X4: Foundations

X4: Foundations

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Add More Sectors
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File Size
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162.750 MB
7 May, 2024 @ 10:18pm
17 Sep @ 9:43am
15 Change Notes ( view )
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Add More Sectors

In 1 collection by Treybor
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Description
Adds 55 new clusters to the game using existing assets within the game, these are all from my previous sector mods bundled together with some new changes for 7.0.

Updated - 8.0 Compatibility 9/17/25 -> 13 New Clusters

I also recommend either my economy mod or jobs shuffle mod or any other mod that does similar so that the jobs system can place ships in the new sectors.

New Sectors
* Images up to date on workshop as of 9/17/2025.

Argon - Aladna Hill, Sanctuary, Icon, Titania. Last Bastion I/II/III

Antigone - Red Light I, IV, VII

Paranid - Fierce Clarity, Holy Ground, Deliverance

Holy Order - Friar's Retreat, Perpetual Sin, Armada's Rage, Priest Refuge. Untainted Eternity, Hall of Judgement

Pioneers - Ralston, The Expanse

Zyarth - Family Lomm, Family Z'rt, Family Dhrun, Zyarth's Stand, Family Khm, Split Fire, Family Dhiok

Teladi - Nopileos' Legacy, Merchant Haven, New Income, CEO's Retreat, Bad Debt, Profit Imperative, Profit Share, Teladi Company Headquarters, Ministry of Finance Headquarters

Xenon - Matrix #7 Alpha/Beta, Matrix #152, Matrix #118, Matrix #499, Matrix #191, Matrix #329, Matrix #313, Matrix #772, Matrix #819, Matrix #821, Matrix #828, Matrix #661, Matrix #937, Matrix #449

Unowned - Serra, Urvasi, Moksha, Petty Vendor, Faithful, Crescent Servant, Rising Solitude, Honour Guard, Willing Sacrifice, Tebathimanckatt's Legacy, Shadow's End

Freedom's Reach and Mists of Artemis Factionlogic has also been turned on from the start (Just visiting the sector unlocks the factionlogic anyway in vanilla, this skips the step of needing to travel there)

Boron linked systems unlock when the Kingdom End Gate is opened, Save Game Compatible Scripts are enabled for these so should unlock if you've already completed the quest line.

Compatibility

Recommended for a new game (works mid-save but I have not extensively tested enough to tell you that it is 100% safe to do so, all sectors just spawn in unowned with no stations) and I would not remove mid-save, it may cause some logic issues with the game to have entire ships/sectors/stations suddenly go missing but again I have not fully tested this to recommend it

Works with any other mod as long as they don't touch the same gates or use the same sector space as this mod.

This is a collection of all my sector mods and will be the main focus for any future sectors/map changes that I may add, there are just far too many modules for me too keep updating and condensing them into a singular mod is the path forward.

Station Shuffle Mod is native to this mod to properly seed modded systems with vanilla production wares

Please give feedback especially on light levels

Compatibility Patches

Anyone with the know how is more then welcome to modify this as they see fit, I'm already pretty busy with my current released mods to be doing compatibility patches, this mod alone has taken a multitude of hours to put together, if you want to learn how to create a sector or modify a sector then just open the files in here and start fiddling around, starting out is the hardest but gets easier once you know what your doing. Also the Egosoft Discord server in the modding section is full of helpful people as well as I check in every so often as well.

I did write a guide on moving sectors a while ago if anyone needs pointers.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3061357290

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I love modding this game, mods will always be free and I will always be trying to push more content but if you want to show some appreciation then consider buying me a coffee to help keep me awake on some of this coding
Ko-Fi[ko-fi.com]
Popular Discussions View All (2)
2
11 Jul, 2024 @ 4:02pm
Small Issue
Ishimuro
2
20 Sep, 2024 @ 4:40pm
Feedback
Treybor
210 Comments
Treybor  [author] 2 Oct @ 11:23pm 
@Mutifex no but if you do it yourself, I think you just delete sector highways file and that will remove the highways just fine
Mutifex 2 Oct @ 7:47pm 
Does a patch exist to remove highways from new sectors? Just checking before I start trying to work it out myself.
Treybor  [author] 30 Sep @ 2:42pm 
@sleepy no thats the other timelines sector, its using textures from Matrix #101 which is unlocked from timelines
sleepy 30 Sep @ 12:18am 
Just curious but is matrix 819 supposed to be pitch black everywhere?
Sean Gyl 28 Sep @ 9:11am 
I see... thank you for clarification. Is there a chance you replace the timelines textures with the one of the planet in the sector north of petty vendor? The other sector i dont know about... but as far as I experienced, it's the same planet as in petty vendor so lorewise it makes sense to have the same texture. I would appreciate your consideration :) Thanks for the great mod tho!
sleepy 27 Sep @ 9:31pm 
thats probably it:steamfacepalm:
Treybor  [author] 27 Sep @ 8:01pm 
@sleepy There are 2 sectors using timlines textures and I forgot too add Timelines to the required DLCS is all
Treybor  [author] 27 Sep @ 7:59pm 
@Sean Gyl no, you guys are missing timelines is probably why, those textures are from timelines, I forgot to add Timelines into the required DLCs
sleepy 27 Sep @ 3:47pm 
I’ve seen the great purple sun as well
Sean Gyl 27 Sep @ 3:39pm 
Petty Vendor has purple texture error for the planet and i think the fog next to the sun (?) Is it just me or is there missing texures in the latest update ?