Crusader Kings III

Crusader Kings III

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Roads of Middle Earth
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10.487 MB
21 May, 2024 @ 4:32am
26 Sep @ 8:28pm
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Roads of Middle Earth

Description
LotR: RiE Roads of Middle Earth
This mod adds 33 (technically 35) new Roads/Trade Routes to the Realms in Exile Total Conversion mod.
The Harad Road
The Rath Khand
The South Road
The West Road
The Old South Road
The Greenway
The East Road
The North-South Road
The Old Forest Road
The Khazad Road
The Men-i-Naugrim
The Batân an-Sakal
The East-Way Road
The Erebor Road
The Wineland Way
The Doom Road
The Moroth Road
The Batan an-Belpharaz
The Gwathlo Road
The Great Ivory Road
The Crystal Road
The Men-i-Lon
The Tiënoldoron
The Râd Annon
The Râd Mallorn
The Men Angrún
The Khand-voshâm
The Great Sîrayn Highway
The Baruzimabûl Road
The Lynerian Road
The Nhazadh's Causeway
The Great Khy Road
The Ormal Roads
The Dune Sea Caravans
The Sháy Caravans

The mod also now adds 26 Númenórean Ports
The Port of Osgiliath
The Port of Pelargir
The Port of Umbar
The Port of Lond Daer
The Port of Ûrêzâyaneth
The Port of Kadar an-Kharadûn
The Port of Dol Amroth
The Port of Korlea
The Port of Hazaj Tollin
The Port of Sornomar
The Port of Súthure
The Port of Ethir Harnen
The Port of Dûsalan
The Port of Serelond
The Port of Linhir
The Port of Ramlond
The Port of Annon Drúin
The Port of Irtîl
The Port of Inzillôni
The Port of Mispîr
The Port of Ûrulôni
The Port of Arpél
The Port of Sarûl
The Port of Gimileth
The Port of Kadar Abar-narîk
The Port of Inyalôni

And 5 Elven Ports
The Port of Mithannúnlond
The Port of Mithrhûlond
The Port of Edhellond
The Port of Forlond
The Port of Harlond

And 9 Misc Ports
The Port of Bôzisha-Dâr
The Port of Lyneria
The Port of Tûl Harar
The Port of Pyrador
The Port of Mejhat
The Port of Samarth
The Port of Kantilya
The Port of Jorash
The Port of Kandalar

Also adds some minor road related content to Arnor/Annúminas, to the different Dwarf realms, and to the different Elf realms. Gives the trade routes a small province development and tax buff and gives the ports a large development and tax buff. Also now allows anyone, even non-independent rulers to take advantage of the roads.

If you find any bugs or issues with the mod please tell me in the comments!

Made a discord server! If anyone is interested in joining and getting a more centralized place for all my mods, don't be afraid to join! Will also be giving more active updates on the progress of my mods there!
https://discord.gg/6bG3jwJ8pz


Future Plans:
Don't really have any but if you have suggestions for anything comments would be appreciated!

This mod requires Realms In Exile

Have this mod after Realms in Exile in the Load order
Popular Discussions View All (1)
1
1 Oct @ 1:18am
l_russian
tzverg
59 Comments
The Cream Cheese Wonton  [author] 29 Sep @ 9:12pm 
@TheOneNation Realms is having crashing issues in general, so likely isnt from this mod. Disable Tours and Tournaments as that causes Realms to crash
TheOneNation 29 Sep @ 9:10pm 
Hey Cream Cheese, just fyi this crashes on start for me. I am only running Realms in Exile and this, and I have this immediately after RoE in the order.
The Cream Cheese Wonton  [author] 26 Sep @ 8:28pm 
I updated the Mod!!

V1.7c 'The Bay of Ormal Update'

Fixes,
-Fixed issue where I typed
7
when i needed to type
70
in the loc, causing an error
-Changed name of the port modifier "The Númenórean Port of Ciryandur" back into "The Númenórean Port of Hazaj Tollin" as i realised that the Ciryandur wasnt the original elvish name of the city

Changes,
-Replaced the flat Development Growth given by roads and ports with Development Growth Multipliers. This should reduce the amount of dev given over all, and fix the issue of every province on a road becoming a metropolis given enough time. Again another nerf lol sorry

If anyone finds any bugs, or anything from the new update that doesnt work please let me know!
The Cream Cheese Wonton  [author] 26 Sep @ 7:45pm 
@Pilatian Hmm i didnt think of that. I wont do 10% because that is a massive buff, but 5% maybe. Thanks for the imput!
The Cream Cheese Wonton  [author] 24 Sep @ 1:27pm 
@Forgotten
IT can be added, but its content wont be added unfortunately
The Cream Cheese Wonton  [author] 24 Sep @ 1:27pm 
I updated the Mod!!

V1.7b 'The Bay of Ormal Update'

Fixes,
-Updated the mod to work with the new update!

Changes,
-Cut the Development Growth from the province modifiers in half
-Cut income for all Roads (besides the Rhun Road) in half

If anyone finds any bugs, or anything from the new update that doesnt work please let me know!
Forgotten 11 Sep @ 3:10pm 
Quick question can the mod be added mid playthrough that does not have the mod?
The Cream Cheese Wonton  [author] 5 Sep @ 11:46am 
I updated the Mod!!

V1.7a 'The Bay of Ormal Update'

Fixes,
-Fixed some typos and errors in loc
-changed "Arpél" to instead be called "Lôni Hîsekhôr"
-Upgraded Korea's port modifier
-Fixed the Noldor Road decision
The Cream Cheese Wonton  [author] 24 Aug @ 3:48pm 
@Cloctav1an23 yes it is! But most of it's content won't exist unfortunately without a new save
@MK Black thank you for enjoying the mod!
Cloctav1an23 24 Aug @ 12:48pm 
Is the update safe to play midgame?