Space Engineers

Space Engineers

Laodike - Spartan Class Cruiser [OS2K]
52 Comments
oneshot2killls  [author] 10 Jan @ 10:21am 
Make sure you say hi to Dave when you build him and feed him plenty of ammo!
oneshot2killls  [author] 6 Jan @ 1:57pm 
No problem!
Jaglom 6 Jan @ 11:15am 
Oh okay thanks for the quick response and help. :)
oneshot2killls  [author] 5 Jan @ 7:22pm 
SE is weird. You cannot project subgrids and weld them in survival without a mod / plugin. I recommend downloading either the plugin or mod for subgrid projection and welding. If you can not do this, you can blueprint each of the subgrids and print them on one piece. After building then, you can detach them from eachother and use a tug to put them onto the ship.
Jaglom 5 Jan @ 4:55pm 
Looking for some assistance, if possible.

When I load the blueprint in a creative world, the whole ship loads correctly with no issues. I get all the railguns down the side of the ship and the nuke projectors.

However, when I built it in survival using a projector, after finishing it, I noticed it didn’t have any of the railguns or projectors other than the main one. So, I loaded the blueprint into a projector again, and the projection doesn’t show any of the railguns or a couple of other things—mainly the parts that attach to the advanced rotors.

When I turn the main projector on (on the built ship in survival), I can see the railguns and other missing bits, but I can’t build them. Am I missing something, or am I just being silly? 😅 Any help would be greatly appreciated!
oneshot2killls  [author] 16 Aug, 2024 @ 1:15pm 
Payload for the tactical nukes
Fluppy 16 Aug, 2024 @ 1:13pm 
Awesome I will! question, why so many flares lmao, there is like 800k in ther ship inventory
oneshot2killls  [author] 16 Aug, 2024 @ 1:10pm 
If you want to see my older ships, check my screenshots
oneshot2killls  [author] 16 Aug, 2024 @ 1:10pm 
I am actually building a ship right now
Fluppy 16 Aug, 2024 @ 1:09pm 
Gotcha, I appreciate the help, I love this ship design you did a great job on it! you should honestly build more variants of this ship design :D
oneshot2killls  [author] 16 Aug, 2024 @ 1:00pm 
Was not designed to be printed but it can be done. The ship has several subgrids that will need to be done by hand
Fluppy 16 Aug, 2024 @ 12:05pm 
Is the ship printer friendly?
oneshot2killls  [author] 16 Aug, 2024 @ 11:02am 
No problem! :D
Fluppy 16 Aug, 2024 @ 10:39am 
thank you so much! (I just met dave)
oneshot2killls  [author] 16 Aug, 2024 @ 8:12am 
I don't remember the exact values, but if you spawn the ship in, you should be able to copy the colors by using shift-p.

One word of caution with the black on the ship. The black is a really old black that is mega dark (the current darkest black you can make in the color menu is not even close) and if you try editing the color in the menu it will break and no longer be as dark.

Also, you should go meet Dave (he is on the ship).
Fluppy 15 Aug, 2024 @ 9:55pm 
What is the color on this ship? I wanna match my other ships with it :D
oneshot2killls  [author] 8 May, 2024 @ 11:29am 
The most important dlcs for this ship are Warfare 2 and Automatons.... followed by Heavy Industry
Baguncinha 8 May, 2024 @ 11:18am 
Qual dlc necessário para funcionar
oneshot2killls  [author] 8 May, 2024 @ 8:52am 
Why the salt?
DeceitfulRain 8 May, 2024 @ 4:27am 
Ah yes, broadsides :steamsalty:
oneshot2killls  [author] 8 May, 2024 @ 4:10am 
Thanks man!
Tomi665 8 May, 2024 @ 1:57am 
Seen this in our discord, and checked it out. DAMN 1256 subs already! Nice build!
oneshot2killls  [author] 6 May, 2024 @ 4:58pm 
Thanks!

I hope you enjoy the ship! :D
commie._.tears 6 May, 2024 @ 4:49pm 
I like the SDF-esc design. Well done!
oneshot2killls  [author] 6 May, 2024 @ 10:35am 
Thanks! :)
KarlThorsten89 6 May, 2024 @ 9:03am 
This screams CoD: Infinite Warfare. Insultingly short game, but I really like the concept.
Very nice design!
oneshot2killls  [author] 4 May, 2024 @ 8:24am 
@theairshipguy

Correction to a previous statement I made about the Arkadios, it is about 3.5k blocks on its own. Loaded with fighters and rovers, it approaches 7k blocks.
oneshot2killls  [author] 4 May, 2024 @ 7:46am 
I actually tried figuring out how to use your scheduler but being relatively new to programming, I couldn't quite figure it out. I will take you up on your offer for help

Your github page is awesome. I have used it a lot.

