and reopening as someone else mentioned, but it's still over the top of everything
Fenc 23 Jul @ 5:05pm 
could the appendages not take up the arm, but instead attach to the torso? i like to think of them hanging over my pawns shoulder, (and 2 archotech arms is better than one fr)
scionic21 22 Jul @ 10:12am 
Thank you for updating! I love your mod so much! felt so boring in vanilla
ghastlyskull  [author] 19 Jul @ 11:48am 
@Llenn I did look into it and it seems there was no issue when I tested it, so there is prob some sort of mod conflict or somehow the mod's data got corrupted on your side
Llenn 19 Jul @ 10:08am 
@ghastlyskull have you got a look in to it ? with the texture ?
ghastlyskull  [author] 19 Jul @ 9:45am 
Mod has been updated to 1.6, as always please lmk if there is any bugs or issues that arise.

Sidenote - show me their hands compatibility will come once SMTH updates to 1.6
Nedlee 19 Jul @ 9:45am 
Thanks!
Noisy Koi 14 Jul @ 6:41am 
@metrobotic yes, as seen below, 1.6 is in the works
Metrobotic 12 Jul @ 6:32am 
Ahem....Is 1.6 update coming soon?





Besides that however, any chance you might be able to make more cybernetics?
ghastlyskull  [author] 11 Jul @ 10:09pm 
oscarmdsh69 Yes it will be coming, It just needs to get the C# code updated
oscarmdsh69 11 Jul @ 1:47pm 
1.6 update coming?