Space Engineers

Space Engineers

Ship To Ground Cargo Module Loader 45° Angled [ACTION RELAY]
38 Comments
Gydan 17 May @ 1:30pm 
Very cool!
kennet0508  [author] 27 Jan @ 11:59am 
Yea, i might need to redo the logic....
Kaze-Kiri 27 Jan @ 11:52am 
guess it will never be fixed
dragonsphotoworks 30 Aug, 2024 @ 5:27am 
Later ill have to make a account as dont have one. So I can up vote for you.
kennet0508  [author] 30 Aug, 2024 @ 5:10am 
Bug report: (Please upvote!)
You can no longer send seveal channels through a single timer and action relay like you could when the signal update released

- https://support.keenswh.com/spaceengineers/pc/topic/43816-bug-timers-and-action-relays-broken-after-hotfix

I wont be updating this blueprint until i get a response from Keen regarding this issue if they are going to fix it or if this is intended functionality, as any workaround requires between 11-22 extra timers or action relays, and redoing all the signal transmitter logic to fix something that used to work fine.
dragonsphotoworks 28 Aug, 2024 @ 8:21pm 
tHATS WHAT i MEANT BY SIGNAL UPDATE/CHANGE. "oops caps." For my auto drill "i think i linked the video" I had to use timers and a lot.. Timer 1 would trigger one thing then trigger timer 2 and so on and so on. Was a pain in the butt but it worked at least. Luckily on my drill I had the spare space to put the timers though. Yours a bit tight on space.
kennet0508  [author] 28 Aug, 2024 @ 6:18pm 
Thats the thing, its a timer set to send out signals to all bays at the same time, that no longer works, it seems to only recognise the first signal
dragonsphotoworks 28 Aug, 2024 @ 5:38pm 
Not sure might been a update to signals? But a timer would work. I like using them anyway as I like the sequential actions happening anyway :-)
kennet0508  [author] 28 Aug, 2024 @ 4:38pm 
"Seems i end up overloading the relay by sending all the commands simultaneously, i might have to have the timer send a signal from each of the relays under the cargo containers instead of the single relay... it used to work, so i dont know whats happend"
Lin 28 Aug, 2024 @ 1:43pm 
при активации всех Trigger срабатывает только 1 секция, остальные 15 стоят, но при ручной активации в самом таймере, всё работает, почему через общую кнопку срабатывает только 1?
MekoVan 26 Aug, 2024 @ 10:35am 
Great Idea. Glad it was highlighted.:steamthumbsup:
kennet0508  [author] 8 Aug, 2024 @ 3:14pm 
Ill get to it once i get back home from holiday, but if you have a solution proposal id love to hear it! :D
Kaze-Kiri 5 Aug, 2024 @ 10:20am 
do you plan to fix the relay problem? if not i can try to find a way to fix it and make it work in mass
dragonsphotoworks 3 Aug, 2024 @ 2:49am 
I had same issues before. I had too always use timers. Or scripts.
kennet0508  [author] 3 Aug, 2024 @ 12:45am 
Seems i end up overloading the relay by sending all the commands simultaneously, i might have to have the timer send a signal from each of the relays under the cargo containers instead of the single relay... it used to work, so i dont know whats happend
kennet0508  [author] 3 Aug, 2024 @ 12:42am 
@Kaze-Kiri
I just did a test, i posted the blueprint, removed the red blocks, pushed the ship relay activator button. The arms appear to be working fine when pressing them individually, but the mass broadcast seems to be broken for some reason
dragonsphotoworks 2 Aug, 2024 @ 7:52pm 
Might need to redo blueprint. Why i tend to make copies as backups. Detaching can be a pain to setup at times but deff helps with klang.
Kaze-Kiri 2 Aug, 2024 @ 7:09pm 
Update on the Survival building

