RimWorld

RimWorld

More Archotech Garbage (Continued)
248 Comments
Flockerkill 7 hours ago 
In most cases I get them from mechanoids clusters, traders and quests, also savaging mechs on the archotech work bench also gives fragments
Asc414 12 hours ago 
how do you get the first few archotech fragments for the research assistant?
nikita150u 18 Oct @ 8:59am 
Big thanks but why arch. gene ripper's sprite is upside-down?
Zaljerem  [author] 17 Oct @ 11:34am 
Done, should now be compatible with the 1.6 version of Gene Ripper.
nikita150u 17 Oct @ 6:38am 
Can you switch to continued version of Gene ripper please?
Flockerkill 14 Oct @ 5:58pm 
Do you also have vanilla cooking expanded installed? (VCE)
Bardez 14 Oct @ 5:52pm 
Getting an error on startup with Alpha Bees enabled:



Could not resolve cross-reference: No Verse.ThingDef named VCE_BeeCheese found to give to PipeSystem.ProcessDef+Result PipeSystem.ProcessDef+Result



I don't even see a reference to this item in previous versions
jesus.fulchini 5 Oct @ 8:58am 
I dont see the research tab on my research thing?
BrenTenkage 25 Sep @ 12:32pm 
literally has unbreakable walls and doors, as in no HP, meaning enemies can't break through aside from drop pods
veoba 25 Sep @ 11:56am 
How is this gamebreaking\balance ruin?
BrenTenkage 25 Sep @ 9:45am 
perfect, unbreakable Grav Ships!
Zaljerem  [author] 25 Sep @ 9:20am 
Archotech walls and door are now airtight (except primitive archotech wall)
Hazard Maks 13 Sep @ 7:45am 
Awesome, thank you for that! Saves the hassle of bothering mod devs to fix/add stuff
Flockerkill 11 Sep @ 7:49pm 
@Hazard Maks
You can do it by useing Rimsqol, if the author here would not do it
Hazard Maks 10 Sep @ 2:32pm 
Is it possible to make the Archo wall airtight?
R3tr0_g5m3r 8 Sep @ 10:22pm 
archo soda doesnt remove rest bar
pawn wont sleep but with exhausted debuff
Evenstaar 7 Sep @ 7:50am 
Yo, thanks for da spices! Now we're cookin' with fluctuations in quantum foam!
FotisP68n 6 Sep @ 3:20pm 
What are the basic features on this mod? Will they cause incompatibilities with a kind of big modlist? I want it for the Archotech Exosuits mod
Obi™ 6 Sep @ 2:27am 
Would it be possible to get a recipe for the archotech bio-unit from archotech genetics? It'd be really cool to craft those at the endgame and combine the Archinite subtype with archo implants

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2995858859
CMaia 4 Sep @ 9:40pm 
Zal any plans to keep expand the mod/add compat to other mods that add archotech stuff? Or its consider complete after the upcoming fixes?
Hazard Maks 4 Sep @ 9:39pm 
The garbage collector throws some red errors in regards to not being able to find something to clean up
Zaljerem  [author] 4 Sep @ 8:32pm 
Restored VE Brewing compatibility.
Zaljerem  [author] 4 Sep @ 8:07pm 
Yep, I gotta fix the Brewing patches also ... next on the list.
JKthree 4 Sep @ 7:53pm 
Most of the stuff restored has been working so far.
Only thing I've noticed is the Vanometric Liquid Processor only has Processor recipes for Vanilla Hops to Beer and VFE Soups. I think all the other remaining missing recipes were from VFE Brewing

Thanks for the fixes so far. My Alcoholics can live a bit easier on fast vanilla beer
Hazard Maks 4 Sep @ 5:58pm 
Sweet, thank you!
Zaljerem  [author] 4 Sep @ 10:05am 
Restored VE Cooking compatibility ... I'll work back on Fishing soon ...
Para 3 Sep @ 10:41am 
Just like I apparently disabled my eyes...

