Call of Duty: Black Ops III

Call of Duty: Black Ops III

1,055 ratings
Zombies | Weaponry Overhaul v0.84.7
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Content Descriptors: General Mature Content, Frequent Violence or Gore
File Size
Posted
Updated
5.075 GB
2 Jun, 2024 @ 11:54am
21 Jul @ 6:48am
73 Change Notes ( view )

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Zombies | Weaponry Overhaul v0.84.7

Description
Overview
This mod is a nostalgic overhaul for the gameplay, audio, visuals and weaponry arsenal of Black Ops III Zombies.

Weaponry Overhaul replaces the wall purchases and mystery box selection in Black Ops III, and breathes some new life into the Wonder Weapons.

The available weapons will depend on which map you play. All base and DLC Black Ops III maps are supported.

Black Ops 1 maps and World at War maps both receive a unique selection of weapons.

All other maps use a combination of weapons from both eras.

The weapon selection was chosen in the spirit of the weaponry found on the original iterations of the maps featured in Zombies Chronicles.

Each map has received visual adjustments via LUTs to improve contrast, and help showcase the wonderful environments.

How to activate
To activate the mod after subscribing, go to the "Mods" section on the main menu, and select Weaponry Overhaul from the list.

After the mod has loaded (the screen will turn black, then the menu will load with yellow text in the corner reading "zm_weaponryoverhaul"), select "Zombies" and load into a match.

Patch v0.84.6 has released! (21/11/24)
v0.84.2 brings some improvements to the WAW starting pistol. as well as some other minor improvements and tweaks.

v0.84.3 fixes a bug with the fire rate of the Type 2, and modifies the appearance of some materials throughout the mod.

v0.84.4 makes some balance changes, improves presentation of some weapons, fixes some minor issues, and modifies the PAP properties of some weapons.

v0.84.5 brings some additional audio, improvements to existing audio, tweaks to some materials, and some minor animation fixes.

v0.84.6 refines some of the previous changes, and swaps a weapon scope as requested by a user in the discord.

Please see the change notes at the top of the page for more information.

Weapons
The selection of weapons are comprised of guns from COD WWII, COD Modern Warfare 2019, and COD Black Ops: Cold War.

All weapons have been balanced by me, with more improvements to come with every update.

Some weapons may be added or removed with updates, depending on a variety of factors.

Please let me know of any bugs or issues you run into in the comments, or anything you'd like to see tweaked about a particular weapon.

Note about green weapon names:
If a gun has a green name, it means you obtained it after drinking Mule Kick, and will therefore lose it if you are downed.

Note about FOV:
You can use whatever FOV you like with Weaponry Overhaul, however, I can't promise there won't be issues above FOV 95, as that is the FOV I target.

Note about Gamma / Reshade:
This mod includes various changes to the visuals across all maps. These changes were designed with sRGB gamma in mind, so if you have selected Rec709 in the in-game display options, and the game looks too dark / crushed, or over-saturated, it may be worth switching to sRGB.

The same applies if you are using Reshade / Geforce colour profiles - if you have previously configured a Reshade / Geforce profile up to look good when playing standard BO3, you may need to disable it and then tune it again for the visuals in Weaponry Overhaul, otherwise things may seem too bright or dark.

Community Assets
The mod includes a beautiful Black Ops II HUD port by KingslayerKyle, used on Nacht -> Moon.

Assets were mostly ported to Black Ops III by TheSkyeLord and PMR360!

The "Circuit" Pack-A-Punch camo was created by HOGARTH935.

The "Etching" Pack-A-Punch camo was created by Smurphy.

Ray Gun splash FX + some stats in use by the Raygun were taken from Smurphy's Improved BOIII Ray Gun.

Custom maps are not currently fully supported though support is coming. Crashes may occur on some custom maps.

Finally, this mod also includes the commonly-seen LOD (Level of Detail) bias fixes:

SetDvar("r_lodbiasrigid", "-1000");
SetDvar("r_modellodbias", "10");

Zombies Weaponry Overhaul Discord
For discussion, and finding players to play multiplayer Weaponry Overhaul with!
https://discord.gg/d8E4BcYm4q

Special Thanks!
Treyarch | Sledgehammer | Infinity Ward
- Animations / meshes / textures / sound assets

TheSkyeLord
- Weapon Ports https://www.ugx-mods.com/forum/full-weapons/84/skyes-weapon-ports-to-bo3-master-hub/16874/

- Paypal https://www.paypal.com/paypalme/theskyelord1

PMR360
- Weapon Ports (Crossbow, Ballistic Knife) https://forum.modme.co/wiki/threads/3540.html

Smurphy
- Improved Ray Gun Splash FX (also used Smurphy's Ray Gun stats to reference while balancing my own stats) https://forum.modme.co/wiki/threads/3714.html
- WaW "Etching" Pack-A-Punch camo
- Guidance and support with some aspects of BO3 modding

KingslayerKyle
- Black Ops II HUD port to BOIII sites.google.com/view/kingslayerkyle

- Paypal https://paypal.me/kingslayerkyle

HOGARTH935
- Artist that created the absolutely jaw dropping Pack-A-Punch camo in use on Kino, Ascension, Shangri-La and Moon https://www.devraw.net/releases/black-ops-1-pap-camo

marv7000
- BetterBlenderCOD https://github.com/marv7000/BetterBlenderCOD

tupivere_
- BlenderCoDExtras https://github.com/deshayu/BlenderCoDExtras
- Creation of render for main mod artwork.

