RimWorld

RimWorld

[CAP]Biotech Nyaron HAR Addition
16 Comments
Captolamia  [author] 25 Oct @ 4:25pm 
@Smerisk I did notice this also. The ears and Tails dont show up either even if they have the Genes.

Note that Gender swapped Nyaron (males) do make babies that are Nyaron Xeno with Nyaron females. I have tested that.

I am looking into this and Will try to resolve it to at least have the Hybrids show their Ears and Tails.
They Hybrid thing is how Biotech resovles the breeding and gene inherentance.
SMercisk 24 Oct @ 11:28pm 
I am sad that babies from nyarons are born as hybrids with no parts from nyarons visible with biotech pregancy... Can't imagine how that could possibly be fixed.
Captolamia  [author] 24 Oct @ 7:28am 
We where having some issues with in some cases they pawns would not get they xenotype if you where in a human type senerio.
I believe I have fixed that now.
Captolamia  [author] 22 Oct @ 1:45pm 
There is an issue with Space refugees not being Nyaron Nyaron's I am aware and looking into this.
Captolamia  [author] 19 Oct @ 9:55am 
Ok should be updated as of this post.
You may have to Validate game files to get it to load, steam issue not mine.
Captolamia  [author] 19 Oct @ 12:06am 
Main Nyaron race - Now exclusively uses Nyaron xenotype with proper genes

Nekoron cult faction - Acolytes now spawn as Nyaron xenotype instead of Baseliner

No errors - Clean startup and proper functionality

Consistency - All Nyaron-related pawns now use the correct xenotype and genetic traits

Just in case i made sure all types of Nyarons have genes.
and:
Ok I will see about Vampires.
Alyfox 18 Oct @ 6:56pm 
Sure, why not! Especially if a sub-race or maybe 'cursed' version of some sort! Cant have too many vampire-likes ;)
Captolamia  [author] 1 Oct @ 11:46pm 
Is there a want for Blood sucking Nyaron?
Captolamia  [author] 1 Oct @ 11:34pm 
Correction its working. But does not work with TTK 2.0e atm. But I just tested starting a Nyaron colony and they looked cute and had all their cute genes.
So we are good to go. Sorry about the long wait.
Captolamia  [author] 1 Oct @ 1:56pm 
There are no errors and its usable but not the desired result. You can use it and use a pawn editor to give the pawns the xenotype for now.. Hope to fix in the next day or two.
Captolamia  [author] 1 Oct @ 1:34pm 
Ok we are partially there. I got the texture issues worked out
Still not in 1.6 spawning in as Biotech Nyaron... Working on that I had to stop for today I will try again with fixing the patch tomorrow.
Captolamia  [author] 29 Sep @ 11:50pm 
I am going to update this before or around 8th of October. I have been busy on a big project.
Coffee 31 Jul @ 7:36pm 
Hey dude. Love your mod. Any plans on an update?
Alyfox 5 Jun, 2024 @ 7:57pm 
The Nyaron I have in my colony lacks ears/tail, and my lack of expertise with both HAR and Biotech have me uncertain of *why* they are lacking ears/tail. Any suggestions I can try poking at?
Captolamia  [author] 12 May, 2024 @ 12:37am 
@Underskore I am not planning any. I am open to suggestions.
Underskore 11 May, 2024 @ 9:24pm 
Would it be possible to have more different xenotypes?