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it's not, but it looks like a docter or rmr sight with a custom mount and it looks badass
doesn't seem to line up with the front post...
i'll even give you a $5 game if you do it. o-o
I recommend you uncompile the vanilla model, put in your 3d program (i use blender). Then, you take your mod model and implement it into the vanilla one. The most important thing is to mark every vertex to its appropiate bone or otherwise the model will float someplace else.
Try putting the .VPKs from the workshop folder to the custom folder.
Now quit annoying the f#@k out of me.
Other than that: if you know what bones, vertices and a qc. is, then you're able to modify Insurgency.
Would be cool if it had Tan version though.. Not a request, just saying.
Either add me or wait a day here, i'll write you a list of things you need and how the basics are. (Not today, i need some sleep before work.)