RimWorld

RimWorld

Held Human
119 Comments
Re_zin  [author] 21 Aug @ 8:48pm 
@Chunky
This mod replaces a significant amount of vanilla code to add operations for held humans. In reality, it does not add many operations, but since the original vanilla code is counted as part of the mod’s operations instead, it may misleadingly appear heavy in the analyzer.
Chunky 18 Aug @ 12:51am 
Dub's Performance Analyzer showed this mod as a serious offender. I hope you try it yourself and find the issue. :steamthumbsup:
Mistress 4 Aug @ 9:46am 
Small request: Make it so only inhuman pawns generate bioferrite and can be researched.
Mave 29 Jul @ 5:32am 
The mod seems to cause error on my modpack every time a pawn enters the map. https://gist.github.com/HugsLibRecordKeeper/edec87252522f4f18b942af56115be58
Damon_Vi 24 Jul @ 8:37pm 
it'd be nice if you could have a toggle on holding platforms to turn off if you want prisoners on them. otherwise, colonists automatically haul prisoners to the platforms if they're unoccupied. i'd like to have a few platforms empty for when i want to capture anomalies, rather than having my prison cells go to waste.
Nasser 24 Jul @ 3:01pm 
I have a suggestion. Instead of being able of extracting bioferrite from humans, change it to automate hemogen extraction!
Mc_Dyno 23 Jul @ 3:00pm 
Hey does this mod work with nutrient pasted dispenser expanded? Can I automate the feeding of my prisoners?
FirePlox 22 Jul @ 11:58am 
Prison labor and this mod dont like each other for some reason. When a prisoner is assigned to dark study held human , the prisoner studies the human for infinite amount of time or untill force stopped ( example = human is no longer being held)
Quilava 5 Jul @ 11:47pm 
Thank you, that all i want to hear :cool_seagull:
Rotrules 4 Jul @ 10:39pm 
From my experience, this mod works great with Big and Small. Especially the large pawns.
Quilava 4 Jul @ 9:45pm 
Me: *found this mod*
My prisoner: :cta_emo9:
Also me: Does this mod work on modded race like robot, bug and other stuff like giant with "big and small" mod? If not, is there any mod to support it? :cta_emo7:
rhyndo 3 Jul @ 5:58pm 
Exactly what I had in mind.thanks
Voltaire 29 Jun @ 7:39pm 
Depths of the war crimes I can commit with this is incredible. Well done
Re_zin  [author] 28 Jun @ 9:58pm 
@Kylo Thanks for your detailed reporting. If I have time, I'll work it out.
Kylo 22 Jun @ 9:36am 
On 1.6 there seems to be an issue with Nillos QoL.

Which causes null pawns to spawn:

Mod Conflict Identified: The error's "stack trace," which shows the sequence of code that leads to the crash, points to a direct conflict between two of your mods:

NQualityOfLife.Comps.PawnComp (from Niilo's QoL mod)
HeldHuman.Tool.HumanTool (from the HeldHuman mod)
When the game loads a pawn, the Niilo's QoL mod runs a piece of code that interacts with the HeldHuman mod. This interaction fails and creates a "null" pawn, meaning the pawn's data becomes empty and corrupted .

