Euro Truck Simulator 2

Euro Truck Simulator 2

More Time for Delivery
40 Comments
FindFloppies 21 Sep @ 9:17am 
Works fine in 1.56 here, no issues, ATS and ETS2
PikPikker  [author] 21 Sep @ 2:11am 
I just turned this mod on, and my game booted successfully with no crashes/errors/warnings

this mod is intended to work with any future patches, and thus I will only examine exact reports with exact problems

and yes - this will NOT destroy your game and/or savefiles even if it crashes on startup, so you can easily check everything yourself
SebSavoyard73 21 Sep @ 1:36am 
1.56 please
PikPikker  [author] 1 Jul @ 6:38pm 
thanks for confirming, while I'm a little busy with other mods :104:
FindFloppies 1 Jul @ 6:34pm 
So far so good 1.55 ATS
FindFloppies 15 Jun @ 2:55am 
@User, works fine with 1.54
Kartoshka 15 Jun @ 2:41am 
1.54?
PikPikker  [author] 15 Jun @ 2:33am 
exactly, because I (and other modders) have to change the whole file, no way the change one single value separately, unfortunately :facepunch:

on the other hand it's always better for drivers to "build" the economy_data file in a custom way - putting a desired average speed, adjusting other values taking them from other mods for exactly

I just wish there were a way to work with values of such files without need replacing it all... (actually it's possible if it were split in separate modules with unique file instances...)
FindFloppies 15 Jun @ 1:59am 
So, really, the only issue that might come from an update would be if the base file itself is changed?
PikPikker  [author] 14 Jun @ 9:04pm 
FindFloppies is absolutely correct - this mod only changes that single line - and more than that you can put any value there to your liking, also with any other economy mod too (or any other mod which replaces economy_data)
FindFloppies 14 Jun @ 6:50pm 
@John Stormrunner. Exactly. Now I can drive, and sightsee, and not worry about schedules. If I take a side trip and find a hidden road, it's no XP or money penalty. And yes to the no fatigue sim, too.
FindFloppies 14 Jun @ 6:45pm 
Still works fine here. I don't see any versioning on this, so we don't have that issue. And it 1.55 runs into issues, if I'm not mistaken, you just take a fresh economy_data file and edit the simulation_avg_speed. Are there any other edits in this? You could literally edit the line of that same file in the 'Real Economy' mod, and get the effect of both pretty easily.
PikPikker  [author] 15 May @ 9:17pm 
not gonna test it on 1.55 until its final official release (out of beta), but I guess it should be fine as is, you can try enabling it, and you just get a CTD during game load (which is harmless), or it is about to work fine
Trixl 15 May @ 9:12am 
Does it allready work with 1.55?
John StormRunner 7 Mar @ 9:08am 
Thank you. Now I can play the game how it is meant to be. Stress free and relaxing. With sleep simulation turned off it is even better!
飞雪落孤城 17 Feb @ 10:14pm 
OK.Thank you very much
PikPikker  [author] 17 Feb @ 10:08pm 
I'm afraid no - unless you edit the economy_data.sii file of that "Real Economy" mod you are talking about just with changing the average speed from 62 to 42 - or actually any other value you like (42 km/h seems the most optimal for me)
飞雪落孤城 17 Feb @ 10:06pm 
Can this mod be used at the same time as a real economy mod?
FindFloppies 16 Feb @ 8:58pm 
Working just fine in 1.53, by the way.
飞雪落孤城 15 Feb @ 8:24am 
Thank you very much!
PikPikker  [author] 10 Feb @ 6:37pm 
it doesn't apply to your current job, you have to finish it as is, and it will work starting from a new one
飞雪落孤城 10 Feb @ 12:33am 
Why doesn't the time remaining after using the mod change?
飞雪落孤城 9 Feb @ 11:59pm 
It doesn't work
Tiko 14 Dec, 2024 @ 6:29pm 
thanks and sorry but don't work in 153
PNGDS 18 Nov, 2024 @ 12:04pm 
Thanks !
PikPikker  [author] 16 Nov, 2024 @ 8:21pm 
seems working well enough in 1.53
PNGDS 16 Nov, 2024 @ 10:14am 
is it working with 1.53 update ?
schwarzmuller 14 Sep, 2024 @ 10:24pm 
thanks for 1.51 babe
Old Timer 14 Sep, 2024 @ 6:24am 
Thx
PikPikker  [author] 14 Sep, 2024 @ 2:09am 
it's 1.51 ready :steerme:
SebSavoyard73 14 Sep, 2024 @ 2:08am 
1.51 please
PikPikker  [author] 26 Aug, 2024 @ 4:05pm 
hired drivers? yes it does, and there is nothing I can do to help this, unfortunately
traffic cars? no it doesn't
Andrei 26 Aug, 2024 @ 1:25pm 
this mod makes all cars drive really slow
jamwithjay1 24 Aug, 2024 @ 10:58am 
thanks for making this as other guy is gone
PikPikker  [author] 27 Jun, 2024 @ 8:13pm 
it won't work if you use another economy mod, also - it won't affect your current job;
try finishing your current job and placing this mod with the highest priority in mod manager
sipovy 27 Jun, 2024 @ 1:06pm 
not work...
Garffie 19 Jun, 2024 @ 7:59am 
thanks love it:steamthumbsup:
vwcastro 29 May, 2024 @ 11:45am 
good idea more time for delivery
PikPikker  [author] 27 May, 2024 @ 3:56pm 
@dafm6ets PM me (if it's unavailable send friend request) and I will send you personalized version of this mod with that 3 hour rest period if you really want it
dafm6ets 27 May, 2024 @ 12:25pm 
great little mod........its needed in the game but what make it fanatastic is if it had a built in 3hr rest period .......just saying.....many thanks ,,award :steamthumbsup: