Insurgency

Insurgency

REH's customized Holosight for EoTech
121 Kommentare
Hvnch0 16. Dez. 2019 um 18:36 
this is my goto sight for all my guns
rarefeline 11. Dez. 2017 um 22:26 
I would also like to request what Mr. Statisch is asking. This would be nice to have replace the Kobra. If not, I'll try to figure it out myself.
Snaptrap 14. Okt. 2017 um 12:36 
Can you make this for the Kobra RDS? I have an XPS for it, but it's bugged.
Pounc3r 11. Mai 2017 um 4:04 
what's the name of this in real life
Overlord 1-1 22. März 2017 um 0:08 
Great for CQC.
Tirtui 17. Aug. 2016 um 21:24 
the dot is missing?
Mirage 28. Feb. 2016 um 6:36 
textures are not so good
rocheman953 5. Dez. 2015 um 10:01 
Easily my favorite and most utilised mod on all of the workshop, perfectly turned the holo sight into one of the most useful if not THE most useful sight in the game. Remains to be the only one I actually use, well don Sir.
Spammy_Olive 16. Okt. 2015 um 20:31 
The model looks really wonkey for me for some reason in-game
Spectre 23. Sep. 2015 um 6:31 
i seem to not be hitting as many shots with this sight. is it just me or is anyone else inaccurate while using this one?
YYŪKI is Kiya's 26. Juli 2015 um 5:19 
@Rymdkapsel
it's not, but it looks like a docter or rmr sight with a custom mount and it looks badass
Rymd 25. Juli 2015 um 5:31 
Is this sight even real ?
SethSamson 17. Juli 2015 um 20:29 
u dont have any better textures for the lower part of this scope ???
Yarnu The Dog 25. Mai 2015 um 7:38 
Nice... and clean. Cheers mate. :masonfist: :catapult: :axesword: :bow:
Click ClacK 6. Apr. 2015 um 13:47 
*I don't need your reply* Just to let you know, this is really good and it helps me get a lot of kills. Thanks for the effort. It's definitelly worth it! Keep doing stuff like that. :)
TheGreatPigeon 19. März 2015 um 7:49 
*imnotdense* this sight is in arma3 if im not mistaken...
Ban_Dan 2. März 2015 um 15:01 
Yo Blackjack thanks for the awesome content dude, Makes this game look even nicer.
_____________________ 26. Feb. 2015 um 11:05 
does it still work now?
Cronoss95 11. Feb. 2015 um 6:52 
oh, are the blender source tools a good start? thanks again for your answer!
Cronoss95 11. Feb. 2015 um 6:50 
thank you!
REH_BlackJack  [Autor] 10. Feb. 2015 um 21:57 
@Cronoss95: I use blender. Simply google it and you'll find the program within the first page. Keep in mind, that you'll need an the smd importer as well in order to work on source engine models.
Picard 10. Feb. 2015 um 16:29 
*imnotdense* this is a beautiful sight, thank you for submitting this!
Cronoss95 9. Feb. 2015 um 15:24 
*imnotdense* im...woa! this looks INCREDIBLE! how do you do this? i mean ,which program do you use, if im allowed to ask? nice work! def. use it!
legion 31. Jan. 2015 um 21:14 
*imnotdense* Just another thing. I don't know if its just me, or that crosshairs using the are always off to the left by a couple pixels when using the M16/M4A1...

doesn't seem to line up with the front post...
Junaeu😼 25. Jan. 2015 um 15:39 
*imnotdense* I think this would be an AMAZING mod to replace the Kobra sight too. If you could do that, I would absolutely LOVE you *-*