Pawns Disappear: Because this error happens for every pawn in the save, the game's list of pawns becomes filled with these corrupted, empty entries. When the map is finishing its loading process, it tries to place your colonists, but it finds nothing but these "null" pawns. This results in an empty map with no colonists, and the game ultimately crashes.
Re_zin  [author] 19 Jun @ 2:26am 
@gh0stashes @Goldengear1111
Thancks for your reports. I fixed it now.
Goldengear1111 18 Jun @ 11:13am 
Same as what the last guy said you can't transfer entities
gh0stashes 17 Jun @ 7:15am 
Serious issue with 1.6 I've noticed that makes it impossible to transfer entities or destroy holding spots.
Chunky 16 Jun @ 12:30am 
This is so brutal. Thanks!
Re_zin  [author] 14 Jun @ 2:01am 
Several features were added with the 1.6 update. There will be additional updates soon!
Rotrules 12 May @ 11:45am 
From my experience, this mod still works.
Inerael 12 May @ 6:57am 
is this still working ?
Rotrules 6 May @ 8:11pm 
This mod is very kinky.
The Viral Divinity 17 Apr @ 3:07pm 
Update?
beeteedubs 8 Apr @ 1:40pm 
suggestion, add slave suppression like a terror sculpture
raccoonman 24 Jan @ 5:24pm 
Wonderful way to spice up the cloning mod.
TurtleShroom 17 Jan @ 3:10pm 
BASED. I hope you fix the water error soon!
sleepingpiranha 23 Dec, 2024 @ 12:37pm 
Lite incompatibility with Dubs Bad Hygiene, you seemingly cannot provide water to the prisoners.
TCJaime 17 Oct, 2024 @ 6:20am 
I love this mod; it has made harvesting blood so much easier for my "vampire". I have one small request if possible. I would love if the bound person could watch tv to help with recreation. Sorta like the TVforPrison mod or recreation for slaves. Just because I have them tied up in a dark room while draining their blood, surrounded by unnatural horrors, doesn' mean I don't care about their happiness. LOL
ΥΘ∪Я ҒЯΙΞИĐ ŦΘΛĐ 24 Jul, 2024 @ 5:26am 
Tips for anyone using this mod, you can't perform surgery on a human being studied or otherwise used. They have to be set to maintain only in prisoner and entity tab.
Perhaps the description should clarify that part to avoid confusion.
mtmfs324215 14 Jul, 2024 @ 5:46pm 
太棒了,我喜欢
Altumnus 5 Jul, 2024 @ 2:00am 
@Crippled-Knight: I had to deconstruct the holding spot/platform to get prisoners out.
C_P_T_AMOK 30 Jun, 2024 @ 5:25pm 
░░░░░▐▀█▀▌░░░░▀█▄░░░
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE
░░░░░░▐▌▀▄▀▄▀▐▄░░ WORKSHOP
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Crippled-Knight 17 Jun, 2024 @ 1:15pm 
How to take prisoners out of platforms?
Arky 5 Jun, 2024 @ 3:16pm 
Suggestion for "Platform or Human Containment" tags +1

Also, please add settings for the efficiency of this if you add it

Taking off clothes
warder jobs (lower efficiency)
conversion (Ideology DLC, high efficiency)
Nam 4 Jun, 2024 @ 3:10pm 
you need to add some words like "Platform or Human Containment" because trying to search up this mod without specifically knowing your name for it results in failure as you don't have any words that make searching this mod up in any way possible.
Master_Shadow 3 Jun, 2024 @ 11:10pm 
nothing show on the held:steamsad:
Sticks 3 Jun, 2024 @ 12:07pm 
@Snorri Karlson
No held entities render for me until I disabled vanilla expanded framework. Their update today must have broken something.
Lt. Robert Coleman 3 Jun, 2024 @ 11:30am 
So.... my held humans dont render today, but yesterday they did, Visual exceptions suggests Oskar or Redmattis is to blame, but since this is your mod , i gift you, this mess of a log, should you wish to peruse it

i reloaded a few times,in disbelief. You might wanna skip to the bottom
madman 27 May, 2024 @ 5:13pm 
이걸 원했습니다.굿
Krazyfan1 21 May, 2024 @ 12:28am 
would it be possible to make it so that some Xenotypes generate more power?
perhaps there can be a slider that generates more power, but as the slider goes up, the pawn gets damaged over time, where at full blast the pawn generates a good amount of power, but won't survive the day?
HotLemonadeBoy 20 May, 2024 @ 1:02am 
Doesn't harvest bioferrites on animal shamblers
- Dan D Mann - 17 May, 2024 @ 12:44am 
@Halboffen @Re_zin Maybe an option to hose them off!!!
chaorain 14 May, 2024 @ 2:21am 
I think 1.5 has changed how prisoners are handled. With this mod it is not possible to convert prisoners to a new ideology via wardening. Conversion ritual may still work. Guaranteed to be this mod. Confirmed the existence of this bug with only this mod, Harmony, Anomaly, and Ideology installed.
aDegenerateOne 9 May, 2024 @ 6:54pm 
beautiful
Halboffen 9 May, 2024 @ 3:53am 
that's a bummer but thanks for clarifying.
Re_zin  [author] 8 May, 2024 @ 7:00pm 
@Halboffen There's no way to do that. If you want, you have to release a held pawn. since I have a few plan of other mod compatibility, I'll consider "dubs bad hygiene" too.
Halboffen 8 May, 2024 @ 1:25pm 
hello

is there any way possible to make this mod compatible with dubs bad hygiene? I get a "bad hygiene" hediff on the held pawns, but there is no way to address that.
Re_zin  [author] 7 May, 2024 @ 8:32pm 
@Indigo Cactus Biotech's production system still works while held. Other mods not be tested, but i think may be work well.
Indigo Cactus 6 May, 2024 @ 11:01am 
Is there any way to make it so that product-producing humans, like Hivelings from Alpha Genes (who produce insect jelly) still produce while held? It seems that their production freezes when they're held.