X4: Foundations

X4: Foundations

Add More Sectors
210 Comments
Treybor  [author] 2 Oct @ 11:23pm 
@Mutifex no but if you do it yourself, I think you just delete sector highways file and that will remove the highways just fine
Mutifex 2 Oct @ 7:47pm 
Does a patch exist to remove highways from new sectors? Just checking before I start trying to work it out myself.
Treybor  [author] 30 Sep @ 2:42pm 
@sleepy no thats the other timelines sector, its using textures from Matrix #101 which is unlocked from timelines
sleepy 30 Sep @ 12:18am 
Just curious but is matrix 819 supposed to be pitch black everywhere?
Sean Gyl 28 Sep @ 9:11am 
I see... thank you for clarification. Is there a chance you replace the timelines textures with the one of the planet in the sector north of petty vendor? The other sector i dont know about... but as far as I experienced, it's the same planet as in petty vendor so lorewise it makes sense to have the same texture. I would appreciate your consideration :) Thanks for the great mod tho!
sleepy 27 Sep @ 9:31pm 
thats probably it:steamfacepalm:
Treybor  [author] 27 Sep @ 8:01pm 
@sleepy There are 2 sectors using timlines textures and I forgot too add Timelines to the required DLCS is all
Treybor  [author] 27 Sep @ 7:59pm 
@Sean Gyl no, you guys are missing timelines is probably why, those textures are from timelines, I forgot to add Timelines into the required DLCs
sleepy 27 Sep @ 3:47pm 
I’ve seen the great purple sun as well
Sean Gyl 27 Sep @ 3:39pm 
Petty Vendor has purple texture error for the planet and i think the fog next to the sun (?) Is it just me or is there missing texures in the latest update ?
Treybor  [author] 24 Sep @ 3:46pm 
@Tigercat 7 unowned to the south in between HOP/PAR territory along with 2 xenon clusters for a total of 9 in the area, Profit Share inbetween Bright Promise/Ianamus Zura, Ministry of Finance Headquarters above Eighteen Billion, Teladi Company Headquarters attached to Open Market, 3 new Xenon Clusters attached to Emperor's Pride and the Paranid Sectors in that area
Tigercat 24 Sep @ 3:36pm 
So what was just added and where?
sleepy 21 Sep @ 3:16pm 
Thank you!
Chem O`Dun 21 Sep @ 12:21pm 
sleepy 21 Sep @ 11:49am 
Comment didnt get posed
Treybor  [author] 19 Sep @ 4:23pm 
@Sleaker that would make sense, since I just imported it from my other mod, also the new sectors don't use any of the normal prefixes either
Sleaker 19 Sep @ 2:55pm 
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Sleaker 19 Sep @ 2:48pm 
@Treybor - I think the Antigone <-> Void gate name is conflicting with Fierce Clarity / Holy Vision - It looks like the Gate Connector you added didn't correctly prefix with HB for the Fierce Clarity / Holy Vision connection which is the same connection name for Antigone -> The Void. This is why the map export looks wrong right now.
Sleaker 19 Sep @ 2:34pm 
You're right the updated one was in a different location and looks like drive wont let me change the original, let me re-do it.
sleepy 18 Sep @ 12:23pm 
@sleaker don’t think the png got updated, unless I’m missing something. Looks the same as the last one you posted.
sleepy 18 Sep @ 11:20am 
Thank you for the awesome update!
Treybor  [author] 18 Sep @ 4:32am 
@Sleaker Mind if i use that for an image? lol, also I added another 13 clusters on an update yesterday btw
Sleaker 18 Sep @ 2:41am 
Updated the PNG with the new clusters, and fixed the new sector added in 8.0 not showing up properly.

Note:
Grey = disabled gate connection including ones that may be activated during gameplay
Yellow = Active

https://drive.google.com/file/d/1GzILWSHmefRHJiVqTm48au0OnhAczddK/view?usp=sharing
sleepy 17 Sep @ 2:59pm 
I do yes, the only one I don't have is timelines. also pretty sure its enabled in the extensions menu. oh well, nbd
Treybor  [author] 17 Sep @ 11:07am 
@sleepy do you own the dlc for scarlet star? its for the envoy pack only
sleepy 17 Sep @ 11:02am 
That is so weird that my gate to scarlet star in void of opportunity is inactive… wtf. Makes me wonder how many other sectors I’m missing for some reason. Seen a lot of inactive gates and only have this one mod for sectors.
Treybor  [author] 17 Sep @ 9:44am 
@sleepy its active on my end, i don't touch scarlet star at all
sleepy 17 Sep @ 9:40am 
Why is the gate to scarlet stars inactive?
Kadatherion 17 Sep @ 3:02am 
Yeah, guessed as much and it makes total sense. Hoped I could lazy this one out, but I'll try to update them myself for my save then :P

