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When I load the blueprint in a creative world, the whole ship loads correctly with no issues. I get all the railguns down the side of the ship and the nuke projectors.
However, when I built it in survival using a projector, after finishing it, I noticed it didn’t have any of the railguns or projectors other than the main one. So, I loaded the blueprint into a projector again, and the projection doesn’t show any of the railguns or a couple of other things—mainly the parts that attach to the advanced rotors.
When I turn the main projector on (on the built ship in survival), I can see the railguns and other missing bits, but I can’t build them. Am I missing something, or am I just being silly? 😅 Any help would be greatly appreciated!
One word of caution with the black on the ship. The black is a really old black that is mega dark (the current darkest black you can make in the color menu is not even close) and if you try editing the color in the menu it will break and no longer be as dark.
Also, you should go meet Dave (he is on the ship).
I hope you enjoy the ship! :D
Very nice design!
Correction to a previous statement I made about the Arkadios, it is about 3.5k blocks on its own. Loaded with fighters and rovers, it approaches 7k blocks.
Your github page is awesome. I have used it a lot.
ODS was its own standalone script for a long time (and still is) but I have only been updating the ODS + SIMPL version recently (I got lazy). Should be easy to separate though.
"I actually got into learning C# because I was inspired by your scripts."
I love to see my work inspiring others :D
"I was actually going to get around to asking you if I could upload ODS and SIMPL together as one script"
I'd personally prefer keeping them separate. Main reason being that I update SIMPL quite frequently and I don't want outdated versions with bugs/performance issues out there (SIMPL v1.6.0 used with ODS is almost 2 years out of date for example). Secondary reason is that the ODS doesn't modify the behavior of SIMPL, it just adds orthogonal functionality (which makes ODS well suited for its own script).
You can also use the scheduler for your own uses, and I can even help you with the setup if you desire :)
https://github.com/Whiplash141/SpaceEngineersScripts/blob/master/Classes/Scheduler.cs
The Loadike was built from the ground up with no starting point. However, it took inspiration from my previous two ships, the Arkadios (a light support carrier) and the Argos (a large strike carrier). Both of those ships were based off the first ship in the fleet called Hellas.
The Hellas was originally just a modified version of gunnsemann's SDF Destroyer until I rebuilt it... but it still resembles the original shape. The Argos took on an entirely new hull while keeping key characteristics (such as the bend, the color, and the front prongs). This resulted in me creating the Spartan Class line of ships. Ships that resemble the Hellas in some way but that are very clearly different. The Arkadios was was the same story but a little bit more similar (about 7k blocks)
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You can find screenshots of these ships on my profile
I actually got into learning C# because I was inspired by your scripts. I learned a lot by reverse engineering your stuff.
I was actually going to get around to asking you if I could upload ODS and SIMPL together as one script with proper credits of course (because that is how I have been using it... also SIMPL has the scheduler so its performance friendly)
You also are one of the few folks who actively utilize a large portion of WHAM/LAMP secondary behavior, so that was a very welcome surprise.
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Also a suggestion; inside the ODS script you are using exceptions for code flow which will cause a decent performance hit en masse.
The following line:
bool check = probeBlock != null;
does the same as:
bool check = probeBlock.HasDeformation; // If TestBlock != Terminal block then this will fail
without the high performance cost of exceptions. :)
(Also, I should probably get around to making the title bars on my scripts configurable so you don't need to edit them to customize for particular ships)
Also, the nukes work best in camera or turret targeting mode
I am glad that you are enjoying the ship! Let me know if you have any suggestions or any ideas for a new ship.
Thanks for the help by the way! loving the build so far!
Funny thing about the Olympus Mons, I already have a massive hull I built a while back based off of it. It is way too big. Not fun to work on.
Yes, I do enjoy a fun challenge. That was sort of why I built the Laodike. I was challenging myself to make a great looking ship that was fun to use.
About the icons. That is a picture of my desktop from about 3 years ago that I took by accident. The red icons are for shortcuts for BF2 mods and for Throttlestop.
On your comment about the Tigris or Ret i understand the new style building curve and it would be a fun thing to see in the distant future if you ever like challenges.
i cant wait to see what else you build, and heres a idea for decor. with the new update coming around itll be a good idea to replace the seats of bridges with the To-Be-Released Console desks. not saying every seat but like for example the seats up against windows could be converted to it. also theres gonna be new passages so it would be cool to see what people will do with that
also i had a question for the entertainment block. i could recognize the icons of steam, windows, SE and BF5(?) but i couldnt recognize the 3 red-ish icons. what were those supposed to be?
I need to go back and upgrade the hull on the Argos before I upload it. It is good, but not as good as the Laodike
The Aegeus needs a complete rebuild before I upload it, it was still built back when I used clang drives on every ship
The Hellas. I have been working on this ship for so long (it was actually my first COD IW themed ship). I have 4 main versions that are vastly different. V4, the current version has a massive interior with several small grid rooms with interactive things (like reactor room, drop control, nav table, comms, etc.). It is probably the most ambitious ship I am making. It will not be practical at all. It will exists simply to be a flagship. The Hellas probably won't be uploaded for a long time. Lots of work to do
The Argos and the Arkadios are both carriers.
Argos is a strike carrier with 4 vertical launch bays for fighters and a massive internal hangar.
Arkadios is a light support carrier with a center hangar, front rover hangar, and a runway on the top deck.
I don't really know how I would pull off building something like the Retribution or the Tigris. Both of them are very different styles than what I am currently working with. I might try at some point though.
Any ideas for a new ship? (Like broadsider--like a just did--, utility, logistics, or any other gimmicky / fun feature to have on a ship)