RimWorld

RimWorld

SurgeryImproved
72 Comments
Wolmer 3 Sep @ 9:39am 
Epic story about the archotech leg below
Stevarious 27 Aug @ 4:35am 
Went looking for this mod when Tony (18 Med) in a fully outfitted hospital catastrophically failed an aesthetic nose install resulting in an archotech leg being erased from existence. Look, Rimworld. I appreciate a good random thing every once in a while, but come ON. Many thank!
WhiskersAndCookie 16 Aug @ 5:23pm 
thank you! it bugs me so much that doctors would just send the bionic organ they were installing into the shadow realm without even breaking it down for parts just because they made a couple wrong incisions.
DarkShadow44  [author] 8 Aug @ 3:11pm 
@ArnoFanrce I don't use that, you'd have to test. If it's not, please report back!
ArnoFanrce 27 Jul @ 5:41am 
Is this compatible with 'Un Limited Reborn'?
Reel Mann™ 25 Jul @ 1:51pm 
it allows it to go above 100% success rate
Tagek 24 Jul @ 2:27am 
If disable the 100% surgery success rate, what happens exactly? Is it then capped at 2% failure? And does ridiculous failure still happen then with a top tier doctor / hospital?
PhoenixLabella 23 Jul @ 8:36am 
Thx a lot! :greedyHeart:
Koshnak08 23 Jul @ 8:30am 
i needed this, i had an unharmed pawn instantly die to a botched peg leg surgery
Pablo Kickasso 19 Jul @ 4:09pm 
Thank you so much!
Kill Jester 17 Jul @ 4:58am 
Cheers for update my dude!
Korvon 15 Jul @ 11:44am 
thanks for your hard work
UnboundShadow 14 Jul @ 11:36pm 
thanks for the update:steamthumbsup:
哈尔菲斯 14 Jul @ 10:37pm 
thanks for updating
DarkShadow44  [author] 14 Jul @ 1:07pm 
@gunns22 Thank you, people get so impatient, lol.

I just pushed an update, although I didn't test it in-depth. Please report back if you have any issues!
gunns22 13 Jul @ 4:28pm 
@DarkShadow44

Don't mind all them. Take as much time as you need to make sure it works just as well in 1.6 as it did in 1.5.
TheOneTrueDemoknight 13 Jul @ 2:27am 
1.6 seems to break surgery failures with this mod enabled
Azure 13 Jul @ 1:41am 
update pls
Shariul 12 Jul @ 12:07pm 
Cantaloupe The Clown, i hope you been sarcastic, asking if i been serious, asking if mod got updated in one hour after release.
Cantaloupe The Clown 11 Jul @ 10:01am 
I think you might be joking but - 1 hour is not always enough to update and debug a mod, even if you got on it immediately (which they shouldn't have to). we owe modders our patience
Shariul 11 Jul @ 9:21am 
Well? It been about hour since official release. Where is 1.6 update?
DarkShadow44  [author] 14 Jun @ 5:17pm 
1.6? What do you mean 1.6?! Time for all my mods to break again...
Yeah, I'll update when it's officially released.
Myphicbowser 12 Jun @ 12:00pm 
Think this'll get a 1.6 update? Because I won't lie, Surgery sometimes nuking a Pawn's head and ALWAYS having a small chance to fail really upsets me
DarkShadow44  [author] 30 May @ 3:21pm 
@Proxyer Not sure what you mean, that won't help with returning items?
DarkShadow44  [author] 25 Mar @ 11:08am 
Shouldn't amplify any failures, are you using only this mod?
this mod seems to amplify minor surgery failures? the only plus is that it returns any items in case it happens but my doctor constantly fails to remove/add parts over and over when compared to vanilla
Justicar 3 Mar @ 1:55pm 
Possibly. It failed 4 surgeries catastrophically in a row across several reloaded saves and then went back to normal.

Maybe Randy just hated me that particular moment.
DarkShadow44  [author] 3 Mar @ 1:34pm 
Should still work yes. Maybe an incompatible mod?
Justicar 3 Mar @ 10:36am 
Is this still functional? I had a pawn fail to install an eye patch and cut off the patients head . . .
AtomicRobot 23 Dec, 2024 @ 12:53pm 
I think there is a slight incompatibility with "Medical System Expansion 2".
When failing the "Install Bionic Arm" Surgery, it only returns the "Bionic Arm" but without any subparts, i.e. forarm, hand, fingers etc...
So you have to rebuild everything from the upperarm down to reattempt surgery...

I'm going to guess this problem happens with all modular bionic parts.
'4po5troph3' 11 Dec, 2024 @ 2:08am 
非常好mod,使我的超凡植入体旋转
A great mod, saved my archotechparts
platipi 1 Oct, 2024 @ 3:04pm 
very strange bug, removes my colonist bar at the top of the screen when added to my save with a bunch of other mods
Arlington 14 Sep, 2024 @ 12:42pm 
thanks
DarkShadow44  [author] 14 Sep, 2024 @ 10:21am 
There shouldn't be any special handling for heart surgery, no.
Arlington 14 Sep, 2024 @ 4:19am 
are there still forced fail chance on things like heart surgery?
theworstplayeronearth 12 Sep, 2024 @ 7:56pm 
thank you, i've been getting sick of loosing thousands worth of silver implant from a minor surgery failure
Theodore Masters Peterson 4 Sep, 2024 @ 12:50am 
thank you so much
RutraNickers 7 Aug, 2024 @ 4:11am 
This is exactly what I was looking for. It's so stupid to destroy an archotech eye just because your hand slipped and you accidentaly chopped their leg off. Thanks a lot for this, mate!
krzarb 19 Jul, 2024 @ 6:04pm 
It means the implant itself isn’t destroyed on surgery failure, as is the vanilla behaviour
frosted_gay 19 Jul, 2024 @ 5:37pm 
What does it mean when you say "return the items", what items? If it is the medicine I see no reason why it wouldn't be consumed even on a perfect surgery. Great mod btw!
RiceBowl 2 Jul, 2024 @ 10:38am 
@krzarb thanks this is will be a good qol saver
JunoCat運富 26 Jun, 2024 @ 3:43pm 
@uwu thanks!!
DarkShadow44  [author] 22 Jun, 2024 @ 11:31pm 
@Mutalith: I saw the same issue with only EndlessGrowth, so I don't think my mods breaks things here.
Mutalith 22 Jun, 2024 @ 10:34pm 
I saw last month talk about issues with this and Endless growth. Was that confirmed/fixed or is there no issue?
xsxsz1 12 Jun, 2024 @ 5:59pm 
@DarkShadow44 gotcha, thanks for the explanation
krzarb 12 Jun, 2024 @ 5:31pm 
@RiceBowl KV save storage settings has this function for surgical operations. You can save a group of them that are queued so you don’t have to repeat the process for every colonist.
DarkShadow44  [author] 12 Jun, 2024 @ 5:22pm 
@RiceBowl Not exactly sure what you mean, but I didn't see why it couldn't be done. Not related to this mod though
DarkShadow44  [author] 12 Jun, 2024 @ 5:20pm 
@xsxsz1 no that's correct. Like, when you operate on a finger, the parent is the hand. And the hands parent is the arm.
xsxsz1 12 Jun, 2024 @ 5:26am 
found a minor typo in the description: parent body parts -> patient body parts
RiceBowl 4 Jun, 2024 @ 7:16am 
say can a mod be made so that i can just copy paste the bionics i put in my pawns to another pawn? i always like to make an all cyborg team and it''s kinda tiring to put all the the improvements on every pawn