Or I could switch to the full package and call it a day, it's just that there are some additions I didn't feel were as necessary for my tastes (for instance, I believe the Split sorely need the extra sectors, while I'm wary of giving the Teladi or Argons even more space to expand, as they already tend to be OP in my game - especially the Teladi due to them having basically no enemy)... and I was concerned this would also hurt performance, but since 8.0 brings frame gen... heh, maybe it really is the right time to dare.

Will see once my job gives me a breather to tinker with it (and once VRO updates as well); in any case thanks a lot for your work mate, it's really appreciated!
Treybor  [author] 16 Sep @ 2:59am 
@Kadatherion Not at this time, maybe in the future, I just have limited effort/time to be managing so many extensions, much easier with a all in one package, also much easier to debug since moving everything into one mod have completely stopped reports on gates randomly turning off with the individual sectors
Kadatherion 16 Sep @ 2:50am 
Hey Treybor, is there any chance you might consider going back to the individual sector mods you've compiled here as well, to update their coordinates for 8.0?

I assume not, but if it's actually something you were considering to do, that'd be awesome.
sleepy 14 Sep @ 2:06pm 
@sleaker thank you so so so much for the map!

@treybor thank you for expanding the universe! This mod is killer:luv:
Treybor  [author] 13 Sep @ 4:44am 
@enterer doesnt overlap on my end, works just fine for me
enterer 13 Sep @ 3:57am 
Hall of Judgement overlap holy vislon , so i can't reach void of opportunity
Sleaker 12 Sep @ 11:07pm 
Spliced together a decent quality map with the gate connector app. I think it goofs on a couple of the connections, but otherwise seems fine.

https://drive.google.com/file/d/1GzILWSHmefRHJiVqTm48au0OnhAczddK/view?usp=sharing
-=Jordan=- 11 Sep @ 10:06pm 
Yes, you're right, I've now decided to check how the game looks without this mod in more detail, and there really is a difference in the number of sectors, I just looked at the screenshots in the mod and thought there would be a lot more of them, thanks for explaining
Treybor  [author] 11 Sep @ 4:03pm 
@-=Jordan=- I havent updated the images in this mod yet either so it wont look like images yet
Treybor  [author] 11 Sep @ 4:00pm 
@-=Jordan=- the map is vanilla, Egosoft completely re-arranged the vanilla sectors, I just moved the sectors in this mod so that they don't overlap the vanilla sectors, if you load just vanilla 8.0 you will see that the map is completely different
-=Jordan=- 11 Sep @ 2:46pm 
as you can see in the screenshot that I sent, this is what the map looks like with the mod enabled, and even if I enable ONLY it, I don't know how to fix it
-=Jordan=- 11 Sep @ 2:45pm 
i dont know? i mean, did mod work? or... i dont get it :)
Treybor  [author] 11 Sep @ 2:10pm 
@-=Jordan=- @Angel Of Darkness yeah, what is the issue exactly that your having?
Angel Of Darkness 11 Sep @ 12:33pm 
I'm having the same issue as Jordan. {LINK REMOVED}
Grid 11 Sep @ 11:25am 
fond a conflict with this mod and "Completely Remove Highways" on nexus, game fails to load to main menu when both are installed, not looking for a patch just thought id say
-=Jordan=- 11 Sep @ 9:55am 
well, its a vanilla map, isnt it?
https://printskrin.ru/i/hqBsw0
if yes, then i dont know, ive tried everything
-=Jordan=- 11 Sep @ 7:53am 
Thank you anyway)
-=Jordan=- 11 Sep @ 7:52am 
Hmm, gotta check it again when I get home then
Treybor  [author] 11 Sep @ 7:15am 
@-=Jordan=- Idk, 8.0 was a pretty big update, and Egosoft completely changed the map and I had to update with it
-=Jordan=- 11 Sep @ 7:01am 
Can it conflict with "after the fall"? It didn't before, but idk about now
Treybor  [author] 10 Sep @ 10:45pm 
@-=Jordan=- its fully updated for 8.0
-=Jordan=- 10 Sep @ 10:10pm 
So, it didnt work right now? Or its only my problem?