Total War: WARHAMMER III

Total War: WARHAMMER III

Dawi Gunpowder Units ( Vanilla 6.X ) ( MCT/TTC Support ) ( REQUIRES ASSET PACK )
545 kommentarer
Hehodas 11. okt. kl. 16:54 
Crash on launch
Loopy_Blue 10. okt. kl. 16:09 
Causing my game to crash now, too.
Dreadnaughty 10. okt. kl. 12:36 
causing game crash unfortunatelly.
any chance for update?
Montess92 4. okt. kl. 6:50 
outdated
Lord_of_Turds 3. okt. kl. 19:55 
Odd bug that I don't see anyone reporting. Some of the units don't do any damage. So far the only example I have are the Iron storm batteries. The do not do any damage even though the enemy character recoils from the projectile.
Archangel01 26. sep. kl. 18:55 
Need update
Zennzo 22. sep. kl. 10:59 
Anyone make a SFO Submod yet?
五星红旗在飘扬 18. sep. kl. 3:36 
Prompt for game crash
n.pedrazalis 7. sep. kl. 18:49 
can i ask you is this mod incompatible with this one ? https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3303548480
Gidwelion 7. sep. kl. 12:29 
Are there Options included in mct to disable certain units from being recruitable ?

Dont get me wrong i am so hyped over the designs and concepts you cooked up.
I just want to be able to balance this mod a bit into my preference if thats possible
DoriamVell 2. sep. kl. 3:05 
I also had issue with Dawi Ironclad Mount ( Vanilla 6.X ) (STANDALONE) and this mod.
I turned off the first one and game started.
DoriamVell 2. sep. kl. 3:04 
@kronosmayer check standalone mods. If them enabled and using same resource - it can cause crash. For example standalone tanks and this mod
ThatDudeDevo 23. aug. kl. 20:59 
anyone else having desync issues in multiplayer using this?
BENNY 14. aug. kl. 23:34 
I wish vampires had these too
hitmichele 5. aug. kl. 10:53 
Arc'Xeno (jdsh) I dont know why but ( in my case ) this mod appears to be in conflict with the mod Dawi Ironclad Mount ( Vanilla 6.X ) (STANDALONE) ... in any case i have solved to off the last mod
Arc'Xeno (jdsh) 4. aug. kl. 15:14 
@krinosmayer and @hitmichele did either of you try unsubscribing and resubscribing to both this mod and the asset pack? I ask because I just had that same bug when loading them up but when I did that it worked correctly.
hitmichele 4. aug. kl. 1:56 
same problem
kronosmayer 2. aug. kl. 4:56 
its showing an invalid database error while opening the game, can you pls help?
Bartcheeks 27. juli kl. 12:01 
rainmaker mortar was pretty... underwhelming to use, was quite hyped up to be able to finally build and use them. Dmg feels pretty bad even after taking into account enemy armor.

Same goes to hailstorm rocketeers and the other similar one, just not a lot of dmg for their animation.

Still struggling to find a decent generic army comp using this tbh, or maybe i'm mistakenly expecting a lvl of compstomp that this mod isn't meant for (im used to higher-tech mods allowing fun compstomps)
Lich 22. juli kl. 1:44 
I noticed that when playing belegar the Ancestor Master Engineer does not have the mount skill tree path(Dramar Hammerfist). Is this Intentional? Sorry if this is a FAQ
Jeanne Duck 17. juli kl. 22:02 
Oh ma god, Crazy ass Mod!!!
☠︎︎Insanias☠ 14. juli kl. 2:45 
the M1G1 and M1G2 and brewmaster tank all show up in the recruitment pool twice, and the other tanks like the M1G3 and the barag m2 dont show up. similar happens with some ranged units too
Sköll 28. juni kl. 1:40 
solved it, apparently you need to load this mod before the asset pack
Sköll 26. juni kl. 17:32 
currently causing crashes on startup
♥Darkini blessy♥ 8. juni kl. 3:14 
Do the units have any Perks? I noticed their section where it tells you Anti-Large or Anti-infantry or Armored & shield is not displaying for me as wondering if they do or they don't since I am looking at other units as they have their own set of perks but for this mod displaying none or if not supposed to
RIDOX 5. juni kl. 5:04 
unit invisible bro how i fixxxxx that bro ?????
嗷嗷 28. maj kl. 7:05 
Artillery: 炮兵单位在招募一个以后 待招募的兵牌就会消失 是不是BUG?? 求改善
Dreadwolf 27. maj kl. 5:20 
this is the dawi answer to the WWI Empire mod hehe
-Da-_-Goddess- 12. maj kl. 12:34 
all angklad war machines that needs the foundry and gunsmith forge isn't recruit-able even though their built as malakai.
VicThor 12. maj kl. 6:09 
Do the war machine unit benefit from malakai buff?
chaos dwarf 3. maj kl. 23:08 
If given sufficient time, would the Zhufbarian Guard and Hammerguard Fusiliers consider adding standard-bearers to make them look cooler?
Brother Bjoth the Drinker 26. apr. kl. 0:32 
does this work for multi player?
GordonTheSeal 24. apr. kl. 15:34 
muzzle flashes are broken
Mioka 10. apr. kl. 4:27 
Good day, I subscribed to "all modifications" but the mod itself does not work (
Shal Kesh 1. apr. kl. 2:37 
Has anyone noticed if the no friendly fire mod works with this or not cause i swear some of my front line takes damage from getting shot in the back or danger close artillery
Fargus404 30. mar. kl. 13:15 
Everything works fine except for one thing you can't see the shells at all, you can fix it. I'm not the only one here.
RV_770 30. mar. kl. 10:40 
just WOW !!!

This puts Melakai's inventions to shame..

What an Amazing MOD :steamthumbsup:
HAVOKMACHINE 25. mar. kl. 11:58 
is this mod outdated? or how do you make it work? i got asset pack - i got mod - nothing shows up ingame. how? what am i doing wrong?
Josh.G 22. mar. kl. 10:19 
here's a solid question, you think it's possible to make a mod that adds some of those units for Zhufbar roster ingame?
xenokinglv426 17. mar. kl. 17:40 
Does/did this work in campaign? Keeps crashing every army attack. Thank you
Lelouch 16. mar. kl. 15:39 
is there a way to give these mod units more health? they are very underpowered with sfo
Doctor INZANE 23. feb. kl. 10:31 
They used to have very visible projectiles. I think an update in the last few months broke something.
Seeker 23. feb. kl. 5:53 
Is it normal that your units dont have Projektiles?
Church A.I 20. feb. kl. 19:49 
Nevermind, I am stupid, May I ask that It put in this mods description not to use the Tank mount mod with this one, I totally missed that for like, 2 hours of headscratching
Church A.I 20. feb. kl. 18:10 
Crashing on startup for me after adding it
Krakenous 19. feb. kl. 1:38 
D3rpy is it possible to limit the number of sound samples from from the ROR laser tank and a few of the other units? In intense battles they cause the game to CTD with the sound effectively becoming overloaded, then no sound at all, then it hangs and crashes. I think it's the number of audio calls from the M1GX ROR. Might be easiest to perhaps either mute the sounds or change it to something that is a single sound, maybe like a breath attack sound sample.
Seeker 18. feb. kl. 11:36 
am i the only one with invisible shoots? Do i to change some configs?
Seeker 13. feb. kl. 14:14 
the shoots on the Engineer are inviseble only in this pack, the standalone works
Zetsuji 8. feb. kl. 11:33 
crashes game