RimWorld

RimWorld

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Slave Rebellions Improved (Continued)
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Mod, 1.3, 1.4, 1.5, 1.6
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821.165 KB
2 Jun, 2024 @ 12:02pm
21 Jun @ 1:22pm
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Slave Rebellions Improved (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
957 items
Description

Update of busted_bunnys mod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2601801303



[discord.gg]
[github.com]


Brand new rebellion experience awaits. No more random and absurd rebellions. Slaves shouldn't be dumber than rocks. Slave owners should get what they deserve.

Slave Rebellions Improved brings you completely rewritten generation of slave rebellions, adds new AI behaviour and makes slave rebellions more predictable and random free.

List of changes
  1. New feature to disable slaves from rebelling if their suppression is above 60% (can be adjusted in mod settings).
  2. Rebellion type generation now depends on amount of rebelling slaves and can grow into grand rebellion, causing even suppressed (up to 80% of suppression) slaves to rebel.
  3. Whether rebellion should be rebellion or just an escape is now decided by availability of guns to rebels. Why slave will try to fight their owners if they don't have any weapons?
  4. Slave escape is now actually slave escape. Completely new AI behaviour causing escaping slave to escape, instead of trying to fight their owners or destroy their property. They WILL run for their lives.
  5. Improved alerts:
    a) Unsuppressed slaves alert now shows names of all unsuppressed slaves.
    b) Rebellion is likely alert now points to all slaves that will likely to cause a rebellion.
    This way cruel slave owners can prevent rebellions by beating slaves before they start to rebel.

Compatibility
Incomatible with anything that also affects generation of slave rebellions.

Everything else should be completely compatible.

Bugs and suggestions
Feel free to post any suggestions in comments on how to make this mod better.
If you encounter any errors related to this mod or notice bugs, please post bug reports in bug reports section. Bug reports in comments will be ignored!


[discord.gg]

Credits:
BIG WIK - commisioner of this mod.


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using the Log Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: ai, behaviour
25 Comments
Nocare 28 Aug @ 12:06am 
High mood reduces rebellion in base game.

Mood Factor = A curve dependent on the mood of the slave, defined by three points and linearly interpolated between them. 1.5x at 0% mood, 1x at 50% mood, 0.8x at 100% mood.
DragynDance 22 Aug @ 7:45am 
Is it possible you might add it to where mood doesn't affect slave rebellion chance? Or at least swings it in the opposite chance? All of my slaves end up with a super positive mood because of things like beauty and comfort, and it's starting to get annoying having to micro them to treat them like garbage, because for some reason, in base game, slaves being treated well/having a positive mood makes them rebel faster and more often.
QiamOnline 24 Jul @ 8:10pm 
Got an idea, make anti-slave raids. Bonus if led or includes an escaped slave like Django Unchained. Although, I don't see how my idea here is different practically compared to normal raids. Maybe all slaves under 90% suppression will also rise up during the raid?
Big Sean JR 13 Jul @ 7:52am 
Hey man, just wanted to say thanks for your contribution to the community. It is much appreciated.
t0m4s1t0 25 Jun @ 4:33pm 
Goated Mlie with the updates before release.
Big WIk 27 May @ 11:57am 
Hella nice of you to continue supporting this mod! :D
Head 23 May @ 10:47am 
Great mod
Mlie  [author] 30 Apr @ 10:21pm 
@HolyRedEye I havent heard otherwise
HolyRedEye 30 Apr @ 3:04pm 
does it still work??
kad 29 Sep, 2024 @ 3:34pm 
anyone now if this causes slaves to escape without a message/notification showing?
i've just had a slave completely vanish from my colony and i dont know if it is a bug or an intended feature of this mod