Space Engineers

Space Engineers

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Ship To Ground Cargo Module Loader 45° Angled [ACTION RELAY]
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5.823 MB
16 May, 2024 @ 2:11pm
24 May, 2024 @ 3:17am
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Ship To Ground Cargo Module Loader 45° Angled [ACTION RELAY]

Description
How to operate:
Make sure the relay is toggled on! this is off by default to block interference from
other relay's. Button toggle behind sign or by Plattform bay 1

From the ship:
button panel below sign for simultanious operation
Several button panels to toggle individual bay's in cargo bay core
Group: Trigger = All arm timers. Trigger now = extend/stop/start/retract
Group: Connector = All arm connectors. Switch lock
Timer: Merge timer ship = Trigger now = Toggle on/off plattform merge block

From the ground:
Several button panels by container pads to toggle individual bay's
central button panel for simultanious operation
Timer: Trigger Timer Plattform = Trigger now = Relay for All arm timers.
Timer: Connector Timer Plattform = Trigger now = Relay for All arm connec.
Timer: Merge Timer Plattform = Trigger now = Toggle on/off plattform merge.
Group: Merge = Optional Toggle on/off plattform merge block

Key Relay Channels:
48-9 = Recieve status update for cargo relay toggle
50 = Toggle ship cargo relay's on/off (Status LCD group on ship/ground)
* This channel is set unique per ship using system to avoid mass activation
51-86 = Commands for Arms/Connectors/merge blocks

Important!
When arm has started it can only be paused, it will continue to completion.
Do not switch lock state on connectors unless the Cargo Container is a safe
distance from ground.
38 Comments
Gydan 17 May @ 1:30pm 
Very cool!
kennet0508  [author] 27 Jan @ 11:59am 
Yea, i might need to redo the logic....
Kaze-Kiri 27 Jan @ 11:52am 
guess it will never be fixed
dragonsphotoworks 30 Aug, 2024 @ 5:27am 
Later ill have to make a account as dont have one. So I can up vote for you.
kennet0508  [author] 30 Aug, 2024 @ 5:10am 
Bug report: (Please upvote!)
You can no longer send seveal channels through a single timer and action relay like you could when the signal update released

- https://support.keenswh.com/spaceengineers/pc/topic/43816-bug-timers-and-action-relays-broken-after-hotfix

I wont be updating this blueprint until i get a response from Keen regarding this issue if they are going to fix it or if this is intended functionality, as any workaround requires between 11-22 extra timers or action relays, and redoing all the signal transmitter logic to fix something that used to work fine.
dragonsphotoworks 28 Aug, 2024 @ 8:21pm 
tHATS WHAT i MEANT BY SIGNAL UPDATE/CHANGE. "oops caps." For my auto drill "i think i linked the video" I had to use timers and a lot.. Timer 1 would trigger one thing then trigger timer 2 and so on and so on. Was a pain in the butt but it worked at least. Luckily on my drill I had the spare space to put the timers though. Yours a bit tight on space.
kennet0508  [author] 28 Aug, 2024 @ 6:18pm 
Thats the thing, its a timer set to send out signals to all bays at the same time, that no longer works, it seems to only recognise the first signal
dragonsphotoworks 28 Aug, 2024 @ 5:38pm 
Not sure might been a update to signals? But a timer would work. I like using them anyway as I like the sequential actions happening anyway :-)
kennet0508  [author] 28 Aug, 2024 @ 4:38pm 
"Seems i end up overloading the relay by sending all the commands simultaneously, i might have to have the timer send a signal from each of the relays under the cargo containers instead of the single relay... it used to work, so i dont know whats happend"
Lin 28 Aug, 2024 @ 1:43pm 
при активации всех Trigger срабатывает только 1 секция, остальные 15 стоят, но при ручной активации в самом таймере, всё работает, почему через общую кнопку срабатывает только 1?