ODS was its own standalone script for a long time (and still is) but I have only been updating the ODS + SIMPL version recently (I got lazy). Should be easy to separate though.
Whiplash141 4 May, 2024 @ 7:31am 
@oneshot2kills:
"I actually got into learning C# because I was inspired by your scripts."

I love to see my work inspiring others :D

"I was actually going to get around to asking you if I could upload ODS and SIMPL together as one script"

I'd personally prefer keeping them separate. Main reason being that I update SIMPL quite frequently and I don't want outdated versions with bugs/performance issues out there (SIMPL v1.6.0 used with ODS is almost 2 years out of date for example). Secondary reason is that the ODS doesn't modify the behavior of SIMPL, it just adds orthogonal functionality (which makes ODS well suited for its own script).

You can also use the scheduler for your own uses, and I can even help you with the setup if you desire :)
https://github.com/Whiplash141/SpaceEngineersScripts/blob/master/Classes/Scheduler.cs
oneshot2killls  [author] 4 May, 2024 @ 6:41am 
So yes, I guess you could say that there is some history that connects this ship's style back to gunnsemann's SDF Destroyer. My style would not be the same without his ship existing and me finding it about 4 years ago.
oneshot2killls  [author] 4 May, 2024 @ 6:41am 
Pretty close actually!

The Loadike was built from the ground up with no starting point. However, it took inspiration from my previous two ships, the Arkadios (a light support carrier) and the Argos (a large strike carrier). Both of those ships were based off the first ship in the fleet called Hellas.

The Hellas was originally just a modified version of gunnsemann's SDF Destroyer until I rebuilt it... but it still resembles the original shape. The Argos took on an entirely new hull while keeping key characteristics (such as the bend, the color, and the front prongs). This resulted in me creating the Spartan Class line of ships. Ships that resemble the Hellas in some way but that are very clearly different. The Arkadios was was the same story but a little bit more similar (about 7k blocks)
----
You can find screenshots of these ships on my profile
theairshipguy 4 May, 2024 @ 6:03am 
It hurts for me to look at but its cool nontheless, it was based off of gunnsemann's SDF Destroyer wasn't it?
oneshot2killls  [author] 4 May, 2024 @ 5:17am 
Thanks for the kind words and the suggestions for ODS!

I actually got into learning C# because I was inspired by your scripts. I learned a lot by reverse engineering your stuff.

I was actually going to get around to asking you if I could upload ODS and SIMPL together as one script with proper credits of course (because that is how I have been using it... also SIMPL has the scheduler so its performance friendly)
Whiplash141 3 May, 2024 @ 9:24pm 
This is an incredible ship! The broadside turrets are sweet and I love the aesthetics of the auto cannon turrets.

You also are one of the few folks who actively utilize a large portion of WHAM/LAMP secondary behavior, so that was a very welcome surprise.

------

Also a suggestion; inside the ODS script you are using exceptions for code flow which will cause a decent performance hit en masse.

The following line:
bool check = probeBlock != null;

does the same as:
bool check = probeBlock.HasDeformation; // If TestBlock != Terminal block then this will fail

without the high performance cost of exceptions. :)

(Also, I should probably get around to making the title bars on my scripts configurable so you don't need to edit them to customize for particular ships)
Wrecker68 3 May, 2024 @ 7:37pm 
Awesome ship! Reminds me a little of the Ticonderoga(?) from Space Above And Beyond
oneshot2killls  [author] 3 May, 2024 @ 3:42pm 
Thrusting downwards helps, thrusting upwards or pitching up hurts. The nukes can be fired while at high speed but you just have to be somewhat stable. This is simply due to the fact that the bays have the doors above them and that they are embedded into the ship.

Also, the nukes work best in camera or turret targeting mode

I am glad that you are enjoying the ship! Let me know if you have any suggestions or any ideas for a new ship.
Nscoobie_TTV 3 May, 2024 @ 3:38pm 
Well now i feel like a complete bimbo XD the one thing i did not think about lol thank you guys. for the nukes is it best to launch them and then thrust downward to get them out of the bay? They seem to have some guidance issues when trying to escape? Or again is there a simple fix?

