RimWorld

RimWorld

[LC] Selectable Sculpture Graphic
31 kommentarer
daemonantares 17. aug. kl. 4:18 
@luca Thank you so much, forgot to come say that <3
Faulenzer 17. aug. kl. 3:41 
The new pawn-statues*
Faulenzer 17. aug. kl. 3:41 
Hey, i love this. Can you make it for the Statues from 1.6 too?
Luca  [ophavsmand] 23. juli kl. 10:15 
@daemonantares sure updated it
daemonantares 21. juli kl. 23:12 
Can we include terror-statues in this? They are excluded and there's no menu to alter their graphics.
低熵之体 20. mar. kl. 8:36 
I believe this code may be helpful for "Large Stele":

<Operation Class="PatchOperationSequence">
<success>Always</success>
<operations>
<li Class="PatchOperationTest">
<xpath>/Defs/ThingDef[defName = "SteleLarge"]/comps</xpath>
<success>Invert</success>
</li>
<li Class="PatchOperationAdd">
<xpath>/Defs/ThingDef[defName = "SteleLarge"]</xpath>
<value>
<comps />
</value>
</li>
</operations>
</Operation>

<Operation Class="PatchOperationAdd">
<xpath>/Defs/ThingDef[defName = "SteleLarge"]/comps</xpath>
<success>Always</success>
<value>
<li>
<compClass>SelectableSculptureGraphic.CompSculpture</compClass>
</li>
</value>
</Operation>
低熵之体 14. jan. kl. 23:46 
Nice job! And I would like to ask if it is possible to add the "Large Stele" building to the selectable graphics?:steammocking:
The Bard of Hearts 17. okt. 2024 kl. 13:50 
Awesome. Just checked it and it's working great now. Thanks again for everything! :megamanjump:
Luca  [ophavsmand] 16. okt. 2024 kl. 12:34 
@The Bard of Hearts Hey, the bug should now be fixed please check on your side and report back. Thanks. (Also thanks for the appreciation)
The Bard of Hearts 15. okt. 2024 kl. 0:28 
Hello. First, thanks for the mod work. Second, I've got Pawn's Paint, https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2449797994&tscn=1728975180

In it, it provides support for this mod. However, the UI that shows the selectable paintings for the "wall hung" paintings, only shows the north facing ones (thus they are all a single uniform line and nothing more). So choosing a specific painting is a matter of trial and error only.

Mlie, the keeper of the Pawns Paint mod, says that I should report this to you, in hopes that you may be able to fix the UI.

Again, all appreciation for everything you mod writers do for the community.
fake james 23. juni 2024 kl. 21:53 
this mod was keeping my dev palette from appearing, i dont know if its a conflict with another mod or what but i removed it and my dev palette works fine
gordon519 17. maj 2024 kl. 14:31 
@Luca

It seems to be fixed whatever you did, thank you very much and to answer your question I dont have the anomoly dlc as it isnt the kind of content im interested in
Luca  [ophavsmand] 17. maj 2024 kl. 13:08 
@Ullubu
@gordon519
fixed it (probably) please tell me if the errors gone for you as well
Ullubu 17. maj 2024 kl. 12:20 
I deactivated the mod for now, as I don't have any sculptures in my new colony at the moment. Just started new again and my old saves don't exsist anymore.
Luca  [ophavsmand] 17. maj 2024 kl. 12:16 
@Ullubu does the mod still work or do the errors stop it from working
Ullubu 17. maj 2024 kl. 12:14 
@Luca, no I don't have the new DLC.
Luca  [ophavsmand] 17. maj 2024 kl. 12:10 
@Ullubu
@gordon519 im not seeing that error do you have the anomaly dlc?
Ullubu 17. maj 2024 kl. 10:26 
getting the same error as @gordon519
gordon519 17. maj 2024 kl. 4:00 
@Luca
gordon519 17. maj 2024 kl. 3:19 
well now its throwing errors upon boot

[[LC] Selectable Sculpture Graphic] Patch operation Verse.PatchOperationAdd(/Defs/ThingDef[defName = "VoidSculpture"]/comps) failed
file: E:\Steam\steamapps\workshop\content\294100\3239359525\v1.5\Patches\Building_Patches.xml

[[LC] Selectable Sculpture Graphic] Patch operation Verse.PatchOperationAdd(/Defs/ThingDef[@Name = "CubeSculptureBase"]/comps) failed
file: E:\Steam\steamapps\workshop\content\294100\3239359525\v1.5\Patches\Building_Patches.xml
Luca  [ophavsmand] 16. maj 2024 kl. 15:17 
thanks got it updated now, had almost no time to play rimworld these past weeks
PEE ASS 15. maj 2024 kl. 11:20 
you can add these lines to the end of building_patches.xml to enable changing void and cube sculptures:
<Operation Class="PatchOperationAdd">
<xpath>/Defs/ThingDef[defName = "VoidSculpture"]/comps</xpath>
<value>
<li>
<compClass>SelectableSculptureGraphic.CompSculpture</compClass>
</li>
</value>
</Operation>
<Operation Class="PatchOperationAdd">
<xpath>/Defs/ThingDef[@Name = "CubeSculptureBase"]/comps</xpath>
<value>
<li>
<compClass>SelectableSculptureGraphic.CompSculpture</compClass>
</li>
</value>
</Operation>
DerfOnTurf 10. maj 2024 kl. 18:54 
Legendary <3
Cato 10. maj 2024 kl. 18:14 
I missed this mod, thank you
Spesh 6. maj 2024 kl. 19:30 
Absolute legend, thanks!
Luca  [ophavsmand] 6. maj 2024 kl. 12:09 
@someonesneaky havent messed around with anomaly much yet, gonna have to look into it
someonesneaky 6. maj 2024 kl. 0:30 
This is so nice to have. I know you're not the original author, but do you think it'd be possible to add cube sculptures to the changeable things?
Kotobike 5. maj 2024 kl. 6:59 
thank you
Serishi 5. maj 2024 kl. 6:54 
Oh god thank you I needed this XD
Luca  [ophavsmand] 4. maj 2024 kl. 13:08 
@Zuada thanks i love keeping mods alive
Zuada 4. maj 2024 kl. 13:02 
Works flawlessly, great job!