Total War: WARHAMMER III

Total War: WARHAMMER III

Dawi Gunpowder Units ( Vanilla 6.X ) ( MCT/TTC Support ) ( REQUIRES ASSET PACK )
542 Comments
Montess92 4 Oct @ 6:50am 
outdated
Lord_of_Turds 3 Oct @ 7:55pm 
Odd bug that I don't see anyone reporting. Some of the units don't do any damage. So far the only example I have are the Iron storm batteries. The do not do any damage even though the enemy character recoils from the projectile.
Archangel01 26 Sep @ 6:55pm 
Need update
Zennzo 22 Sep @ 10:59am 
Anyone make a SFO Submod yet?
五星红旗在飘扬 18 Sep @ 3:36am 
Prompt for game crash
n.pedrazalis 7 Sep @ 6:49pm 
can i ask you is this mod incompatible with this one ? https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3303548480
Gidwelion 7 Sep @ 12:29pm 
Are there Options included in mct to disable certain units from being recruitable ?

Dont get me wrong i am so hyped over the designs and concepts you cooked up.
I just want to be able to balance this mod a bit into my preference if thats possible
DoriamVell 2 Sep @ 3:05am 
I also had issue with Dawi Ironclad Mount ( Vanilla 6.X ) (STANDALONE) and this mod.
I turned off the first one and game started.
DoriamVell 2 Sep @ 3:04am 
@kronosmayer check standalone mods. If them enabled and using same resource - it can cause crash. For example standalone tanks and this mod
ThatDudeDevo 23 Aug @ 8:59pm 
anyone else having desync issues in multiplayer using this?
BENNY 14 Aug @ 11:34pm 
I wish vampires had these too
hitmichele 5 Aug @ 10:53am 
Arc'Xeno (jdsh) I dont know why but ( in my case ) this mod appears to be in conflict with the mod Dawi Ironclad Mount ( Vanilla 6.X ) (STANDALONE) ... in any case i have solved to off the last mod
Arc'Xeno (jdsh) 4 Aug @ 3:14pm 
@krinosmayer and @hitmichele did either of you try unsubscribing and resubscribing to both this mod and the asset pack? I ask because I just had that same bug when loading them up but when I did that it worked correctly.
hitmichele 4 Aug @ 1:56am 
same problem
kronosmayer 2 Aug @ 4:56am 
its showing an invalid database error while opening the game, can you pls help?
Bartcheeks 27 Jul @ 12:01pm 
rainmaker mortar was pretty... underwhelming to use, was quite hyped up to be able to finally build and use them. Dmg feels pretty bad even after taking into account enemy armor.

Same goes to hailstorm rocketeers and the other similar one, just not a lot of dmg for their animation.

