Jupiter Hell

Jupiter Hell

Red Card Access - Restricted Features
4 Comments
Same_difference 8 Nov, 2024 @ 2:11am 
I've played with it a bit more and generally find it well balanced. Except for the rare ability to make a sustain mod pack at a Mark 1 Technical station. Given how they rare those mod packs are being able to make one at the Europa guaranteed technical felt incredibly strong compared to the other rewards. Perhaps the options on those terminals should be limited to what you can normally make at a Mark 2 (EMP/Cold/Vampiric), and then let have the mod upgrade the Mark 2 options to Mark 3?
Same_difference 18 Oct, 2024 @ 4:26pm 
I've started playing with this, and had quite a lot of fun on a more terminal gauntlet.

Really neat mod that slots nicely into the main game.
zenbud2 11 Oct, 2024 @ 1:56pm 
Thanks for making this mod. It is fricking amazing. I've always said that red cards are useless until you need access to a red key card room. Also, is there no deadly mod? I've seen the sustain one, which looks recent bc it's essentially rinse, repeat but with no ammo taken from the inventory. I vaguely remember a special sniper rifle with the same ability. Either way, I'm very grateful for this mod. You rock.
MajorKiz  [author] 8 May, 2024 @ 12:26pm 
Updated the options for medical stations to make them more useful. Also fixed a bug that could cause the unlock to show an already existing option.