RimWorld

RimWorld

[LC] Selectable Sculpture Graphic
31 Comments
daemonantares 17 Aug @ 4:18am 
@luca Thank you so much, forgot to come say that <3
Faulenzer 17 Aug @ 3:41am 
The new pawn-statues*
Faulenzer 17 Aug @ 3:41am 
Hey, i love this. Can you make it for the Statues from 1.6 too?
Luca  [author] 23 Jul @ 10:15am 
@daemonantares sure updated it
daemonantares 21 Jul @ 11:12pm 
Can we include terror-statues in this? They are excluded and there's no menu to alter their graphics.
低熵之体 20 Mar @ 8:36am 
I believe this code may be helpful for "Large Stele":

<Operation Class="PatchOperationSequence">
<success>Always</success>
<operations>
<li Class="PatchOperationTest">
<xpath>/Defs/ThingDef[defName = "SteleLarge"]/comps</xpath>
<success>Invert</success>
</li>
<li Class="PatchOperationAdd">
<xpath>/Defs/ThingDef[defName = "SteleLarge"]</xpath>
<value>
<comps />
</value>
</li>
</operations>
</Operation>

<Operation Class="PatchOperationAdd">
<xpath>/Defs/ThingDef[defName = "SteleLarge"]/comps</xpath>
<success>Always</success>
<value>
<li>
<compClass>SelectableSculptureGraphic.CompSculpture</compClass>
</li>
</value>
</Operation>
低熵之体 14 Jan @ 11:46pm 
Nice job! And I would like to ask if it is possible to add the "Large Stele" building to the selectable graphics?:steammocking:
The Bard of Hearts 17 Oct, 2024 @ 1:50pm 
Awesome. Just checked it and it's working great now. Thanks again for everything! :megamanjump:
Luca  [author] 16 Oct, 2024 @ 12:34pm 
@The Bard of Hearts Hey, the bug should now be fixed please check on your side and report back. Thanks. (Also thanks for the appreciation)
The Bard of Hearts 15 Oct, 2024 @ 12:28am 
Hello. First, thanks for the mod work. Second, I've got Pawn's Paint, https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2449797994&tscn=1728975180

In it, it provides support for this mod. However, the UI that shows the selectable paintings for the "wall hung" paintings, only shows the north facing ones (thus they are all a single uniform line and nothing more). So choosing a specific painting is a matter of trial and error only.

Mlie, the keeper of the Pawns Paint mod, says that I should report this to you, in hopes that you may be able to fix the UI.

Again, all appreciation for everything you mod writers do for the community.
fake james 23 Jun, 2024 @ 9:53pm 
this mod was keeping my dev palette from appearing, i dont know if its a conflict with another mod or what but i removed it and my dev palette works fine
gordon519 17 May, 2024 @ 2:31pm 
@Luca

It seems to be fixed whatever you did, thank you very much and to answer your question I dont have the anomoly dlc as it isnt the kind of content im interested in
Luca  [author] 17 May, 2024 @ 1:08pm 
@Ullubu
@gordon519
fixed it (probably) please tell me if the errors gone for you as well
Ullubu 17 May, 2024 @ 12:20pm 
I deactivated the mod for now, as I don't have any sculptures in my new colony at the moment. Just started new again and my old saves don't exsist anymore.
Luca  [author] 17 May, 2024 @ 12:16pm 
@Ullubu does the mod still work or do the errors stop it from working
Ullubu 17 May, 2024 @ 12:14pm 
@Luca, no I don't have the new DLC.
Luca  [author] 17 May, 2024 @ 12:10pm 
@Ullubu
@gordon519 im not seeing that error do you have the anomaly dlc?
Ullubu 17 May, 2024 @ 10:26am 
getting the same error as @gordon519
gordon519 17 May, 2024 @ 4:00am 
@Luca
gordon519 17 May, 2024 @ 3:19am 
well now its throwing errors upon boot

[[LC] Selectable Sculpture Graphic] Patch operation Verse.PatchOperationAdd(/Defs/ThingDef[defName = "VoidSculpture"]/comps) failed
file: E:\Steam\steamapps\workshop\content\294100\3239359525\v1.5\Patches\Building_Patches.xml

[[LC] Selectable Sculpture Graphic] Patch operation Verse.PatchOperationAdd(/Defs/ThingDef[@Name = "CubeSculptureBase"]/comps) failed
file: E:\Steam\steamapps\workshop\content\294100\3239359525\v1.5\Patches\Building_Patches.xml
Luca  [author] 16 May, 2024 @ 3:17pm 
thanks got it updated now, had almost no time to play rimworld these past weeks
PEE ASS 15 May, 2024 @ 11:20am 
you can add these lines to the end of building_patches.xml to enable changing void and cube sculptures:
<Operation Class="PatchOperationAdd">
<xpath>/Defs/ThingDef[defName = "VoidSculpture"]/comps</xpath>
<value>
<li>
<compClass>SelectableSculptureGraphic.CompSculpture</compClass>
</li>
</value>
</Operation>
<Operation Class="PatchOperationAdd">
<xpath>/Defs/ThingDef[@Name = "CubeSculptureBase"]/comps</xpath>
<value>
<li>
<compClass>SelectableSculptureGraphic.CompSculpture</compClass>
</li>
</value>
</Operation>
DerfOnTurf 10 May, 2024 @ 6:54pm 
Legendary <3
Cato 10 May, 2024 @ 6:14pm 
I missed this mod, thank you
Spesh 6 May, 2024 @ 7:30pm 
Absolute legend, thanks!
Luca  [author] 6 May, 2024 @ 12:09pm 
@someonesneaky havent messed around with anomaly much yet, gonna have to look into it
someonesneaky 6 May, 2024 @ 12:30am 
This is so nice to have. I know you're not the original author, but do you think it'd be possible to add cube sculptures to the changeable things?
Kotobike 5 May, 2024 @ 6:59am 
thank you
Serishi 5 May, 2024 @ 6:54am 
Oh god thank you I needed this XD
Luca  [author] 4 May, 2024 @ 1:08pm 
@Zuada thanks i love keeping mods alive
Zuada 4 May, 2024 @ 1:02pm 
Works flawlessly, great job!