I manage to layout all the arm's functionality and is impressive the way its prevent clang by detaching when is merge with the ship and i find hilarious than im struggling more with the relay action system layout than the arms hinge event controller/timer system rn

btw the relay action system idk if its a bad blueprint but it doesn't work from the get go after turning the Relay Action On in everything
dragonsphotoworks 2 Aug, 2024 @ 4:50am 
That is great idea. I do similar at times. But almost every campaign i had outdated. I do love playing survival with progression. And ya it can get boring at times. I had built forklifts for my survival games lol And flatbed trucks to haul them. I didnt get far into thinking about systems like yours though. But your idea is a great spring board. I love making moving parts and automation. Even my bases move lol
kennet0508  [author] 2 Aug, 2024 @ 4:18am 
I ended up finding the whole automatic pulling conveyor system booring, so im playing my survival playthrough with cargo modules to do as much as possible, not practical, but the game is only as fun as you make it :D
dragonsphotoworks 2 Aug, 2024 @ 2:12am 
Actually it is similar system to my fighter bay hanger... How i stored fighters.
dragonsphotoworks 2 Aug, 2024 @ 2:12am 
Ya good point. Some one had asked about it while I was playing so I just started recording. Didnt think about lighting till later. And lost BP years ago so cant remake it. Though guess I COULD just literately rebuild whole thing lol

And thank you :-) I had been thinking to design some for of mobile storage units. And transport for them. Bring it out to mining area then when full have large transport come get them. Your video is giving me ideas.
kennet0508  [author] 2 Aug, 2024 @ 1:57am 
That was very cool to look at! Thou next time, film during daytime xD
dragonsphotoworks 1 Aug, 2024 @ 10:24am 
I love automation like this. Though can get complicated lol I like how it compacts the storage. I did some thing like this "how folds up" with my drill setup. Uses a few scripts but otherwise i kept it vanilla. Seeing things like this in motion is so cool! Your setup looks awesome.

Heres my attempt at automation for folding drills.
https://www.youtube.com/watch?v=AvaUVGLMrho
kennet0508  [author] 31 Jul, 2024 @ 12:22am 
ouff, the logic might be difficult to recreate, i wish you the best!
Kaze-Kiri 30 Jul, 2024 @ 2:44pm 
I really liked the concept of this, im currently trying to build this in survival and then build a ship frame to transport stuff around but damn, the hinges and rotors count as sub grids and currently suffering due to that. lyk if i manage to finish it
kennet0508  [author] 5 Jun, 2024 @ 4:07pm 
wildwyat8933 Id love to see you try it :) seeing someone do it better would just be great!
wildwyat8933 5 Jun, 2024 @ 9:53am 
I like the system idea and it's function, but I feel like it could be streamlined to not incite the wrath of Klang
Hegemony_Cricket 3 Jun, 2024 @ 3:51pm 
LOL. She has the KSP music playing in the backgound.
kennet0508  [author] 23 May, 2024 @ 5:19am 
@Einherjar
The subgrid count is only 1 before the connector, so its main grid -> subgrid bay connector -> 12 Cargo modules attached to connectors

The rest of the grids are all resting and detached from the grid when retracted.

for MK II im planning on replacing the connectors with merge blocks to make it down to main grid -> subgrid bay and cargo modules. but to add cargo access i would need to add tons of subgrids back to it, so more subgrids, but at the same time theoretically more stable?

The arms are only relevant extra grids during deployment/retraction when retracted they are detached to minimize any external force applied.

there are many ways i could combat the shaking, ill have to look at it some more, but its working so i didnt really want to mess with it xD

a piston would prob, increase bulk, resulting in the grid being bigger, since it needs the correct angles for resting positions. (i did start by using 2 pistons, but transferring cargo was more frustrating)
ZEN_2255 23 May, 2024 @ 3:00am 
it still looks great. :steamthumbsup:
Einherjar 22 May, 2024 @ 6:36pm 
This looks like a very neat concept.
Sub-grid count is obsessively high though, so I'd imagine the Mk II variant you have in the works in the near future would be to use a lot more merge block related systems than to use rotors. I'd also like to suggest - would using pistons be better here? The hinges are odd when handling that much mass. What do you think?
kennet0508  [author] 22 May, 2024 @ 4:41pm 
yeah, hard to avoid. probably doable by changing the correct hinge to share innertia on, but its working, so im afraid of touching it until i revisit it for MK-2 xD
jokerace45 22 May, 2024 @ 12:25pm 
Looks pretty neat but damn look at all that shaking and rattling from those rotors and or pistons.
玄镜天 21 May, 2024 @ 9:37pm 
Elegant design!
kennet0508  [author] 21 May, 2024 @ 9:24pm 
Thx <3
pryde64 21 May, 2024 @ 9:23pm 
cool
Sevyrs 16 May, 2024 @ 2:52pm 
Heck yeah. Been getting teased with this for too long. Subbed and upped.