+ Lots of additional help and guidance with blender and BO3 modding

overlordxviii
- Various testing, advice, feedback, and production of art assets

Scobalula
- HydraX https://github.com/Scobalula/HydraX

- Greyhound https://github.com/Scobalula/Greyhound

- GameImageUtil https://github.com/Scobalula/GameImageUtil

lilrobot
- Original author of the amazing "Inspect weapon" script https://mega.nz/file/AWICGIoD#1mLQIO2tnC4eSBZf3y9M4Fys__ZWfr6lIrFCdIETpF4

FIZL0
- Author of the also amazing fixed version of the above script, that fixes some troublesome animation issues. https://github.com/FIZL0/lilrobots_inspectable_weapons_fixed

vSheidheda
- Finding a fix for a crash that was preventing users with non-English system languages from enjoying the mod.

Blak
- The First Cycle Mod Author, my main inspiration to start this mod
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1793032002

HarryBO2021
BO3-To-BO3 weapon ports (Ray Gun Mark II asset source)
https://www.devraw.net/releases/bo3-gun-pack

And honestly just a massive amount of hard work from Harry providing asset libraries and assets for the community to use. The guy does not get enough credit / respect!

Vanguard / Modern Warfare III Wunderwaffe port
- TheSkyeLord - Weapon Export / Custom Anims / Texture Ports
- Remarkable Zeal - Scripts / GDT Settings / Custom Textures / Pack-A-Punch Materials
- Niknokinator - Scripting Aid
- Scobalula - Greyhound
- Professor WeeWoo - Testing
- wetegg - worked on MWIII Wunderwaffe port, and found the solution for non-functional bulbs

Stielhandgranates
- Killer Potato
- Topato: The port itself
- Scobalula: Greyhound, GameImageUtil, CoDMayaTools
- Aidan & Ray1235: CoDMayaTools
- DTZxPorter: ExportX, SETools
- Blak: Riley Sound Template
- TheStig: Testing

All0utWar
Perk Return Script
https://www.devraw.net/releases/perk-return-script

SpencerJ
Quality assurance support

Help and support from the BO3 modding discord
https://discord.com/invite/cp6AVNt

- Rayjiun
- IceGrenade
- Mr_Gadd
- Vortex
- resxt
- ninjaman829
- wetegg
- midgetblaster

Software
Black Ops III Mod Tools
- Asset Property Editor

Blender
- BetterBlenderCOD
- BlenderCoDExtras
Popular Discussions View All (12)
41
2
21 Sep @ 6:30pm
Compatibility suggestions & bugs I've found
Smalllbuddy
28
1 Oct @ 5:50am
Mod Suggestions
Bodacious
2
21 Jul @ 6:23am
Update, 04/07/2025 7:50 (Could not find zone 'es_core_mod')
Toniver
1,840 Comments
✶Don Loco Coco✶ 27 Sep @ 8:29am 
Hey, the texture of the FN SCAR with the Pack-a-Punch camo has a visual glitch, like they're clipping each other. It looks really bad. Are you planning to fix it? Also, when I use the grenade launcher with this weapon, for some reason a random red dot sight appears, and when I stop it's gone.
nickvanberkel4 27 Sep @ 7:31am 
hey there, the mk3 ray gun doesnt have any sound fx for me
✶Don Loco Coco✶ 25 Sep @ 5:45pm 
If you manage to add PHD Flopper on Ascension it will be a 10/10 Nostalgia Mod.
✶Don Loco Coco✶ 21 Sep @ 9:22pm 
Hello, I have a question. Are you guys planning to add the specific HUDs to all the maps? Like if I play a WAW Zombies Map, I get the WAW HUD in these WAW maps, and the BO1 HUD from the BO1 Zombies Maps?

Is it too complicated? Or are we just simply sticking with BO2 HUD to all the maps for ever?:bo3smile:
MarBl  [author] 20 Sep @ 3:13am 
Thank you! And yeah sorry about that, I thought I had fixed the light FX. I'll have to take another look. It was caused by me meddling with effects to create the classic yellow box light, but take it from me, the Box FX are annoying to work with, like, really annoying. Tons of layered FX and it's hard to work out what needs to be visible without constantly jumping back into the game between every edit - plus, different FX are used across different maps, but some maps share FX.
ZioMcCall 17 Sep @ 10:50am 
Amazing mod. My only complaint about it is the fact that,for some reasons,mistery boxes can no longer emanate their light,which makes spot the position of one in big maps like Moon a pain in the ass.
charlurd 14 Sep @ 4:52pm 
Is there the WAW/BO1 round intro/outro SFX?
MarBl  [author] 11 Sep @ 3:04am 
Sorry to hear that, all I can think to suggest is reinstalling it. It even runs on my Steam Deck.
Codanack 10 Sep @ 3:39pm 
game crashes when I use mod
MarBl  [author] 10 Sep @ 5:53am 
There's unfortunately some issues with PHD crashing some maps that have prevented me implementing it thus far. Hopefully I'll get around to it eventually.