Space Engineers

Space Engineers

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Laodike - Spartan Class Cruiser [OS2K]
   
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Type: Blueprint
File Size
Posted
41.206 MB
1 May, 2024 @ 4:46pm
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Laodike - Spartan Class Cruiser [OS2K]

Description
The Laodike Spartan Class Cruiser is a premiere broadside warship equipped with six heavy railgun broadside turrets to relentlessly bombard combatants into submission or death. Supplementing the deadly broadside and sizable complement of standard issue artillery are dual tactical nukes supported by six decoys to guarantee victory against unfavorable odds. While the Laodike might not be heavily armored, the ship has detailed redundancy to ensure sufficient warship operability until forceful decommissioning by outright obliteration by overwhelming force. In order to prevent an untimely warship failure, the Laodike is equipped with eight CIWS to combat fighters and missiles and is outfitted with additional maneuvering thrusters to promote evasive actions.

This ship is intentionally off meta. It is meant to look nice and be fun to use. I would much rather die in style than to die in a meta ship.

Scripts are not required, but heavily recommended for full functionality. (The turreted railguns will still function without scripts)

Update: As of the most recent update, if the setting for cargo containers to drop a small container when destroyed instead of their items is enabled, the nukes will not work. I will attempt to make a toggleable workaround so that the ship can work regardless of that setting.



Details
    Stats
    • Block Count: 13,412
    • Non-Terminal Blocks: 9,213
    • Terminal Blocks: 4,199
    • PCU: 106,857
    • Mass: 16,481,494 kg (16.5 kt)
    • Planet Capable: Yes (Even on Alien and Pertam)
    Size
    • Length: 99 blocks (247.5 m)
    • Width: 30 blocks (75 m)
    • Height: 23 blocks (57.5 m)
    Armament
    • Artillery Turrets: 40
    • Assault Cannon Turrets: 0
    • Gatling Turrets: 12
    • Missile Turrets: 2
    • Interior Turrets: 41
    • Custom Broadside Turrets: 6 (4x railguns each)
    • Custom CIWS Turrets: 8 (4x autocannons each)
    • Guided Missiles/Decoys: 6
    • Guided Nukes: 2

    • Total Non-subgrid Turrets: 95
    • Total Missiles: 8
    • Subgrid Turrets: 14
    Armor Composition
    • Mostly Light
    • Heavy Armor Beams
    • Non Essential Components used as Armor



Quick Start Guide

Toolbar
Tab 1 - Turrets
  • 1 Artillery Turrets - Focus Locked Target
  • 2 Gatling Turrets - Focus Locked Target
  • 3 Rocket Turrets - Focus Locked Target
  • 4 Interior Turrets - Focus Locked Target
  • 5 Searchlights - On/Off
  • 6 CIWS - Focus Locked Target
  • 7 Railgun Turrets - Focus Locked Target
  • 8 (Bridge Only) Bridge Holo LCDs - On/Off
  • 9 All Turrets - On/Off
Tab 2 - Nuke and Missiles
  • 1 Switch Guidance Mode
  • 2 Search For Target (Lock, on)
  • 3 Fire Nukes
  • 4
  • 5 Fire Decoys
  • 6
  • 7 Nuke Welders - On/Off
  • 8 Decoy Welders - On/Off
  • 9
Tab 3 - Systems
  • 1 Hydrogen Thrusters - On/Off
  • 2
  • 3 Hydrogen Tanks - Stockpile On/Off
  • 4 O2/H2 Generators - On/Off
  • 5 Oxygen Tanks - Stockpile On/Off
  • 6 Reactors - On/Off
  • 7 Railgun Reactors (secondary) - On/Off
  • 8 Batteries - Recharge On/Off
  • 9
Tab 4 - Repair
  • 1 All Welders - On
  • 2 All Welders - Off
  • 3
  • 4 Decoy Welders - On/Off
  • 5 Nuke Welders - On/Off
  • 6 Railgun Welders - On/Off
  • 7
  • 8 Nuke Projectors - On/Off
  • 9 Decoy Projectors - On/Off
Tab 5 - Signals
  • 1 ODS Signal Beacon - On/Off
  • 2
  • 3 Front Beacon - On/Off
  • 4 Top Beacon - On/Off
  • 5 Fire Control Antenna - On/Off
  • 6 Top Antenna - On/Off
  • 7
  • 8
  • 9
Tab 8 - Primary Jump Drives
  • 1 Jump Drive - Jump
  • 2 Jump Drive - Jump
  • 3 Jump Drive - Jump
  • 4 Jump Drive - Jump
  • 5 Jump Drive - Jump
  • 6 Jump Drive - Jump
  • 7 Jump Drives - Increase Distance
  • 8 Jump Drives - Decrease Distance
  • 9 Jump Drives - Recharge On/Off
Tab 9 - Reserve Jump Drives
  • 1 Jump Drive [Reserve-1] - On/Off
  • 2 Jump Drive [Reserve-1] - Jump
  • 3 Jump Drive [Reserve-2] - On/Off
  • 4 Jump Drive [Reserve-2] - Jump
  • 5 Jump Drive [Reserve-3] - On/Off
  • 6 Jump Drive [Reserve-3] - Jump
  • 7 Reserve Jump Drives - Increase Distance
  • 8 Reserve Jump Drives - Decrease Distance
  • 9 Reserve Jump Drives - On/Off

