RimWorld

RimWorld

84 ratings
Mercenaries For Me - Continued
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
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7.484 MB
3 Jun, 2024 @ 10:40am
22 Sep, 2024 @ 8:03am
11 Change Notes ( view )

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Mercenaries For Me - Continued

Description
[github.com]

Disclaimer: I'm not the author. This is the continued version of the original mod

Original link:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1832318107


I made some updates to make it SOS2 compatible
Popular Discussions View All (1)
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20 Jan @ 6:42pm
debug output when clicking on rented merc that does not arrive on map
LZIM
82 Comments
that squirrel guy 22 Jul @ 1:08am 
1.6 maybee
913645--- 19 Jul @ 3:08am 
thank you for your share!:steamhappy:
Shinoskay 16 Jul @ 7:35am 
@Gerewoatle what a wierd, and stupid, thing to say.

Nvm you assume it hasnt already satisfied me.

@Ionfrigate12345 thats not how you phrased it in your message. the way you phrased it made it clear it was because you decided SOS2 was out and odessy was in. that people should pay for odessy instead of using the passion project sos.

I dont need to read Ludeons EULA because I've seen what modders are saying.

your explenation here, now, though.... does sound much better. Thank you for taking the time to express point 2.

as I said, I hope someone else takes up patching mercenaries because this is a really fun mod
Ionfrigate12345  [author] 16 Jul @ 7:02am 
@Shinoskay I clarify two points:

1. I made SOS2 compatibilities for most of my 1.5 mods primarily for my own use, sharing on my Steam page is only because I love to, but not I have to, so there's nothing to "turn back". You need to read again Ludeon's EULA about modders mandate.
2. Unlike some of my other mods, this mod has too many features making SOS2 compatibility overcomplicated, potentially even causing bug. That's also one of my reason why I tend to have a clean upgrade later. Most of my other 1.6 mods still identify SOS2 & Rimnauts 2 maps
Gerewoatle 16 Jul @ 3:04am 
@Shinoskay - You know SOS2 is never going to fuck you, right?
Shinoskay 16 Jul @ 1:10am 
SOS2 WILL NEVER DIE!

It is deeply disapointing you are being biased against SOS2 and turning your back on it and this mod for odessy.

I hope someone else takes up the torch and updates this mod.
Safety Inspector 9 Jul @ 5:55pm 
can you add the ability to change the values of how much a merc costs to buy, I fr wanna make a army but dont wanna pay a recruit like 400 per quantum when they shoot like shit
Ionfrigate12345  [author] 18 Jun @ 2:20pm 
This mod I wont update to 1.6 for now, for SOS2 seems o7 because of Odessy, making compatibility code changes useless. Also I still have no idea how to make similar compatibility changes for Odessy having similar elements of spaceships.

I myself will buy Odessy for sure, then I will see how to make a "clean" upgrade from 1.4 to 1.6 by skipping this 1.5, then add Odessy space map compatibility. It may require major code change so the update wont happen in one day or two after Odessy release.
LostDragon7 🐲🐉 6 Jun @ 9:37pm 
Alright so update on mercenaries never arriving, I finally found the issue for me it seems. The USFM faction necessary for mercenaries to arrive from never actually generated for my colony, even though it should have. Or it did and something broke and it disappeared. Something happened to it, clearly.

Using another mod, Vanilla Expanded Framework, I was able to add "missing" factions which includes possibilities like "Nudist tribe" if you didn't add them during world generation. I was able to force it to spawn the USFM faction, which is said was required by this mod (fancy that!).

I can finally get mercs to arrive. If they never arrive for you, this might have happened to you and the faction does not actually exist. The null exceptions were a nightmare to dig through and didn't help make anything clear. But now I seem to be good. :steamthumbsup:
玄子Awuwa 1 Jun @ 2:34am 
感谢dalao:steamhappy: