Crusader Kings III

Crusader Kings III

Roads of Middle Earth
59 Comments
The Cream Cheese Wonton  [author] 29 Sep @ 9:12pm 
@TheOneNation Realms is having crashing issues in general, so likely isnt from this mod. Disable Tours and Tournaments as that causes Realms to crash
TheOneNation 29 Sep @ 9:10pm 
Hey Cream Cheese, just fyi this crashes on start for me. I am only running Realms in Exile and this, and I have this immediately after RoE in the order.
The Cream Cheese Wonton  [author] 26 Sep @ 8:28pm 
I updated the Mod!!

V1.7c 'The Bay of Ormal Update'

Fixes,
-Fixed issue where I typed
7
when i needed to type
70
in the loc, causing an error
-Changed name of the port modifier "The Númenórean Port of Ciryandur" back into "The Númenórean Port of Hazaj Tollin" as i realised that the Ciryandur wasnt the original elvish name of the city

Changes,
-Replaced the flat Development Growth given by roads and ports with Development Growth Multipliers. This should reduce the amount of dev given over all, and fix the issue of every province on a road becoming a metropolis given enough time. Again another nerf lol sorry

If anyone finds any bugs, or anything from the new update that doesnt work please let me know!
The Cream Cheese Wonton  [author] 26 Sep @ 7:45pm 
@Pilatian Hmm i didnt think of that. I wont do 10% because that is a massive buff, but 5% maybe. Thanks for the imput!
The Cream Cheese Wonton  [author] 24 Sep @ 1:27pm 
@Forgotten
IT can be added, but its content wont be added unfortunately
The Cream Cheese Wonton  [author] 24 Sep @ 1:27pm 
I updated the Mod!!

V1.7b 'The Bay of Ormal Update'

Fixes,
-Updated the mod to work with the new update!

Changes,
-Cut the Development Growth from the province modifiers in half
-Cut income for all Roads (besides the Rhun Road) in half

If anyone finds any bugs, or anything from the new update that doesnt work please let me know!
Forgotten 11 Sep @ 3:10pm 
Quick question can the mod be added mid playthrough that does not have the mod?
The Cream Cheese Wonton  [author] 5 Sep @ 11:46am 
I updated the Mod!!

V1.7a 'The Bay of Ormal Update'

Fixes,
-Fixed some typos and errors in loc
-changed "Arpél" to instead be called "Lôni Hîsekhôr"
-Upgraded Korea's port modifier
-Fixed the Noldor Road decision
The Cream Cheese Wonton  [author] 24 Aug @ 3:48pm 
@Cloctav1an23 yes it is! But most of it's content won't exist unfortunately without a new save
@MK Black thank you for enjoying the mod!
Cloctav1an23 24 Aug @ 12:48pm 
Is the update safe to play midgame?
MK Black 24 Aug @ 4:15am 
Awesome work, thank you.
The Cream Cheese Wonton  [author] 23 Aug @ 10:53pm 
I updated the Mod!!

V1.7 'The Bay of Ormal Update'

Additions,
-Added the Ports province modifiers to the Trade Routes Map Mode, now showing up as light blue provinces when in the map mode
-Reworked the Rath Khand Trade Route, giving it extra provinces in eastern Haradwaith, extending it into Khy, and splitting its northern branch into Mordor into a new trade route, the Khand-voshâm
-Added the Khand-voshâm Trade Route, heading through Northern Khand into Mordor
-Minor rework to the Batân an-Sakal, expanding it in southern Bellekar, and reworking its path through Tulwang
-Added a port to Bôzisha-Dâr
-Added ports to 8 major cities along the Bay of Ormal
-Added 2 Numenorean ports in Anarika
-Added 5 Elven Ports in the Westlands of Middle Earth
The Cream Cheese Wonton  [author] 23 Aug @ 10:53pm 
-Completely reworked the Dune Sea Caravans
-Removed the Abrakhan Caravan, as Abrakhan no longer exists
-Added to the Batan an Belpharaz
-Added the Great Sîrayn Highway Trade Route which heads all through Sîrayn
-Added the Baruzimabûl Road which travels from Narâgathol in the Yellow Mountains all through the Kingdom of Zajantak
-Added the Lynerian Road from Lyneria into Sîrayn
-Added the Nhazadh's Causeway which hugs the banks of the Nuar River
-Added the Sháy Caravans
-Added the Great Khy Road through Khy
-Added the Ormal Roads which encircle the Bay

Fixes,
-Updated the mod to work with Realms V4.2!
-Fixed a bug where the death of certain characters made decisions impossible to complete. Should be much more robust now

8 New Trade Routes!
15 New Ports!

If anyone finds any bugs, or anything from the new update that doesnt work please let me know!
The Cream Cheese Wonton  [author] 19 Aug @ 6:51pm 
@[SN]Mike28282 Thanks for bringing it to my attention! Those decisions require you to have a certain opinion of specific characters. Likely they either have died in your game. I'll make the requirements more robust in the next update!
[SN]Mike28282 19 Aug @ 4:43pm 
Thanks for the future update! Was about to say that i'm encountering a problem when trying to build the west khazad or east khazad dum, as it says i need "'s opinion of you is 90 or more", hence blocking me from building them
The Cream Cheese Wonton  [author] 18 Aug @ 6:00am 
@MK Black I'm working on one rn
MK Black 18 Aug @ 4:34am 
Likely needs an update
The Cream Cheese Wonton  [author] 2 Aug @ 10:18am 
@[WPG]AnotherBeard Of course! Thank you for using it!
[WPG]AnotherBeard 20 Jul @ 4:34pm 
thanks for this mod!
The Cream Cheese Wonton  [author] 11 Apr @ 9:20pm 
Updated the Mod!

V1.5a 'The Writers Stuff Update'

Changes,
Increased the speed buff while walking on the roads

Fixes,
Updated the mod for the "New" LOTR:RIE Update!!!
The Cream Cheese Wonton  [author] 27 Feb @ 8:41pm 
V1.5 'The Writers Stuff Update'

Changes,

Adds 3 new decision pictures!
-One for Men, one for Dwarves, and one for Elves

Rewrote all decision descriptions!
-I rewrote all descriptions for the decisions as I felt they weren't up to my standard. Should be much better now!

Changed it so that when attempting to complete the 'Connect Burza-dum to the East-West Road', 'Reconnect Nogrod and Belegost to the East-West Road', or 'Reconnect The Iron Hills to the Old Forest Road' decisions you can complete these decisions diplomatically instead of only through conquest.

Added the highly requested feature where when walking on roads added by the mod you travel faster! Now the roads all increase character travel speed when you travel through a province with them!

Various slight changes to decision requirements/loc fixes
The Cream Cheese Wonton  [author] 21 Feb @ 11:18pm 
Mod has been updated! Added content to the Elves of the Westlands, and added 4 new roads!
Added the following
The Men-i-Lon
The Tiënoldoron
The Râd Annon
The Râd Mallorn
Hope you all continue to enjoy the mod!!
The Cream Cheese Wonton  [author] 15 Feb @ 9:14pm 
Mod has been updated! Works now for the most recent version of LOTR:RIE. Also added some ports to Thani Hazad.
Added the following
The Port of Inzillôni
The Port of Mispîr
The Port of Ûrulôni
The Port of Arpél
The Port of Sarûl
The Port of Gimileth
Hope you all continue to enjoy the mod!!
Ck K-$ 6 Feb @ 9:11pm 
Update?
The Cream Cheese Wonton  [author] 24 Oct, 2024 @ 9:21am 
@tzverg Im not updating the mod till the Beta is officially updated. Sorry. Thanks for the Russian translation tho!!
tzverg 23 Oct, 2024 @ 7:29pm 
Broked with latest patch (LOTR Beta). Need update
tzverg 5 Oct, 2024 @ 4:11am 
Shlomo McNugget - Fist of Jesus 10 Sep, 2024 @ 9:09am 
Hey Wonton, are there any plans for trade routes in and around Abrakhan? It would make sense, seeing as Abrakhan and the surrounding realms are especially known as trade empires.
HexStrain 1 Aug, 2024 @ 3:11pm 
I'll send that when i return from vacation. Eta 4 days
The Cream Cheese Wonton  [author] 1 Aug, 2024 @ 3:05pm 
@HexStrain what is your entire mod load order
HexStrain 1 Aug, 2024 @ 10:28am 
Cool cool cool but how do I know if it's working? I only see default roads on the road map view
The Cream Cheese Wonton  [author] 1 Aug, 2024 @ 9:35am 
Updated the mod! Added 5 new roads to the mod, and now trade routes better fill out Middle Earth
Added the
The East-Way Road
The Erebor Road
The Wineland Way
The Doom Road
The Moroth Road
Also Expanded the previously named South Road in Gondor to now be named the Great Gondor Road. This road connects the different large settlements of the Gondorian heartlands from Pelargir to Erech
Furthermore, now any ruler can benefit from the roads under their control, not just independent rulers!
Hope you all enjoy the mod
The Cream Cheese Wonton  [author] 1 Aug, 2024 @ 7:04am 
@mjo9d Yes it does go along the coast. I've now fixed it in my recent update
mjo9d 19 Jul, 2024 @ 8:54pm 
Hi great mod. One question though. The coastal road in Gondor you have, didn't it go from Minas Tirith to Pelargir, over Linhir to Dol amroth or am I mistaken? Just a vague memory of mine from somewhere.
HexStrain 27 Jun, 2024 @ 1:39pm 
Also when i switch to "Trade Routes" mode i only see the vanilla road, not all the roads you added
HexStrain 27 Jun, 2024 @ 1:22pm 
"Have this mod after Realms in Exile in the Load order"

After like this?

1- LOTR RIE
2- Roads
EnumaEllis 26 Jun, 2024 @ 10:27pm 
You never know. This is the Steam Workshop ;)
The Cream Cheese Wonton  [author] 26 Jun, 2024 @ 11:04am 
@EnumaEllis I added it. I assumed it was pretty common sense, but yeah your probably right haha
EnumaEllis 23 Jun, 2024 @ 7:57pm 
Thanks for the mod, but also please add the RiM requirement to this mod as well so others won't forget.

Just want to maximize it's chances not to have problems.
The Cream Cheese Wonton  [author] 12 Jun, 2024 @ 3:13pm 
Updated the mod to work with the 4.0.1 - Update Patch
The Cream Cheese Wonton  [author] 26 May, 2024 @ 7:27pm 
Also while boats are easier and cheaper to move things, it's generally cheaper to move people and individuals by land, and armies. Why Rome had tons of roads thought Itally
The Cream Cheese Wonton  [author] 26 May, 2024 @ 6:44pm 
@crusader1248 it's a road in the lore (atleast the lore that RIE is building off of) it was built during the time of Numenorian colonization to connect by land their many colonies
crusader1248 26 May, 2024 @ 5:33pm 
there would be little to no reason to build major roads along the coast, given that transportation by ship is faster and cheaper. outside of that nice idea
The Cream Cheese Wonton  [author] 26 May, 2024 @ 4:04pm 
@TheyCallMeVincenzo I have no idea what your talking about tbh. Their pilgrim roads? because those dont do anything with speed
TheyCallMeVincenzo 26 May, 2024 @ 2:48pm 
Try to copy the GoT code for their roads.
The Cream Cheese Wonton  [author] 26 May, 2024 @ 1:04pm 
@Todd "The God" Howard yes unfortunately it requires a new save game
Lord Eastwood 26 May, 2024 @ 12:19pm 
Yeah, unfortunately army modding like that doesn't exist quite yet. Would be awesome if it did.
Todd "The God" Howard 26 May, 2024 @ 2:07am 
I assume this won't work if I add it mid playthrough?
The Cream Cheese Wonton  [author] 25 May, 2024 @ 3:20pm 
@TheyCallMeVincenzo sorry but unfortunately, province modifiers for whatever reason can't have a speed buffer when you walk over the province. Only way I could make it work is by giving your entire nation a speed buff when having the provinces and that doesn't seem to be a great solution
TheyCallMeVincenzo 25 May, 2024 @ 11:54am 
Does this add movement speed buffs for armies?