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Nvm you assume it hasnt already satisfied me.
@Ionfrigate12345 thats not how you phrased it in your message. the way you phrased it made it clear it was because you decided SOS2 was out and odessy was in. that people should pay for odessy instead of using the passion project sos.
I dont need to read Ludeons EULA because I've seen what modders are saying.
your explenation here, now, though.... does sound much better. Thank you for taking the time to express point 2.
as I said, I hope someone else takes up patching mercenaries because this is a really fun mod
1. I made SOS2 compatibilities for most of my 1.5 mods primarily for my own use, sharing on my Steam page is only because I love to, but not I have to, so there's nothing to "turn back". You need to read again Ludeon's EULA about modders mandate.
2. Unlike some of my other mods, this mod has too many features making SOS2 compatibility overcomplicated, potentially even causing bug. That's also one of my reason why I tend to have a clean upgrade later. Most of my other 1.6 mods still identify SOS2 & Rimnauts 2 maps
It is deeply disapointing you are being biased against SOS2 and turning your back on it and this mod for odessy.
I hope someone else takes up the torch and updates this mod.
I myself will buy Odessy for sure, then I will see how to make a "clean" upgrade from 1.4 to 1.6 by skipping this 1.5, then add Odessy space map compatibility. It may require major code change so the update wont happen in one day or two after Odessy release.
Using another mod, Vanilla Expanded Framework, I was able to add "missing" factions which includes possibilities like "Nudist tribe" if you didn't add them during world generation. I was able to force it to spawn the USFM faction, which is said was required by this mod (fancy that!).
I can finally get mercs to arrive. If they never arrive for you, this might have happened to you and the faction does not actually exist. The null exceptions were a nightmare to dig through and didn't help make anything clear. But now I seem to be good.
Other things function, like renting my guys to make money, but I quite suddenly became unable to rent or buy people, no matter the race.
"- Corrected a small orthograph error for French translation:
"Mercenaires emprisonné" doit être "Mercenaires emprisonnés". Je n'ai pas vérifié davantage plus de texts, si jamais d'autres fautes orthographes existent merci de me les sigaler."
however the hired merc does appear on the colonist bar with no.. body parts.. and physically never drops in his pod onto the map.
you're right good sir once i researched it it pop up and everything is normal now thank you very much for your help. you're doing gods work keep it up
(Sry i clicked the delete button on your comment by mistake)
So I'm not sure what happens in your save.
I also removed player home requirement, now you can call mercs on any regular maps except SOS2 and Rimnauts2 ones
I've already seen this problem in my other mods, it starts without any code change.