Call of Duty: Black Ops III

Call of Duty: Black Ops III

Zombies | Weaponry Overhaul v0.84.7
1,840 Comments
✶Don Loco Coco✶ 27 Sep @ 8:29am 
Hey, the texture of the FN SCAR with the Pack-a-Punch camo has a visual glitch, like they're clipping each other. It looks really bad. Are you planning to fix it? Also, when I use the grenade launcher with this weapon, for some reason a random red dot sight appears, and when I stop it's gone.
nickvanberkel4 27 Sep @ 7:31am 
hey there, the mk3 ray gun doesnt have any sound fx for me
✶Don Loco Coco✶ 25 Sep @ 5:45pm 
If you manage to add PHD Flopper on Ascension it will be a 10/10 Nostalgia Mod.
✶Don Loco Coco✶ 21 Sep @ 9:22pm 
Hello, I have a question. Are you guys planning to add the specific HUDs to all the maps? Like if I play a WAW Zombies Map, I get the WAW HUD in these WAW maps, and the BO1 HUD from the BO1 Zombies Maps?

Is it too complicated? Or are we just simply sticking with BO2 HUD to all the maps for ever?:bo3smile:
MarBl  [author] 20 Sep @ 3:13am 
Thank you! And yeah sorry about that, I thought I had fixed the light FX. I'll have to take another look. It was caused by me meddling with effects to create the classic yellow box light, but take it from me, the Box FX are annoying to work with, like, really annoying. Tons of layered FX and it's hard to work out what needs to be visible without constantly jumping back into the game between every edit - plus, different FX are used across different maps, but some maps share FX.
ZioMcCall 17 Sep @ 10:50am 
Amazing mod. My only complaint about it is the fact that,for some reasons,mistery boxes can no longer emanate their light,which makes spot the position of one in big maps like Moon a pain in the ass.
charlurd 14 Sep @ 4:52pm 
Is there the WAW/BO1 round intro/outro SFX?
MarBl  [author] 11 Sep @ 3:04am 
Sorry to hear that, all I can think to suggest is reinstalling it. It even runs on my Steam Deck.
Codanack 10 Sep @ 3:39pm 
game crashes when I use mod
MarBl  [author] 10 Sep @ 5:53am 
There's unfortunately some issues with PHD crashing some maps that have prevented me implementing it thus far. Hopefully I'll get around to it eventually.
ziggy 10 Sep @ 5:38am 
Please add phd flopper to mod and replace widows wine locations with respective phd machines keeping ww in the wonderfizz
MarBl  [author] 10 Sep @ 1:27am 
Hi Dead Server, I'm not currently working on anything related to pre-game options I'm afraid - though I agree it would be really cool to have.
MarBl  [author] 10 Sep @ 1:22am 
Enjoy!
Panduino™ 9 Sep @ 3:15pm 
All good, there's a better mod that actually gets the wall buys right and puts the MP5K in the right spot so ima go use that one
SŦĐ dead server 9 Sep @ 10:35am 
hey bro great mod but i think there are some changes that could make it s tier. there is a mod called bo1 weapons and it has a pre game settings option to make various changes. i think if you did something similar. it would be great to have the option to change or choose which weapon models are used. i like the cold war models but i definitely would like the option to choose between waw, bo1 or maybe even bo2 weapons. even if you made a clone of the bo1 weapon mod with the map changes it would be great. i really love the old school kino der toten look. please be sure to check out the bo1 weapons mod pre game settings if you havnt already. keep up the good work. sorry for the rambling but i really really really like the freedom of choice of black ops 1 mod/ waw weapons mod and i really love your map changes. it would be great if your mod could become the go to mod for full customisation.
MarBl  [author] 8 Sep @ 10:49am 
Thank you so much!! <3
Tate Taylor 8 Sep @ 9:19am 
Just wanted to pop in and say that I really appreciate the work you've put into this mod. BLOPS 3 is my favorite Zombies experience due to all the maps and mods you can get but I've always been annoyed by the weapons arsenal we have in vanilla.

For years I've been looking for a mod to restore the classic guns and your mod is the first I've found that does so in both a clean and comprehensive manner.

Keep up the good work! I'm excited to see how this mod continues to develop!
Tostadora 5 Sep @ 12:00pm 
one day :steamsad:
MarBl  [author] 5 Sep @ 10:06am 
Theres nothing that can be done about the Olympia positioning right now (it's because BOIII repeats a wallbuy from the starting room in that spot), and the AK47 buy isn't in place of an AK74u, there simply was no wallbuy in that spot in the original!
Panduino™ 5 Sep @ 8:11am 
Any chance some of the wall buys could be tweaked? It could be because its how it was on the wii version (im not sure) but a lot of wallbuys are incorrect, such as the olympia in place of the MP5K on Ascension or the AK47's in place of the AK74u
Big Boss 3 Sep @ 11:03pm 
Adding PaP to WaW maps would be a wonderful addition to this amazing mod
IAmGay 3 Sep @ 11:44am 
Is it possible for you to add an option that uses the BO1 map weaponry for BO3 DLC maps?
bite me 2 Sep @ 9:20am 
Love the mod, but it would be pretty amazing if players were able to fine-tune what this mod has to offer to get their perfected experience.

I'm all for the classic weapons on the chronicles map, but it feels a little backwards to be using classic weapons on the base + DLC Black Ops 3 maps.

The M1911 that appears when playing ZC Kino should appear when playing maps like ZNS, DE, GK & REV.

