Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Please cross your fingers that BFS fixes the stuff that they broke for 1035.2 so we can have the hostages on the map again.
idk if this is doable but when set to random missions would be cool if it was more random. sometimes it would give hostages and sometimes none. same for hvt's, bombs and intel. not knowing if you gonna just get one objective all the way up to all of them would be super neat. but idk what this games like to make this mod and you are already pushing really far it seems so if not doable would understand.
- ai kit files need to be updated.
- Some of the function used have been broken and the devs have yet to fix them otherwise the ai will start shooting at each other during the spawning in time.
Will be a few more weeks as working on the other gamemodes in other mods.
please report any bugs when people are brought into the round to the devs. There is nothing in the code (to the best of my knowledge) to do that.
A few weird issues with some of the maps, but this is coming along nicely. Keep it up.