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for the list of mods: because i stopped caring, it wasted so much time of my life on Earth to keep a list updated. i had already wasted too much time on programming the mods themselves, sadly. the youtube list is also very outdated, i update the screenshots mre frequently.
- fixed bug in Ascend shelters mod where vanilla Loudspeaker would not react
Sure, write to me. I have the same id on discord
- changed Collector pets mod area from a box to a sphere
I have I question about latest update with new Ascend shelter mod, I'm not sure if it working properly when mod was updated in my current game, I not done any minigames yet in my game, but activation of minigame (first one per shelter) is not working : ( I have active button but it not trigering minigame Could you check?
- added a short bullet time slow down to the Trap warning mod
- new Ascend shelter mod: Replay shelter horde mini-games with a buffed monster count after victory.
- changed Hide corpses mod to not run on Underworld DLC1 because of Mana Chambers
- new Remind to extract mod: Notifies you to get the fuel cell after killing the mech bosses.
- added Bear Traps support to Pickup mines mod
- fixed Ark progress overlay was showing during cutscenes
- added warning text for Keep running mod being incompatible with pets
- new Instant death mod: (optional) One hit kills you, your health is decreased by a lot to increase challenge.
- new Home Game+ mod: Starting shelter has a New Game+ respawner device when you are already in a New Game+, so you can restart easier.
- fixed some bugs in the Starting stage mod
- new Sane fabricator mod: Flower Power fabricator POI only requires the first level recipes to complete in Doomsday DLC2.
- added some plants/rocks which blocked paths to an auto-destroy list for Preserve nature mod
- new Preserve nature mod: (optional) Keep all plants, bones and rocks indestructible when you start a new game.
- added shelters to Starting stage mod, you can begin your new game at other shelters
- added info popups for the mods affecting new game, to the game start dialog
- new Starting stage mod: (optional) Begin your adventure right on the DLC1 Underworld or DLC2 Doomsday map, to increase challenge.
- fixed bug in One hit objects mod was hidden in the Options
- changed Camera distance maximum value to farther
- modified OCPD minimap mod to decrease lag spikes
- new Bioweapon mod: (optional) Exterminate all minions in a tower area if the tower is over +1 ascension level. Costs 50 potatoes. Helps with ascending all towers to +3.
- changed interaction radius of Second playthrough mod to be smaller
- new Second playthrough mod: (optional) Skip waiting for radios and audio logs to play, they are marked as listened just by getting near them.
- new Don't track dishes mod: Disable tracking materials for dish recipes by default.
- new Dodge cliffs mod: (optional) Stop accidentally dodge rolling into the water off the cliffs because of the auto-targetting.
- added in-game event logging to some of the mods to help 10tons know why strange things happened in modded save files
- new Collapsible POIs mod: Hide link tower areas you are not interested in by clicking on the title on the Points of Interest screen of Collection tab.
- fixed a bug in Difficulty mod when starting New Game+ would not increase the difficult level by 1
- new Difficulty mod: Starting a new game allows you to set the cycle number, affecting enemy health, speed, damage, XP.
- new Wiki mod: Link wiki articles to a new button on information panels, etc. Playing in English gives you more specific links.