Thanks for the help by the way! loving the build so far!
oneshot2killls  [author] 3 May, 2024 @ 3:07pm 
CMDR.CRG is correct. I saved the ship as a station as it is typically (at least in my experience) more convenient.
CMDR.CRG 3 May, 2024 @ 3:04pm 
check to see if it is a station in the info tab and if it is switch it to a ship,hope that helps.
Nscoobie_TTV 3 May, 2024 @ 2:45pm 
Pasted the ship in a creative world to give it a look, Cant get it to move or operate in any way. Ive got a decent amount of time in the game but can always learn something new... is there something that im missing?
Farlayy 3 May, 2024 @ 1:13pm 
Great ship you’ve got there
oneshot2killls  [author] 3 May, 2024 @ 12:34pm 
That's the spirit soldier!
GalacticBlizzard 3 May, 2024 @ 6:33am 
i will die for dave
Captain_chance23 2 May, 2024 @ 3:43pm 
fair enough. cant wait to see the Aegeus then.
oneshot2killls  [author] 2 May, 2024 @ 3:00pm 
The new "Signal" update has some really nice looking blocks.
oneshot2killls  [author] 2 May, 2024 @ 2:59pm 
Funny thing about the AJAK, the Aegeus is based on it.

Funny thing about the Olympus Mons, I already have a massive hull I built a while back based off of it. It is way too big. Not fun to work on.

Yes, I do enjoy a fun challenge. That was sort of why I built the Laodike. I was challenging myself to make a great looking ship that was fun to use.

About the icons. That is a picture of my desktop from about 3 years ago that I took by accident. The red icons are for shortcuts for BF2 mods and for Throttlestop.
Captain_chance23 2 May, 2024 @ 2:52pm 
your ship designs are dope and i think thje only idea i do have is an AJAK Cutter style Or the Olympus Mons (that would be a capitol class and be huge so thats the bottom of my list for ideas to throw around)

On your comment about the Tigris or Ret i understand the new style building curve and it would be a fun thing to see in the distant future if you ever like challenges.

i cant wait to see what else you build, and heres a idea for decor. with the new update coming around itll be a good idea to replace the seats of bridges with the To-Be-Released Console desks. not saying every seat but like for example the seats up against windows could be converted to it. also theres gonna be new passages so it would be cool to see what people will do with that

also i had a question for the entertainment block. i could recognize the icons of steam, windows, SE and BF5(?) but i couldnt recognize the 3 red-ish icons. what were those supposed to be?
oneshot2killls  [author] 2 May, 2024 @ 2:44pm 
I will probably upload the Arkadios some point soon.

I need to go back and upgrade the hull on the Argos before I upload it. It is good, but not as good as the Laodike

The Aegeus needs a complete rebuild before I upload it, it was still built back when I used clang drives on every ship


The Hellas. I have been working on this ship for so long (it was actually my first COD IW themed ship). I have 4 main versions that are vastly different. V4, the current version has a massive interior with several small grid rooms with interactive things (like reactor room, drop control, nav table, comms, etc.). It is probably the most ambitious ship I am making. It will not be practical at all. It will exists simply to be a flagship. The Hellas probably won't be uploaded for a long time. Lots of work to do
oneshot2killls  [author] 2 May, 2024 @ 2:37pm 
I am 100% continuing to build in this style. I have five ships currently built that are part of the fleet: Hellas, Aegeus, Argos, Arkadios, Laodike

The Argos and the Arkadios are both carriers.
Argos is a strike carrier with 4 vertical launch bays for fighters and a massive internal hangar.
Arkadios is a light support carrier with a center hangar, front rover hangar, and a runway on the top deck.

I don't really know how I would pull off building something like the Retribution or the Tigris. Both of them are very different styles than what I am currently working with. I might try at some point though.

Any ideas for a new ship? (Like broadsider--like a just did--, utility, logistics, or any other gimmicky / fun feature to have on a ship)
Captain_chance23 2 May, 2024 @ 2:24pm 
you thinking of making more such ships like this? theres not enough Infinite warfare-type ships here that are vanilla lol. would be awesome to see a Tigris of the retribution. i feel like you could pull off an awesome rendition of those. also this ship could be converted into a Light carrier if you swap out the broadsiders with small hangers.