DYSMANTLE

DYSMANTLE

Quality of life
139 Comments
moli  [author] 4 Sep @ 8:14am 
Cheats modpack is back, thanks everyone! Details here: https://gtm.steamproxy.vip/app/846770/discussions/0/600787986327571728/
chibblechatter 28 Aug @ 11:28am 
Messaged. Thanks for all your hard work, yours mods have made this one of my favorite games to unwind with post completion.
city17dweller 28 Aug @ 2:21am 
messaged, fwiw... that mod pack (and the quality of life pack) really refreshed the game for me, and I have played the base game/vanilla a LOT.
moli  [author] 27 Aug @ 5:57am 
Cheats modpack was removed, because it contains cheats....... 30/46 mods in the workshop has cheats, thats 65%. Also, I told Steam support, that this game is couch coop (not remote PvP), they did not care. So, everyone, please write a message to steam support with the reference code HT-7TMH-FDQY-BXBJ and tell them your opinions, otherwise Cheats will not be available for you.
moli  [author] 26 Aug @ 8:48pm 
@Sys: yes, Cheats was removed, because Steam is dumb. Someone uploaded an illegal copy of Cheats mod on his behalf to the Workshop, and i made a copyright claim, and Steam removed the original. Please send a message to Steam to tell them, they are idiots, and report the illegal Cheats mod, and in the report text tell Steam, that they are idiots. So we can restore the previous state.
Sys 26 Aug @ 4:17pm 
I think your "Cheats" mod was removed or delisted. it's gone from my game and the workshop. I'll find my backup and put it in manually, but thought you should know.
moli  [author] 11 Aug @ 7:40pm 
@Nelly: because it was a free url shortener. i needed one, because youtube does not allow editing videos already uploaded, so you can not switch out a video while keeping your old url.
for the list of mods: because i stopped caring, it wasted so much time of my life on Earth to keep a list updated. i had already wasted too much time on programming the mods themselves, sadly. the youtube list is also very outdated, i update the screenshots mre frequently.
Nelly 11 Aug @ 7:18pm 
why do i have to click a Guyana (the nation) owned link to get a yt playlist to get a list of what this mod do?
ARKEL 23 Jul @ 7:04am 
Your fix works fine, thx for your time and reactivity :steamthumbsup:
moli  [author] 22 Jul @ 8:41pm 
updates:
- fixed bug in Ascend shelters mod where vanilla Loudspeaker would not react
moli  [author] 22 Jul @ 7:06pm 
@ARKEL & @1e00 : thanks for taking the time to report, can you please join the official 10tons discord at https://discord.com/invite/10tons and go to the #modding channel?
ARKEL 22 Jul @ 7:04pm 
Thx moli for this great mod. I have exactly the same problem as 1e00. Never done any shelter defense before and hold activate button don't trigger the "cinematic" (white orb flying around) so don't trigger the attack. Tested without your mod and working fine.
1e00 22 Jul @ 2:48am 
@moli
Sure, write to me. I have the same id on discord
moli  [author] 20 Jul @ 8:41am 
updates:
- changed Collector pets mod area from a box to a sphere
moli  [author] 18 Jul @ 11:48am 
@1e00: can you help me debugging this? can you come to the discord #modding channel?
1e00 18 Jul @ 6:01am 
Thanks for checking, for me its not working, when I disable mod it's working as intented. I will just disable mod for events
moli  [author] 17 Jul @ 8:19am 
@1e00: just tested it, works for me: https://youtu.be/n7cW9o1jgOQ
1e00 17 Jul @ 6:31am 
Hi moli, great mod thank you!
I have I question about latest update with new Ascend shelter mod, I'm not sure if it working properly when mod was updated in my current game, I not done any minigames yet in my game, but activation of minigame (first one per shelter) is not working : ( I have active button but it not trigering minigame Could you check?
moli  [author] 14 Jul @ 7:07pm 
updates:
- added a short bullet time slow down to the Trap warning mod
moli  [author] 14 Jul @ 4:58pm 
updates:
- new Ascend shelter mod: Replay shelter horde mini-games with a buffed monster count after victory.
moli  [author] 14 Jul @ 8:23am 
updates:
- changed Hide corpses mod to not run on Underworld DLC1 because of Mana Chambers
moli  [author] 12 Jul @ 6:41pm 
updates:
- new Remind to extract mod: Notifies you to get the fuel cell after killing the mech bosses.