Still struggling to find a decent generic army comp using this tbh, or maybe i'm mistakenly expecting a lvl of compstomp that this mod isn't meant for (im used to higher-tech mods allowing fun compstomps)
Grassy Knoll Duck 22 Jul @ 1:44am 
I noticed that when playing belegar the Ancestor Master Engineer does not have the mount skill tree path(Dramar Hammerfist). Is this Intentional? Sorry if this is a FAQ
Jeanne Duck 17 Jul @ 10:02pm 
Oh ma god, Crazy ass Mod!!!
☠︎︎Insanias☠ 14 Jul @ 2:45am 
the M1G1 and M1G2 and brewmaster tank all show up in the recruitment pool twice, and the other tanks like the M1G3 and the barag m2 dont show up. similar happens with some ranged units too
Sköll 28 Jun @ 1:40am 
solved it, apparently you need to load this mod before the asset pack
Sköll 26 Jun @ 5:32pm 
currently causing crashes on startup
♥Darkini blessy♥ 8 Jun @ 3:14am 
Do the units have any Perks? I noticed their section where it tells you Anti-Large or Anti-infantry or Armored & shield is not displaying for me as wondering if they do or they don't since I am looking at other units as they have their own set of perks but for this mod displaying none or if not supposed to
RIDOX 5 Jun @ 5:04am 
unit invisible bro how i fixxxxx that bro ?????
嗷嗷 28 May @ 7:05am 
Artillery: 炮兵单位在招募一个以后 待招募的兵牌就会消失 是不是BUG?? 求改善
Dreadwolf 27 May @ 5:20am 
this is the dawi answer to the WWI Empire mod hehe
-Da-_-Goddess- 12 May @ 12:34pm 
all angklad war machines that needs the foundry and gunsmith forge isn't recruit-able even though their built as malakai.
VicThor 12 May @ 6:09am 
Do the war machine unit benefit from malakai buff?
chaos dwarf 3 May @ 11:08pm 
If given sufficient time, would the Zhufbarian Guard and Hammerguard Fusiliers consider adding standard-bearers to make them look cooler?
Brother Bjoth the Drinker 26 Apr @ 12:32am 
does this work for multi player?
GordonTheSeal 24 Apr @ 3:34pm 
muzzle flashes are broken
Mioka 10 Apr @ 4:27am 
Good day, I subscribed to "all modifications" but the mod itself does not work (
Shal Kesh 1 Apr @ 2:37am 
Has anyone noticed if the no friendly fire mod works with this or not cause i swear some of my front line takes damage from getting shot in the back or danger close artillery
Fargus404 30 Mar @ 1:15pm 
Everything works fine except for one thing you can't see the shells at all, you can fix it. I'm not the only one here.
RV_770 30 Mar @ 10:40am 
just WOW !!!

This puts Melakai's inventions to shame..

What an Amazing MOD :steamthumbsup:
HAVOKMACHINE 25 Mar @ 11:58am 
is this mod outdated? or how do you make it work? i got asset pack - i got mod - nothing shows up ingame. how? what am i doing wrong?
Josh.G 22 Mar @ 10:19am 
here's a solid question, you think it's possible to make a mod that adds some of those units for Zhufbar roster ingame?
xenokinglv426 17 Mar @ 5:40pm 
Does/did this work in campaign? Keeps crashing every army attack. Thank you
Lelouch 16 Mar @ 3:39pm 
is there a way to give these mod units more health? they are very underpowered with sfo
Doctor INZANE 23 Feb @ 10:31am 
They used to have very visible projectiles. I think an update in the last few months broke something.
Seeker 23 Feb @ 5:53am 
Is it normal that your units dont have Projektiles?
Church A.I 20 Feb @ 7:49pm 
Nevermind, I am stupid, May I ask that It put in this mods description not to use the Tank mount mod with this one, I totally missed that for like, 2 hours of headscratching
Church A.I 20 Feb @ 6:10pm 
Crashing on startup for me after adding it
Krakenous 19 Feb @ 1:38am 
D3rpy is it possible to limit the number of sound samples from from the ROR laser tank and a few of the other units? In intense battles they cause the game to CTD with the sound effectively becoming overloaded, then no sound at all, then it hangs and crashes. I think it's the number of audio calls from the M1GX ROR. Might be easiest to perhaps either mute the sounds or change it to something that is a single sound, maybe like a breath attack sound sample.
Seeker 18 Feb @ 11:36am 
am i the only one with invisible shoots? Do i to change some configs?
Seeker 13 Feb @ 2:14pm 
the shoots on the Engineer are inviseble only in this pack, the standalone works
Zetsuji 8 Feb @ 11:33am 
crashes game
Sun Bro 6 Feb @ 5:28pm 
loooooove this mod, so cool loooking, but man the whole aim debuff thing with moving tanks really throws a skaven in my gear box, id love some option to remove that
McLovin 2 Feb @ 10:44am 
cant use 3x unit size with this mod
Tactical Weeb 1 Feb @ 10:34pm 
This is a little bit of a nitpick, but the heavy gunners guns having butt stocks looks weird to me.
I mean the way they use they use the guns, they don't use their shoulders to brace the gun.
Removing the butt stock would make it more natural looking, in my opinion.
The way it is now, it looks like a dwarf using a gun meant for an ogre.