i'll even give you a $5 game if you do it. o-o
CoffeeCup 2. Jan. 2015 um 10:25 
*imnotdense* Thanks for the reply! I got the thing to stick on the gun, but now I'm having a bit of troubles with the textures, but I'll just ask my classmates about that instead of bothering you too much. Again, thanks!
EclipticDemon 2. Jan. 2015 um 9:42 
Got it to work, thanks.
REH_BlackJack  [Autor] 2. Jan. 2015 um 8:08 
@Dr. Gervasius Twinkelminkelson:
I recommend you uncompile the vanilla model, put in your 3d program (i use blender). Then, you take your mod model and implement it into the vanilla one. The most important thing is to mark every vertex to its appropiate bone or otherwise the model will float someplace else.
REH_BlackJack  [Autor] 2. Jan. 2015 um 8:04 
@EclipticDemon: What default texture, the model itself or the reticule?
Try putting the .VPKs from the workshop folder to the custom folder.
EpicCat0420 2. Jan. 2015 um 6:51 
*imnotdense* Love the mod! Keep it up.
EclipticDemon 2. Jan. 2015 um 4:39 
*imnotdense* This texture is amazing, but it just won't work with anything. the only thing that shows up is the default texture. Is it broken at the moment or is something wrong on my end?
CoffeeCup 29. Dez. 2014 um 10:26 
*Imnotdense* Fantastic model. Funny, I didn't even notice how good it was until I took it off for a while and went back tot he standard EOTech (which is generally hideos, not in terms of the dev's quality but in terms of its design in reality). By the way, how did you manage to make a scope model to begin with? I've been working on a little something myself and am having trouble keeping the darn thing attached to the gun. XD
Punished Miller 29. Dez. 2014 um 3:42 
imnotdense
iHere. 25. Dez. 2014 um 0:03 
crash
legion 20. Dez. 2014 um 18:57 
Shit, really? I'm an idiot...
REH_BlackJack  [Autor] 20. Dez. 2014 um 18:23 
Just download one of the custom reticules from the workshop, they all work with my mod.
legion 20. Dez. 2014 um 17:31 
*imnotdense* If I knew how to put custom crosshairs, I would. Thanks anyways!
REH_BlackJack  [Autor] 20. Dez. 2014 um 17:06 
Not my fault because it uses the vanilla texture and it is supposed to be that way to begin with. .... and even if it would have been my mod that's causing it, i'd still wouldn't care because nightvision is for wimps anyway. :insurgent:
legion 20. Dez. 2014 um 16:22 
*imnotdense* The sight seems to be insanely glowy when using the NVG... If you could maybe tone the glow down, that would help a lot in night maps.
Twiggle 13. Dez. 2014 um 9:17 
*imnotdense* The holo is broken for the M16A4 and it disappears...
REH_BlackJack  [Autor] 13. Dez. 2014 um 8:06 
There, i included the newest size variant so it will work again with the M16 and M4.
Now quit annoying the f#@k out of me. :insurgent:
Wrey™ 8. Dez. 2014 um 19:44 
@REH_BlackJack Fair enough
REH_BlackJack  [Autor] 7. Dez. 2014 um 22:57 
Not in the mood to do anything at the moment.
Wrey™ 7. Dez. 2014 um 18:05 
*imnotdense* Do you plan on making any security or insurgent skins because I've seen people make an entire new skin and seeing as how you mod things, it just seems like something you'd maybe do o; (Not a suggestion, just curious)
'Whoopy 1. Dez. 2014 um 22:22 
Sweet, thanks man. I found that the Crowbar [Source Engine Modding Tool] allows me too decompile vanilla guns (with their animations) link . Note: Once decompiled, the animations are seperate from the 3d file, you will just need too link it together again. But other than that this works for me.
REH_BlackJack  [Autor] 1. Dez. 2014 um 7:51 
There is no difference on how to do it for insurgency, compared to L4D2 or TF2. If you have made a model in one of these before, you're on the right money to create a mod for INS. The only difference in INS is, that animations for guns are far more than all other source games and therefor any compiler is unable to decompile vanilla guns (at this point).

Other than that: if you know what bones, vertices and a qc. is, then you're able to modify Insurgency.
'Whoopy 1. Dez. 2014 um 5:42 
*imnotdense* First off, Lovin the model thanks (been running it from day one). Second, would you mind doing like a 'tutorial' or walk-through on how you get your models too work in Insurgency (Like, is it similar too HL2 or L4D2...seeing that it's running the source engine). I'd like to contribute to the custom models that are available for this game, just having problems importing then into the game (or replacing). Any tips, hints, nudges in the right direction would be appreciated
Idk-PaintBaller 30. Nov. 2014 um 4:21 
*imnotdense* Nice job, pretty more badass than the original one..
Would be cool if it had Tan version though.. Not a request, just saying.
REH_BlackJack  [Autor] 25. Nov. 2014 um 15:48 
Well, since you wanna' do s#!t on your own instead of just asking me to do the dirt pounding for you, i think i can make an exception.

Either add me or wait a day here, i'll write you a list of things you need and how the basics are. (Not today, i need some sleep before work.) :Doviculus:
syke 25. Nov. 2014 um 15:39 
Hey, REH... I love your mods and I believe I'm subscribed to all of them. However, I have a question... I'm a 2d artist and CAD Engineer by profession and I'm in the process of modeling a modern EOTech and EOTech + Magnifier. I can do the modeling, texturing, etc.. I was just wondering if you'd be interested in teaching me a little bit on how to get them in game since I've never modded in Source before. I know you said you normally delete "model requests" but I figured I'd go ahead and ask since this isn't a normal request.