RimWorld

RimWorld

Slave Rebellions Improved (Continued)
25 Comments
Nocare 28 Aug @ 12:06am 
High mood reduces rebellion in base game.

Mood Factor = A curve dependent on the mood of the slave, defined by three points and linearly interpolated between them. 1.5x at 0% mood, 1x at 50% mood, 0.8x at 100% mood.
DragynDance 22 Aug @ 7:45am 
Is it possible you might add it to where mood doesn't affect slave rebellion chance? Or at least swings it in the opposite chance? All of my slaves end up with a super positive mood because of things like beauty and comfort, and it's starting to get annoying having to micro them to treat them like garbage, because for some reason, in base game, slaves being treated well/having a positive mood makes them rebel faster and more often.
QiamOnline 24 Jul @ 8:10pm 
Got an idea, make anti-slave raids. Bonus if led or includes an escaped slave like Django Unchained. Although, I don't see how my idea here is different practically compared to normal raids. Maybe all slaves under 90% suppression will also rise up during the raid?
Big Sean JR 13 Jul @ 7:52am 
Hey man, just wanted to say thanks for your contribution to the community. It is much appreciated.
t0m4s1t0 25 Jun @ 4:33pm 
Goated Mlie with the updates before release.
Big WIk 27 May @ 11:57am 
Hella nice of you to continue supporting this mod! :D
Head 23 May @ 10:47am 
Great mod
Mlie  [author] 30 Apr @ 10:21pm 
@HolyRedEye I havent heard otherwise
HolyRedEye 30 Apr @ 3:04pm 
does it still work??
kad 29 Sep, 2024 @ 3:34pm 
anyone now if this causes slaves to escape without a message/notification showing?
i've just had a slave completely vanish from my colony and i dont know if it is a bug or an intended feature of this mod
RTFMStreamingTTV 10 Sep, 2024 @ 1:19am 
now all i need is some way for slaves with the submissive trait to stop trying to rebel. they WANT to be enslaved, then rebel cuz theyre slaves, then get miserable that theyre no longer enslaved >_< like dude i enslaved you the way you wanted! why arent you happy??
B 30 Aug, 2024 @ 11:48pm 
or
turol 16 Aug, 2024 @ 5:20am 
It's a mod:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3223443793

A brain shocker does exactly what it says on the tin: it incapacitates pawns on command, even if they're rebelling, escaping or on a mental break. The pawns know this and a have a -8 moodlet "installed compliance device" so they should behave themselves.
Mlie  [author] 16 Aug, 2024 @ 5:09am 
@turol I dont know what implant that is?
turol 16 Aug, 2024 @ 5:07am 
Would it be possible to add integration with integrated implants' brain shocker? Slaves who are just going to get zapped immediately should not rebel.
DePartido 14 Aug, 2024 @ 1:08am 
I AM SPARTACUS
Arizona Ranger 31 Jul, 2024 @ 8:00pm 
I AM SPARTICUS
hardbrocklife 23 Jul, 2024 @ 9:25am 
Going to give this a shot, because my slaves are stupid. Im assuming it doesnt exist in Vanilla, but it doesnt make sense for 3 slaves in a colony that has 6 colonists would try to stage a rebellion when all of them have like 20% health and can hardly move. Nearly incapacitated people shouldnt attempt slave rebellions lol. There should be a multiplier for current health or something. Hopefully this mod helps resolve that indirectly.
Retr0 14 Jun, 2024 @ 5:39am 
thank you
turkler 11 Jun, 2024 @ 5:21pm 
great mod, thank you
Guy 8 Jun, 2024 @ 12:29pm 
Making a slave rebellion happening in other factions and letting us participate in some way maybe?
Whitechocolate 8 Jun, 2024 @ 4:31am 
thank you for always
Mlie  [author] 7 Jun, 2024 @ 1:31pm 
@Humacaw Its already been requested, please post links for mods to update on the Discord server as it saves me a lot of time.
Humacaw 7 Jun, 2024 @ 1:24pm 
Hey can you do this? We wanted it to update and the creators refused.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2749945924&searchtext=ui
Peterimu 5 Jun, 2024 @ 6:41am 
Thanks mate