The weapon pack on SoE is bizarre and should be tweaked.

BO2 HUD on BO1 ZC maps is also a little bizarre.

Although the mod is amazing already, it could definitely use some tweaks to feel more like a complete and customizable experience. Not to the extent that other overhaul mods like AAE or UEM provide but something that at least helps comments/suggestions like this in the first place.

Amazing work champ!
✶Don Loco Coco✶ 1 Sep @ 11:29pm 
Why not give us the COD WaW HUD on the WaW Zombies Map and BO1 Zombies Map with the BO1 HUD. I love the BO2 HUD but it's not the same. Any options?
Solid Snake 1 Sep @ 7:26pm 
the mod hasn't bin updated for a year according to the descriptions patch note date? is it just getting silently updated? cause im still waiting on the thumbs up for the STG-44 to use its classic reload sound from WaW.
Sunset Sessions 31 Aug @ 7:38pm 
Since TF Zombie Options posted their rmod on github could we get some of, if not all of the settings incorporated into this Mod? This is my go to and it would be fun to play around with, thanks for such a great mod!
D4vid5687 31 Aug @ 10:04am 
if only we could apply attachments on the weapons it would be more better
The Adepter 30 Aug @ 11:09am 
It'd be really cool if this had infinite gobblegum tossed in. I'm now torn between playing with this or something that enables me to fool around with gobblegum. Or heck, maybe you could make the gobblegum machines just give a random gobblegum out of all of them and remove the free use each round.
MarBl  [author] 29 Aug @ 12:19pm 
I'm still here! :Tie:
overlordxviii  [author] 27 Aug @ 9:03pm 
I miss you, Marley
MarBl  [author] 24 Aug @ 3:06am 
Thank you, I'm glad you're having fun with it!
ok2fap 23 Aug @ 6:34pm 
this mod is pure perfection. the weapon inspects are the chef’s kiss
500kg Chris Brown Bomb 21 Aug @ 11:03am 
make shotguns have longer range like real life / battlefield-esque range
MarBl  [author] 19 Aug @ 3:38am 
There's no customisation, I'm afraid.
Kratos 18 Aug @ 7:54pm 
does the mod work with gun smith of black ops 3?
Solid Snake 15 Aug @ 8:59am 
HELL YEAHHH SWEET
MarBl  [author] 15 Aug @ 7:34am 
Thank you! Lots of time spent getting that one to sound good! As for the reload, sure, I can take a look.
Solid Snake 15 Aug @ 6:33am 
the WAW sounds of the STG44 is perfect in this mod, except for the reload which uses cod ww2's awful sound design, can you please change the STG's reload sound to the original of world at wars?
MarBl  [author] 6 Aug @ 2:59pm 
You need to do /developer 2 at the main menu, same as always :)
Churchboy137 6 Aug @ 2:43pm 
Does this mod disable cheats? Cryin' shame if it does. I tried using god mode and it said "no cheats allowed on this server" after I had downloaded this mod
MarBl  [author] 30 Jul @ 10:46pm 
Thank you so much!!!
Rhubbs97 30 Jul @ 11:26am 
It's my favorite mod of all time. It feels to me like what Chronicles should've been from the beginning
MarBl  [author] 28 Jul @ 11:59am 
Awesome, I'm really glad people are still enjoying it. It was a lot of hard work and late nights to get it as far along as it's come so far!
IAmGay 26 Jul @ 12:48pm 
Well, thanks for atleast getting back to me, but in all honesty the mod is still goated. I really like the m1911
MarBl  [author] 26 Jul @ 8:32am 
Unfortunately not, the values are baked into the files that are uploaded to the workshop.
IAmGay 25 Jul @ 12:48pm 
@MarBl at the very least do you know if there's a random number I could just edit in the files of your mod to increase the perk limit?
MarBl  [author] 21 Jul @ 11:49am 
TBH I'll probably just do what I've done the last few times and swap it until someone complains, lol. I don't really care either way. I deferred to vanilla settings to try keep things balanced, but IDK what balance really means in a game with Gobblegums lol
Jabrication 21 Jul @ 11:23am 
Yeah, I've dabbled with the BO3 tools and I can see an option menu being tough to implement. I was just trying to make a case for removing the perk limit, since it doesn't break the game and still maintains a degree of challenge for the player while respecting the player's freedom to choose. Overall, I think there's a stronger case for a removed perk limit than against it. Unfortunately, I understand you can't please everyone. Personally, I'm alright either way as I ultimately respect your vision of this mod, and I don't mind playing the classic way.
MarBl  [author] 21 Jul @ 9:59am 
Gobbles are problematic to disable on a couple maps and cause issues, so I don't think I can ever offer them as an option, at least not by disabling them the only ways I currently know how.

As for the perk limit, I personally only use 4 perks cos I'm old fashioned like that I guess, so it never bothered me that much either way. I just tried it both ways.

If I do ever get around to doing the much-awaited options menu, perk limits would be on that menu. But I'm not sure if it's ever coming to be honest, it's a decent amount of work to implement and I'm pretty rusty with the tools right now.
Jabrication 21 Jul @ 8:46am 
TLDR - Removing something as simple as an artificial perk limit doesn't break the game, because it doesn't make you invincible (hence why most maps give you a legitimate way to obtain more than four perks), and you're still forced to be smart about your points. Also, you simply don't have to get more than four perks, just like you can reject the free perk bottles in Ascension. (I apologize for there being several comments, I didn't realize there was a character limit).