Notes
Most seats have the same toolbar layout
When nukes are reprinted, wait for the readout in the CIC (top left panel) to show payload at 50% and fuel at 100% before firing again



Room Overview

Lower Deck
Ground floor of the Laodike.
    Front Maintenance
    • Access to each broadside emplacement
    • Access to hydrogen systems
    • Access to nuke silos
    Hangar / Cargo Hold
    • Standard hangar
    Rear Maintenance
    • Access to hydrogen systems
    • Access critical internal systems
    Medical
    • Primary respawn point
    Server Room
    • Secondary programmable blocks (non-essential)
    CIC Access / Security
    • Allows for access to CIC
    • Dave (Security)
    CIC
    • Primary command center
    • Primary programmable blocks and timers
    • Not decorative, function orientated
    • Dave (CIC)

Upper Deck
Crew area of the Laodike.
    Crew Quarters
    • Quarters for the crew
    • Beds
    • Decorative
    Mess Hall
    • Mess hall for the crew
    • Decorative

Bridge Deck
The bridge of the Laodike
    Bridge
    • Cinematic piloting spot
    Left & Right Airlock Entrance
    • Get in and out of the ship
    Captains Quarters
    • Quarter's for the Captain
    • Decorative
    Observation
    • Lots of windows
    • Decorative



Authors Notes
I had a lot of fun building this ship with my friend and I hope that you all enjoy it!

I will continue to update this ship overtime, so please leave your suggestions in the comments.

And yes, this is inspired by COD IW



Credits

Built By: oneshot2killls and Lunatricky

Scripts:
SIMPL by Whiplash141
LAMP by Whiplash141
WHAM by Whiplash141
TCES by Whiplash141
Missile Status script by Whiplash141
Turret Based Radar by Whiplash141

Reset Turret Orientation by GruntBlender
RecipeLoader by Hoi, ik ben Martijn.
Auto LCDs 2 by MMaster

ODS (Operational Damage Status) by Me (unreleased)




Originally posted by oneshot2killls:
It is better to die in style
Popular Discussions View All (1)
0
3 May, 2024 @ 1:14pm
New ship of all time.
Farlayy
52 Comments
oneshot2killls  [author] 10 Jan @ 10:21am 
Make sure you say hi to Dave when you build him and feed him plenty of ammo!
oneshot2killls  [author] 6 Jan @ 1:57pm 
No problem!
Jaglom 6 Jan @ 11:15am 
Oh okay thanks for the quick response and help. :)
oneshot2killls  [author] 5 Jan @ 7:22pm 
SE is weird. You cannot project subgrids and weld them in survival without a mod / plugin. I recommend downloading either the plugin or mod for subgrid projection and welding. If you can not do this, you can blueprint each of the subgrids and print them on one piece. After building then, you can detach them from eachother and use a tug to put them onto the ship.
Jaglom 5 Jan @ 4:55pm 
Looking for some assistance, if possible.

When I load the blueprint in a creative world, the whole ship loads correctly with no issues. I get all the railguns down the side of the ship and the nuke projectors.

However, when I built it in survival using a projector, after finishing it, I noticed it didn’t have any of the railguns or projectors other than the main one. So, I loaded the blueprint into a projector again, and the projection doesn’t show any of the railguns or a couple of other things—mainly the parts that attach to the advanced rotors.

When I turn the main projector on (on the built ship in survival), I can see the railguns and other missing bits, but I can’t build them. Am I missing something, or am I just being silly? 😅 Any help would be greatly appreciated!
oneshot2killls  [author] 16 Aug, 2024 @ 1:15pm 
Payload for the tactical nukes
Fluppy 16 Aug, 2024 @ 1:13pm 
Awesome I will! question, why so many flares lmao, there is like 800k in ther ship inventory
oneshot2killls  [author] 16 Aug, 2024 @ 1:10pm 
If you want to see my older ships, check my screenshots
oneshot2killls  [author] 16 Aug, 2024 @ 1:10pm 
I am actually building a ship right now
Fluppy 16 Aug, 2024 @ 1:09pm 
Gotcha, I appreciate the help, I love this ship design you did a great job on it! you should honestly build more variants of this ship design :D