Thanks, I completely missed that.
quindao 2 Sep @ 12:47pm 
probably because its currently disabled as stated in the changelogs
Para 2 Sep @ 11:35am 
It seems the Vanilla Expanded: Cooking integration is no longer working...
吉田咲 29 Aug @ 4:34pm 
https://gist.github.com/HugsLibRecordKeeper/70bcb7caa14686ac189876f333872763
Could not resolve cross-reference to Verse.ThingCategoryDef named VCEF_RawFishCategory (wanter=thingCategories)
Hazard Maks 27 Aug @ 12:51am 
I hope you add more Archotech stuff, this is an essential Rimworld mod that I can't play without! Thanks for all the world you do.
JKthree 11 Aug @ 10:34pm 
I feel like I'm being rude but since you're looking into fixing the previously disabled stuff, I should strike while the iron is getting warmed up.
Can you maybe look into adding some integration for the Alpha Craft Fermenter recipes for the Vanometric Liquid Brewer? Not sure if Fermenting Alpha Craft vinegar could be a problem since there's several recipes for that one
Zaljerem  [author] 9 Aug @ 4:31am 
No, I will return them to service soon. Just finished my mod updates so I'll start working back on things.
R3tr0_g5m3r 9 Aug @ 3:15am 
Are archo stove and liquid processor permanently gone?
Neosuduno 4 Aug @ 8:36pm 
I hope it will not take too long to restore...
Flockerkill 2 Aug @ 2:28am 
it was disabled for now as the system it worked on in 1.5 from vanilla expanded was removed when going to 1.6, so it needs to be revisited
blue 2 Aug @ 1:06am 
yo what happened to the vanometric time chamber or accelerator, whatever it was called in 1.6? the thing that 'aged' things
Zahnloli 29 Jul @ 9:24am 
Something I've long wanted to see in this mod is some industrial-tier applications of the fragments. You Still don't understand exactly how they work but after some prodding you at least gain a surface understanding and find applications that go beyond "put glowing thing on stick".
Like proper Archolights including Walllights that don't need power because turns out this specific mirror shape really amplifies the light. A wall a step above the primitive one because you can properly coax the fragment to bond to the material. A type of chemfuel generator that produces more power for the same consumption. Things like that. Not really enough ideas for an extension module though and I know this is just a reupload
Flockerkill 26 Jul @ 6:18am 
as a substitute, till the auther maybe update it, if you use RimSqol, you can add that property with it ingame aswell
Para 26 Jul @ 6:12am 
Hey, if possible, coud you add the airtight property to Archotech Mass?

Just add <isAirtight>true</isAirtight> in the stuffProps section of the marerials.
ゆきんこ 24 Jul @ 1:19am 
After deleting the VEfish folder, there were no further issues for the time being.
ゆきんこ 24 Jul @ 1:10am 
Type VCE_Fishing.FishDef is not a Def type or could not be found, in file Archofish.xml. Context:

Could not resolve cross-reference to Verse.ThingCategoryDef named VCEF_RawFishCategory (wanter=thingCategories)

Error patching FCP_Shuttles.PawnsArrivalModeWorker_VertibirdAttack - Void Arrive(System.Collections.Generic.List`1[Verse.Pawn]

Three errors encountered, possibly related to conflicts with [Pandora's Framework] and [Vanilla Fishing Expanded]?
Leo 23 Jul @ 4:28pm 
Hi, just FYI, I'm getting the following error with this mod:

Could not resolve cross-reference to Verse.ThingCategoryDef named VCEF_RawFishCategory (wanter=thingCategories)

Probably an incompatibility with the updated Vanilla Expanded Fishing mod.

Cheers!
Gexi_TheHundredth 23 Jul @ 7:02am 
Aye, then. Good luck with that!
Zaljerem  [author] 23 Jul @ 7:00am 
Thanks, I understand fully how to update the compatibility, it's really a matter of free time at the moment. Also converting the old ItemProcessor stuff to the new way is time-consuming. If anyone wants to dive in and start fixing it, I'll happily integrate anything provided.
Gexi_TheHundredth 23 Jul @ 6:57am 
If you're still having trouble with the VEC compat, I went to the Rimworld Discord to troubleshoot things when Odyssey launched and they said that mods using the old namespace [VEFCore], such as it seems like this one, would cause the game to not be able to pass the scenario selector.
nex 19 Jul @ 11:50pm 
could you maybe add airtight tags to archotech wall and door?
Rafocale 13 Jul @ 10:54pm 
Any chance we could get integrated implants https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3223443793 integration?
ypca1 13 Jul @ 4:18am 
ve fish use odyssey fishing system if odyssey installed。so no VCE_Fishing.FishDef 。not game breaking,so you can work it out later。