- added Bear Traps support to Pickup mines mod
- fixed Ark progress overlay was showing during cutscenes
moli  [author] 12 Jul @ 9:02am 
updates:
- added warning text for Keep running mod being incompatible with pets
moli  [author] 11 Jul @ 8:24pm 
updates:
- new Instant death mod: (optional) One hit kills you, your health is decreased by a lot to increase challenge.
Dirigible 11 Jul @ 3:03am 
Amazing changes in this mod, thanks mate
moli  [author] 3 Jul @ 2:48pm 
updates:
- new Home Game+ mod: Starting shelter has a New Game+ respawner device when you are already in a New Game+, so you can restart easier.
moli  [author] 22 Jun @ 5:22pm 
updates:
- fixed some bugs in the Starting stage mod
moli  [author] 21 Jun @ 4:38pm 
updates:
- new Sane fabricator mod: Flower Power fabricator POI only requires the first level recipes to complete in Doomsday DLC2.
- added some plants/rocks which blocked paths to an auto-destroy list for Preserve nature mod
laige 9 Jun @ 10:29am 
Suggestion, Add to the Subterranean Sonar Transmitter to also reveal fishing spots on the map. It is unlocked during the Pets DLC quest line. Or on the Cheat version of mod have it reveal all Points of interest in the region.
moli  [author] 7 Jun @ 11:26pm 
@colly77: what do you mean? everything is destructible by default, you probably activated the Preserve nature mod on your new game start, and that is what made the plants indestructible.
colly77 7 Jun @ 9:01pm 
모든 식물, 뼈, 바위가 파괴 가능 옵션을 추가해 주세요.
moli  [author] 3 Jun @ 7:45am 
updates:
- new Preserve nature mod: (optional) Keep all plants, bones and rocks indestructible when you start a new game.
moli  [author] 2 Jun @ 12:27pm 
updates:
- added shelters to Starting stage mod, you can begin your new game at other shelters
- added info popups for the mods affecting new game, to the game start dialog
moli  [author] 1 Jun @ 11:26am 
@Cathartic: yes
Cathartic 1 Jun @ 10:37am 
is this compatible with your bigger backpack mod?
moli  [author] 9 May @ 3:57am 
@martingolding96: those mods are not in this modpack
martingolding96 9 May @ 12:28am 
Speedhack and Stealth should be auto disabled in Tombs as there is at least 2 that can't be completed with them enabled.
moli  [author] 26 Apr @ 4:36pm 
updates:
- new Starting stage mod: (optional) Begin your adventure right on the DLC1 Underworld or DLC2 Doomsday map, to increase challenge.
- fixed bug in One hit objects mod was hidden in the Options
- changed Camera distance maximum value to farther
- modified OCPD minimap mod to decrease lag spikes
moli  [author] 15 Apr @ 8:21pm 
updates:
- new Bioweapon mod: (optional) Exterminate all minions in a tower area if the tower is over +1 ascension level. Costs 50 potatoes. Helps with ascending all towers to +3.
- changed interaction radius of Second playthrough mod to be smaller
moli  [author] 13 Apr @ 11:50am 
updates:
- new Second playthrough mod: (optional) Skip waiting for radios and audio logs to play, they are marked as listened just by getting near them.
- new Don't track dishes mod: Disable tracking materials for dish recipes by default.
silverfistpugilist 23 Mar @ 2:56am 
Must have missed it. Thank you for the startlingly prompt response.
moli  [author] 23 Mar @ 1:43am 
@silverfistpugilist: their mod description has the info, rifts: only crown, bridge: yes
silverfistpugilist 23 Mar @ 1:41am 
does the common rifts and extra bridges include the expansion maps?
moli  [author] 11 Mar @ 9:00pm 
updates:
- new Dodge cliffs mod: (optional) Stop accidentally dodge rolling into the water off the cliffs because of the auto-targetting.
moli  [author] 11 Mar @ 3:08am 
updates:
- added in-game event logging to some of the mods to help 10tons know why strange things happened in modded save files
moli  [author] 9 Mar @ 3:47pm 
updates:
- new Collapsible POIs mod: Hide link tower areas you are not interested in by clicking on the title on the Points of Interest screen of Collection tab.
moli  [author] 8 Mar @ 11:16am 
updates:
- fixed a bug in Difficulty mod when starting New Game+ would not increase the difficult level by 1
moli  [author] 7 Mar @ 5:09pm 
updates:
- new Difficulty mod: Starting a new game allows you to set the cycle number, affecting enemy health, speed, damage, XP.
moli  [author] 7 Mar @ 11:24am 
updates:
- new Wiki mod: Link wiki articles to a new button on information panels, etc. Playing in English gives you more specific links.