Total War: WARHAMMER III

Total War: WARHAMMER III

Regiments of Renown gain xp (My 'Complete' Collection) WAITING ON PATCH 6.3
13 Comments
InfoManiac 6 Aug @ 7:33am 
o.o
Neb  [author] 7 Dec, 2024 @ 3:12am 
Apologies for the lack of updates, recently had my pc commit kurt cobain pov and only just got it replaced, I'm hoping to have everything updated in the next 2-3 weeks (sooner if I can recover my old files)
OHM 24 Oct, 2024 @ 4:59pm 
Thank YOU!
Neb  [author] 30 Jun, 2024 @ 6:39am 
I've now added a discussion thread to this and all my other mods for requesting new mods to be covered, to this one specifically I have also added several polls for voting on adding new mods into this collection via strawpolls and will do so any time a larger mod gets covered.
Danerol Lord 29 May, 2024 @ 9:00am 
You are the BEST!
Neb  [author] 28 May, 2024 @ 1:45pm 
'Celestial Dragon Guard Greatswords' is now updated and working so I have released my ror gain xp submod for it
Neb  [author] 28 May, 2024 @ 10:18am 
@Danerol Lord
Good news I managed to get it working, however as I have no wish to yoink the hard work of Orendiz I have attempted to get in contact with them to help update their mod to make RoR work again before I post anything
Neb  [author] 27 May, 2024 @ 9:11am 
@Danerol Lord
It appears that the "Celestial Dragon Guard Greatswords" mod is currently somewhat broken due to new patches (Normal unit works but ror is broken and not recruit-able), I have a mod that removes the xp from the ror unit working but with no way to recruit the ror it currently serves no purpose.
I am attempting to learn how to add ror to fix the mod and should I succeed or the original gets updated I will release the mod (with the fix if necessary).
Danerol Lord 26 May, 2024 @ 10:44am 
Can you make mod for "Celestial Dragon Guard Greatswords"?
Neb  [author] 21 May, 2024 @ 5:16am 
Updated the description to increase clarity
sigmars_disciple 20 May, 2024 @ 3:48pm 
or if you just want 2 specific custom factions (e.g. Marienburg & Mousillon) you could run these 2: ....

Hope this helps, from a user's POV :) I believe this mod will also cover all VANILLA RORs, you say so at the beginning, but I think this could also be clearer, starting with the term "vanilla" instead of "base game". You might also want to include any info on RoRs added by DLCs (not sure if this is a thing, but it most likely is, e.g. with Wissenland)
sigmars_disciple 20 May, 2024 @ 3:48pm 
1. HARD requirements, meaning you can absolutely NOT run this mod if you don't have ALL of these mods activated at the same time
2. SOFT requirement, meaning you can run any number of the mods listed here and it'll work

Alternatively, I offer portions of this mod, e.g. if you just want all the RORs from SCM's mods supported, use this:
sigmars_disciple 20 May, 2024 @ 3:48pm 
You should list smaller alternatives of this (e.g. just all the SCM mods) here at the bottom and link directly to these mods. The last sentence here "This compilation is a complete pack of every mod I currently have released Including base game ror so please do not use this with any of the other mods" I find extremely confusing, if I may say so. I believe what it should probably say is this and then clarify the point below....

This compilation covers all ROR contained in the custom faction and race mods that are listed here in the "required items" section. These requirements are (I don't know, bro....)